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Article #23627Re: Werner Fareber
From: Detonate
Date: Sun, 02 Apr 2000 00:00
Date: Sun, 02 Apr 2000 00:00
38 lines
3184 bytes
3184 bytes
Big MAd drongo wrote
> In my experiance serious MCing only really starts with the later
> shipping missions anyway, so for the most part it doesn't occur. When
> it does, a: my snipers are proven MC resistant, b: my MC weakinglings
> are being used as bait and fire drawing, taking most of the MC anyway,
> c: my heavy duty MC team (four troops in place of an SWS) is in place
> to smack 'em right back.
> So naaaaaaaaah
> <sticks tongue out and waggles it a bit>
Actually, now you mention it, my current (sloppy) game hasn't met with any
MC attacks yet - I'm just paranoid. :-)
Heh, I finally got to play around on an earlier cruise mission I had loaded,
on the second level. I remembered the layout of where the aliens were, so
decided to take my troops up to the other levels, to have a wander round.
Actually, besides the limited novelty of the cinema, there wasn't much going
up there. Just strikes me as strange that I've never, ever found an alien
up there.
And I've only ever found a Triscene lurking in the upper galley, at the
back of the cargo ship. How the heck it got in there, I don't know - the
doors are only one square wide! ROFL Do the aliens go upstairs, on the
second level of the shipping missions, if you increase the difficulty level,
or is this some kind of placement bug I wonder?
> >I dunno, I just got into the habit of clearing deck by deck,
> >working bottom to top. Just seemed logical at the time and stuck.
> Fiar enough, gets the job done :o) Bit quiker doing the room by room
> searches as well I would imagain, doing them at the start rather than
> having the whole squad spread over the ship and having to pull them
> together agin.
Yup. I can usually cover the cabins fairly quickly if I don't meet with
instant opposition at the first corridor behind the galley. I've taken to
causing absolute mayhem round the galley area nowadays, by saturating the
corridors with sonic pulsers. <g> I hate to break up their party in the
kitchen, but it gives me the most grief. arf.
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From: "Detonate" <deto...@NOSPAMdetonate.demon.co.uk> Subject: Re: Werner Fareber Date: 2000/04/02 Message-ID: <954687589.6139.0.nnrp-07.c2deb095@news.demon.co.uk> X-Deja-AN: 605656106 X-NNTP-Posting-Host: detonate.demon.co.uk:194.222.176.149 References: <38DC61E6.811FF938@seanbaby.com> <38de1474.961755@uutiset.saunalahti.fi> <8blh4h$j60$1@nnrp1.deja.com> <FMsD4.4286$OC2.112784@news2-win.server.ntlworld.com> <954122864.29251.3.nnrp-12.c2deb095@news.demon.co.uk> <LaND4.5725$OC2.148879@news2-win.server.ntlworld.com> <954431611.132.2.nnrp-08.c2deb095@news.demon.co.uk> <a1NE4.9992$OC2.271119@news2-win.server.ntlworld.com> <954631330.9022.3.nnrp-09.c2deb095@news.demon.co.uk> <dXGF4.2938$hc7.91549@news2-win.server.ntlworld.com> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 954687589 nnrp-07:6139 NO-IDENT detonate.demon.co.uk:194.222.176.149 Organization: Meridythan X-MSMail-Priority: Normal Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit