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Article #177

XCOM - THE REMAKE. A wish list...

#177
From: Detonate
Date: Fri, 28 Aug 1998 00:00
121 lines
7193 bytes
Off the top of my head, in no particular order;

1. In view of the cult around the XCOM game, some cinematic cut scenes and
an intro would seem to be required, a la C&C, as the game develops, so we
see more details of both XCOM and alien activities.  News reports would be a
neat twist on this, from different news channels from around the world -
CNN, BBC etc, as well as the obligatory XCOM problems with the bureaucrats
trying to cut their budgets, reviews of alien autopsies and technological
advances.  The UN/World Council monitoring should be shown, just to put the
dramatic pressure on the players [C&C overtones, I know, but it would fit
with the storyline, IMO].  No doubt you are familiar with the interest of
XCOM, as well as the many fan stories which sprung up on various websites.
It would be useful to perhaps consider integrating the story element into
the cinematic and cut scenes.
 Also, another thing I would like to see, in some shape or form, which was
superb from C&C was the GDI interface - that woman's voice and the graphics
were classic.  We need an XCOM equivalent!  A decent UFOpedia, in fact!

2. Most, if not all missions for XCOM were basic bug hunts, with a few
exceptions, which could be repetitive.  In this respect, it would be good to
see some specific missions, to add interest to the game and enhance the
story and what the aliens are up to;

*  Human collaborators, hostages and experiment victims - neutralise, rescue
&/or retrieval.
*  Escort duties [either onboard civilian or commercial traffic - terror
missions from TFTD, for example].
*  Wayward military experiments on captured aliens which get loose on secure
sites - overtones of aliens, pick any of the films....
*  Sensitive sites - Human and alien, which need to be protected or
harassed.
*  Rogue XCOM squads, taking the law into their own hands, or civilians, or
alien collaborators, after all, some of the aliens were formerly human; if
their humanity could resist the implants, they could try to get away from
the aliens....

3. Some multiple branching of the plot, or a non linear approach to the
completion of the game - if XCOM begins to swing the balance in their
favour, then countries should add more input either directly, or indirectly,
especially through the selling of researched alien equipment by XCOM.

4. A mission builder, or editor... please

5. Some decent updates to the display and scenery - Diablo is the one game I
have which has the perfect sized characters and scenery - for my
requirements, anyhow.  If you could produce something about the same size,
that in my opinion, would be perfect.  The scenery, as in XCOM-A should
continue to be deformable.

6. Multiplayer, TB and Email options.  Yes, the toughies!  From my
perspective, battle.net wins hands down over all the other rivals - an XCOM
equivalent, please.  Not being an RTS gamer as such, I can forgo this
option, but obviously there are those who require this and maybe if
implemented correctly, this could really enhance the game, but I have to be
convinced.
 As the XCOM universe has such a hard core following, I was thinking about
where multiplayer gaming was going.  UO is the current incarnation of
'dynamic gaming worlds', although from what I can gather, leaves a lot to be
desired.  If it was possible to implement, I would like to see an XCOM
online universe.  The idea is this;

 A multiplayer/email gaming universe, which defines the current parameters
of the XCOM struggle against the aliens.  Both email gamers and multiplayer
gamers register or log their games with the XCOM Nexus, which alters the
gaming universe to accommodate the gamers in both the multiplayer universe
and email universe.  Different zones around the world would be classed as
either Red, Amber or Green zones of activity for alien incursion.  Players
can designate a zone to play in [basically, hard, medium and rookie].  As
games are played and fought out, the outcome of the mission would alter and
affect the universe as a whole.  Registered players would receive updates
via email which would explain in a suitably XCOM style, the current state of
the defenders and aggressors and world at large.  There would also be
'secure' XCOM sites around the world which agents could engage in training
missions - head to head without losing casualties - virtual battles, for
experience, and free from alien attack.
 Players hosting email games could register themselves as hubs, which would
effectively give them a secure site where to train, talk etc, allowing a
focus for upcoming games.
 The outcomes of missions would be specific to zones and geographical
locations, which would be updated at month end, game universe time.  This
would allow some give and take for the various actions taking place in
different areas.  In fact, the Red, Amber & Green zones could be separate
'realities', so to speak, allowing greater freedom for the dynamic aspects
of the XCOM universe.

 I also like the thought of a city under siege, with pockets of resistance
fighting the invaders as an encapsulated game - grim, stark and desperate
XCOM agents trying to hold on, make contact with the outside world and find
survivors in the city, while the aliens march through the streets.  Kinda
like XCOM resistance - Hey!  XCOM - RESISTANCE, what a game title ;-)

 Turn based speaks for itself, I can't think of anything to add, other than
make it upto date with today's standards.

7. Rotational maps, or at the least, being able to see agents behind walls
and scenery.

8. Maybe some mission vehicles... although I doubt this would be workable.

9. Character tweaking - stats, colours of uniforms, insignia [I LIKE that
idea!], etc.

10. Give the game a more gritty, down to earth feel, not like XCOM-A...
anything but that again, please!

11. Land, sea, and spacestation missions, for variety.  As well as those
nifty terror sites on cruise liners and cargo ships...

12. Pysonics were too much of an oddity for my liking.  TFTD was made easy
when troops could stay aboard their carrier and just mindblast aliens from a
distance, while XCOM-A had a trooper wasted while messing with LOS trying to
control aliens.  I didn't feel it added much to the game, other than make it
iffy.

13. While aerial and underwater interception were necessary for the
originals, I dunno if they can be enhanced for a remake, other than
beginning to look like XCOM interceptor...  I have no preference until
further ideas are put forward.


**  Wishlist ends  **
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From: "Detonate" <deto...@detonate.demon.co.uk>
Subject: XCOM - THE REMAKE.  A wish list...
Date: 1998/08/28
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