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Article #178

Re: XCOM - THE REMAKE. A wish list...

#178
From: Solice
Date: Sat, 29 Aug 1998 00:00
169 lines
8983 bytes
Detonate wrote:

> 1. In view of the cult around the XCOM game, some cinematic cut scenes and
> an intro would seem to be required, a la C&C, as the game develops, so we
> see more details of both XCOM and alien activities.  News reports would be a
> neat twist on this, from different news channels from around the world -
> CNN, BBC etc, as well as the obligatory XCOM problems with the bureaucrats
> trying to cut their budgets, reviews of alien autopsies and technological
> advances.

I like this idea, but this could be seen as too close a copy of C&C.
Idea: Maybe the possibility of, during the game, Alien influence of some
of those international media.  This would make the game even harder if this was
used as against the XCOM Agency.  Maybe the use of a campaign strategies against

each other, to win over the public and governments.
Using diplomatic agents like in Star Wars: Rebellion.

>  The UN/World Council monitoring should be shown, just to put the
> dramatic pressure on the players [C&C overtones, I know, but it would fit
> with the storyline, IMO].  No doubt you are familiar with the interest of
> XCOM, as well as the many fan stories which sprung up on various websites.
> It would be useful to perhaps consider integrating the story element into
> the cinematic and cut scenes.

Although the intro's to the earlier games weren't all that bad.
I liked the intro on UFO best.  Mini Gun City!

>  Also, another thing I would like to see, in some shape or form, which was
> superb from C&C was the GDI interface - that woman's voice and the graphics
> were classic.  We need an XCOM equivalent!  A decent UFOpedia, in fact!

C&C: Red Alert  is not the same with out the woman's voice.
So if they do use an interface like that,Lets keep it consistent through out the
next XCOM's games.

> 2. Most, if not all missions for XCOM were basic bug hunts, with a few
> exceptions, which could be repetitive.  In this respect, it would be good to
> see some specific missions, to add interest to the game and enhance the
> story and what the aliens are up to......

Not a bad idea, but I thought, what made UFO the Cult game it is, is the "keep
ya guessing"part of the game.
Because you never knew where the Aliens would pop-up next.
Do you want this feature of the game removed?  Wouldn't it handicap the game?

> 3. Some multiple branching of the plot, or a non linear approach to the
> completion of the game - if XCOM begins to swing the balance in their
> favour, then countries should add more input either directly, or indirectly,
> especially through the selling of researched alien equipment by XCOM.

Idea: Maybe the use of Smuggliers or agents with in those countries, stealing
that
equipment or information for ya.

> 4. A mission builder, or editor... please

Not sure on this.....

> 5. Some decent updates to the display and scenery - Diablo is the one game I
> have which has the perfect sized characters and scenery - for my
> requirements, anyhow.  If you could produce something about the same size,
> that in my opinion, would be perfect.  The scenery, as in XCOM-A should
> continue to be deformable.

Like this.  Maybe the possablity of using the old aliens from UFO.  Those flying
disks
were a bitch.  Ya standing too close to the thing when ya shoot it and....BANG!
no more
Troops.  No more buildings....No more anything... really!

> 6. Multiplayer, TB and Email options.  Yes, the toughies!  From my
> perspective, battle.net wins hands down over all the other rivals - an XCOM
> equivalent, please.  Not being an RTS gamer as such, I can forgo this
> option, but obviously there are those who require this and maybe if
> implemented correctly, this could really enhance the game, but I have to be
> convinced.
>  As the XCOM universe has such a hard core following, I was thinking about
> where multiplayer gaming was going.  UO is the current incarnation of
> 'dynamic gaming worlds', although from what I can gather, leaves a lot to be
> desired.  If it was possible to implement, I would like to see an XCOM
> online universe.  The idea is this;
>
>  A multiplayer/email gaming universe, which defines the current parameters
> of the XCOM struggle against the aliens.  Both email gamers and multiplayer
> gamers register or log their games with the XCOM Nexus, which alters the
> gaming universe to accommodate the gamers in both the multiplayer universe
> and email universe.  Different zones around the world would be classed as
> either Red, Amber or Green zones of activity for alien incursion.  Players
> can designate a zone to play in [basically, hard, medium and rookie].  As
> games are played and fought out, the outcome of the mission would alter and
> affect the universe as a whole.  Registered players would receive updates
> via email which would explain in a suitably XCOM style, the current state of
> the defenders and aggressors and world at large.  There would also be
> 'secure' XCOM sites around the world which agents could engage in training
> missions - head to head without losing casualties - virtual battles, for
> experience, and free from alien attack.
>  Players hosting email games could register themselves as hubs, which would
> effectively give them a secure site where to train, talk etc, allowing a
> focus for upcoming games.
>  The outcomes of missions would be specific to zones and geographical
> locations, which would be updated at month end, game universe time.  This
> would allow some give and take for the various actions taking place in
> different areas.  In fact, the Red, Amber & Green zones could be separate
> 'realities', so to speak, allowing greater freedom for the dynamic aspects
> of the XCOM universe.
>
>  I also like the thought of a city under siege, with pockets of resistance
> fighting the invaders as an encapsulated game - grim, stark and desperate
> XCOM agents trying to hold on, make contact with the outside world and find
> survivors in the city, while the aliens march through the streets.  Kinda
> like XCOM resistance - Hey!  XCOM - RESISTANCE, what a game title ;-)
>
>  Turn based speaks for itself, I can't think of anything to add, other than
> make it upto date with today's standards.

Yes.  I to liked using Turn Based controls of the game.  The Real Time Sims are
just
too hard to control and as one of our fellow discussers said...you have more
options using
TB then RTS.

The Internet idea would a cool feature to the game,  having a virtual base here
in
New Zealand could be difficult, as theres not much land to watch over.  but it
would be good in
the case of access to the Pacific Ocean & Antartica, mainly for possible
undersea battles, I guess.

> 7. Rotational maps.....
> 8. Maybe some mission vehicles...
> 9. Character tweaking...
> 10. Give the game a more gritty, down to earth feel....

Like all these ideas.

> 11. Land, sea, and spacestation missions, for variety.  As well as those
> nifty terror sites on cruise liners and cargo ships...

Man, I found those Cruise and cargo ships a bitch.....
Once it took me like over 4 hours trying to find one F#@ken Alien using a
transport full of troops.

> 12. Pysonics were too much of an oddity for my liking.  TFTD was made easy
> when troops could stay aboard their carrier and just mindblast aliens from a
> distance, while XCOM-A had a trooper wasted while messing with LOS trying to
> control aliens.  I didn't feel it added much to the game, other than make it
> iffy.

No. I disagree with this.  The use of pysonics against the Aliens was a
important part of the game.How else could you counter the mind attacks from the
Aliens.

> 13. While aerial and underwater interception were necessary for the
> originals, I dunno if they can be enhanced for a remake, other than
> beginning to look like XCOM interceptor...  I have no preference until
> further ideas are put forward.
>
> **  Wishlist ends  **

One Point that you have seemed to forgotten is that of the Aliens.What about
being the Aliens for a change?
I would relish the chance to be on the Alien side, Trying to take control of
Earth and its surrounding planets.
Developing new technologies from earthside research and avalible materials.
Capturing XCom Agents and
turning them to the Alien side. Using Alien Influenced governments to pressure
other countries.
Oooohhh....Imagine Terror Campaigns.....from the Aliens Side!......OWCH!
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From: Solice <lord...@ihug.co.nz>
Subject: Re: XCOM - THE REMAKE.  A wish list...
Date: 1998/08/29
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