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Article #136Re: X-COM Improvements/Suggestions
From: Jakob
Date: Sat, 26 Sep 1998 00:00
Date: Sat, 26 Sep 1998 00:00
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2569 bytes
Joe Schulte wrote in message <6ugrvt$2...@newsops.execpc.com>... >Infinity (infi...@wpi.edu) wrote: >: Personally, I'd like ot see a more realiztic way of handling damage. In >: real life, troops wouldn't take X points of damage, they'd have an arm >: blown off or something. More complicated to execute, I know, but with >: PIIs, I think we have enough power to cope. >: Along those lines, something like cybernetic parts to fix up troops >: who've lost a hand, leg, whatever. If the alien in Apoc. can have >: built-in guns, let's give 'em to the human, too. :) >: Finally, a bit more variety psychic-wise. Don't limit them to stunning, >: scaring, or taking over minds. Create about twenty-odd powers, and each >: psychic can do one or two of them. Pyrokinesis would be an interesting >: one to see, as would a TK 'shove' or a telepathic hologram to make >: aliens think an XCOM trooper was behind them. > >Personally, I would be happy if X-Com had no access to psychics >whatsoever. > >The whole daisychain effect of >"possess-runalientofindhisfriends-possess-possess" wasn't a whole lot of >fun. > >Also, some rudimentary hand-to-hand combat would be nice. Even if it's >just to punch a damned civvie so he'll get out of the way. > Apoc removed the problem of the psychic daisychain by requiring that the psychic be able to see his target(s). I noticed that in the *manual* for UFO, there is a picture of a soldier with his attack window popped up. If you look closely, there is a *hit* command along with the Aimed, Single, and Auto shots, as if it was implemented originally and then removed. I suppose this was done so that stun rods would have a point. As for cybernetics, I have already discussed my views on those in previous posts. I think it's a great idea. Perhaps the system could be similar to Syndicate, so that you could replace certain body parts with enhancements. I like the psychic powers idea, but it would be very easy to have XCOM become a psychic only game with this much emphasis. -Jakob
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From: "Jakob" <imma...@pacifier.com> Subject: Re: X-COM Improvements/Suggestions Date: 1998/09/26 Message-ID: <360cb13e.0@news.pacifier.com> X-Deja-AN: 395093673 References: <JLLD1.1219$o%6.274846@news.giganews.com> <35E5699D.6C2A@wpi.edu> <6ugrvt$2u4@newsops.execpc.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3007.0 X-Trace: 26 Sep 1998 02:17:50 +0700, 216.65.140.91 Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit