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Article #136

Re: X-COM Improvements/Suggestions

#136
From: Jakob
Date: Sat, 26 Sep 1998 00:00
41 lines
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Joe Schulte wrote in message <6ugrvt$2...@newsops.execpc.com>...
>Infinity (infi...@wpi.edu) wrote:
>: Personally, I'd like ot see a more realiztic way of handling damage. In
>: real life, troops wouldn't take X points of damage, they'd have an arm
>: blown off or something. More complicated to execute, I know, but with
>: PIIs, I think we have enough power to cope.
>: Along those lines, something like cybernetic parts to fix up troops
>: who've lost a hand, leg, whatever. If the alien in Apoc. can have
>: built-in guns, let's give 'em to the human, too. :)
>: Finally, a bit more variety psychic-wise. Don't limit them to stunning,
>: scaring, or taking over minds. Create about twenty-odd powers, and each
>: psychic can do one or two of them. Pyrokinesis would be an interesting
>: one to see, as would a TK 'shove' or a telepathic hologram to make
>: aliens think an XCOM trooper was behind them.
>
>Personally, I would be happy if X-Com had no access to psychics
>whatsoever.
>
>The whole daisychain effect of
>"possess-runalientofindhisfriends-possess-possess" wasn't a whole lot of
>fun.
>
>Also, some rudimentary hand-to-hand combat would be nice. Even if it's
>just to punch a damned civvie so he'll get out of the way.
>

Apoc removed the problem of the psychic daisychain by requiring that the
psychic be able to see his target(s). I noticed that in the *manual* for
UFO, there is a picture of a soldier with his attack window popped up. If
you look closely, there is a *hit* command along with the Aimed, Single, and
Auto shots, as if it was implemented originally and then removed.
I suppose this was done so that stun rods would have a point.
As for cybernetics, I have already discussed my views on those in previous
posts. I think it's a great idea. Perhaps the system could be similar to
Syndicate, so that you could replace certain body parts with enhancements.

I like the psychic powers idea, but it would be very easy to have XCOM
become a psychic only game with this much emphasis.

-Jakob
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From: "Jakob" <imma...@pacifier.com>
Subject: Re: X-COM Improvements/Suggestions
Date: 1998/09/26
Message-ID: <360cb13e.0@news.pacifier.com>
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