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Article #263

Re: Greetings, fellow XCOMers!

#263
From: Joho...
Date: Thu, 10 Sep 1998 00:00
35 lines
2391 bytes
In article <6t47g4$ht3$2...@eros.clara.net>,
  "Simon Trowman" <tro...@NOSPAM.net> wrote:
> Hi Shaun
>                 Thanks for introducing yourself, and we hope you'll be
> visiting (and contributing) us often.  Yes as you can probably tell we are a
> fairly new newsgroup and the topics vary, (but all happily remain x-com
> based) so please voice your opinions and likes and dislikes about anything
> to do with x-com
>
> =============================
> From Simon Trowman
> Please replace NOSPAM with clara
>
>    Greetings All,

 imagine my joy & utter surprize at finding this glorious xcom forum I've
spent quite a bit of time reading all those wonderful suggestions & ideas for
a remake of the Greatest game in the world,(if not of alltime)Xcom:Ufo
Defence!!  What I would really like to see is the grenade option from  Xcoma
incorporated (20% to prime)because it seems much more realistic than using up
50% of tu's (to prime) in Ufo & TFTD.  It also would be neat if the aliens
attack other miltary outposts in addition to Xcom bases(think of the
fireworks in that senario!)as you try to defeat the  aliens & protect tha
base's soldiers.  But most of all I think a better defensable first base at
the start would just be grand : hhhhaxxxx  a=access lift hhhh xxxx  H=hanger
hhhh xxxx  x=everything else hhhh hhhh	yes I did get this from both the
unofficial faq & official guides, its just plain common sence imho.  AS for
multiplayer ,why notstart everyone off with a rookie as your starting
charater(10-14 players),then as your toon grows in rank ,you get to command
others :)  just my .02	John



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From: Joho...@gte.net
Subject: Re: Greetings, fellow XCOMers!
Date: 1998/09/10
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