Thread View: alt.games.wing-commander
12 messages
12 total messages
Started by Dar...
Sat, 03 Jun 1995 00:00
Zork Help Needed
Author: Dar...
Date: Sat, 03 Jun 1995 00:00
Date: Sat, 03 Jun 1995 00:00
9 lines
542 bytes
542 bytes
Trying to get Return to Zork to run. Need to find location of Zork info or someone who could tell me why I can not get the mouse to work. Thanks, Darrel
Re: Zork Help Needed
Author: Karen M. Gould
Date: Sun, 04 Jun 1995 00:00
Date: Sun, 04 Jun 1995 00:00
3 lines
599 bytes
599 bytes
Ummm...what the hell is Zork? Shade
Re: Zork Help Needed
Author: nor... John E. Norlin
Date: Mon, 05 Jun 1995 00:00
Date: Mon, 05 Jun 1995 00:00
15 lines
1353 bytes
1353 bytes
Karen M. Gould (k...@mole.bio.cam.ac.uk) wrote: > Ummm...what the hell is Zork? It's a PC adventure game. Obviously a post to the wrong group! Gadget -- #================#=================#===============#==================#===# | John E. Norlin | nor...@cat.com | (309)698-5959 | Machine Research |<><| #================#=================#===============#==================#===# | A hot-tempered man stirs up dissension, but a patient man calms | | a quarrel - King Solomon, Proverbs 15:18 | #=========================================================================# | The opinions expressed above do not reflect those of Caterpillar Inc. | #=========================================================================#
Re: Zork Help Needed
Author: me... MARC EDWARD FORRESTER
Date: Mon, 05 Jun 1995 00:00
Date: Mon, 05 Jun 1995 00:00
11 lines
913 bytes
913 bytes
John E. Norlin <nor...@cat.com> wrote: >> Ummm...what the hell is Zork? > >It's a PC adventure game. Obviously a post to the wrong group! A PC adventure game? Blimey, you IBM-compat peoples think you've got the only computer that exists, don't you? :) Zork was practically written using punched cards, lad. Still a bloody funny choice of groups, though. -Xpilot- ?
Re: Zork Help Needed
Author: be... Bert Gijsbers
Date: Tue, 06 Jun 1995 00:00
Date: Tue, 06 Jun 1995 00:00
14 lines
972 bytes
972 bytes
In article <3qvmii$7...@osfb.aber.ac.uk>, MARC EDWARD FORRESTER <me...@aber.ac.uk> wrote: =- A PC adventure game? Blimey, you IBM-compat peoples think =- you've got the only computer that exists, don't you? :) Hehe! =- Zork was practically written using punched cards, lad. =- =- Still a bloody funny choice of groups, though. -Xpilot- ? XPilot is not a PC compat either lad... It's X. Bert
Re: Zork Help Needed
Author: Karen M. Gould
Date: Tue, 06 Jun 1995 00:00
Date: Tue, 06 Jun 1995 00:00
20 lines
1218 bytes
1218 bytes
be...@prince.mc.bio.uva.nl (Bert Gijsbers) wrote: >In article <3qvmii$7...@osfb.aber.ac.uk>, >MARC EDWARD FORRESTER <me...@aber.ac.uk> wrote: >=- A PC adventure game? Blimey, you IBM-compat peoples think >=- you've got the only computer that exists, don't you? :) > >Hehe! > >=- Zork was practically written using punched cards, lad. >=- >=- Still a bloody funny choice of groups, though. -Xpilot- ? > >XPilot is not a PC compat either lad... It's X. > >Bert Yes, exactly, and by the way, I'm no lad... Karen
Re: Zork Help Needed
Author: bal... Donny Sandy Ball
Date: Tue, 06 Jun 1995 00:00
Date: Tue, 06 Jun 1995 00:00
13 lines
1004 bytes
1004 bytes
In <3qrgl0$6...@lyra.csx.cam.ac.uk> "Karen M. Gould" <k...@mole.bio.cam.ac.uk> writes: > >Ummm...what the hell is Zork? > >Shade > It's an Infocom game. You know like Beyond Zork? Before that there was a series of 5 zork games. Back then (I'm talkin' Atari vs. commodore days here) Infocom made text only adventures. Course only *real* gamers have beaten zork :-) Sorry about the off-track history lesson everybody. Check out the lost treasures of Infocom if you're interested. Again sorry. Stephen
Re: Zork Help Needed
Author: Karen M. Gould
Date: Tue, 06 Jun 1995 00:00
Date: Tue, 06 Jun 1995 00:00
25 lines
1689 bytes
1689 bytes
bal...@ix.netcom.com (Donny & Sandy Ball) wrote: >In <3qrgl0$6...@lyra.csx.cam.ac.uk> "Karen M. Gould" ><k...@mole.bio.cam.ac.uk> writes: >> >>Ummm...what the hell is Zork? >> >>Shade >> >It's an Infocom game. You know like Beyond Zork? Before that there >was a series of 5 zork games. Back then (I'm talkin' Atari vs. >commodore days here) Infocom made text only adventures. Course only >*real* gamers have beaten zork :-) Sorry about the off-track history >lesson everybody. Check out the lost treasures of Infocom if you're >interested. Again sorry. Stephen No problem, I just must have missed Zork, however I did start out on a version of Star Trek which was text only and I had to program into the home built computer using a series of eight toggle switches for each command (which had to be done each time you wanted to play). Talk about dedication, took me 20 minutes each time since there were about 80 commands to program in using the toggles :-). Nice side track btw, :-). Sorry everybody. Karen (btw, I was about 11)
Re: Zork Help Needed
Author: pau... Paul Hitchcock
Date: Thu, 08 Jun 1995 00:00
Date: Thu, 08 Jun 1995 00:00
12 lines
949 bytes
949 bytes
Dar...@title24.garlic.com wrote: : Need to find location of Zork info or : someone who could tell me why I can not : get the mouse to work. I think you mistakenly typed a "Z" instead of a "D". Could explain why you're posting the question to a DOOM newsgroup. :) As far as the mouse goes, try putting a little treadmill in his cage. Have fun!
Re: Zork Help Needed
Author: Julian.... Julian Anderson
Date: Thu, 08 Jun 1995 00:00
Date: Thu, 08 Jun 1995 00:00
50 lines
2877 bytes
2877 bytes
Dar...@title24.garlic.com wrote (in r.g.c.xpilot, a.g.wing-commander, a.g.doom): >Trying to get Return to Zork to run. >Need to find location of Zork info or >someone who could tell me why I can not >get the mouse to work. I found that the best way to get started is to take of from the base, and go straight for the narrow tunnel in the upper left corner. A lot of pilots on the Zork map don't realise that you can use the gravity wells in there to toss your ship across very quickly, if you time it right. Great if you're being pursued. You need to just touch the thrust as you come into the horizontal section, and if anyone is chasing you, drop an implosion mine as you come around, as the glitch it causes in the flightpath of in your attackers throws them into the wall. Admittedly, you can't use this dodge unless you have just come back from the dead, since the extra weight of tanks or other weapons makes that track dangerously unstable if you've been playing a while, and you're back to using your bare hands, or just your trusty shotgun. Watch this dodge later on in the game, though, since the Kilrathi there have a lot more smarts in Wing Commander 3 - The Zork Adventures. Watch out for someone in a Vaktoth, since that shield / firepower combo is dangerous if you're trapped in front of him. I favour Tachyon Cannons in a Wraith for punch-vs-cost. There are seveal FAQs around with the cheats and level descriptions, so you should be able to find the locations fairly quickly with that. Most of Doom - ZorkHell version 6.66's secret locations are pretty well hidden, although getting your hands on a BFX (Big ``Flaming'' Xyzzy-gun) early in the game is worth it. I suggest you stop trying to get the mouse support. It really will benefit you to learn to play with the keyboard, since you get much finer control. Getting your crosshairs on a Jrathek while panning down a staircase so you can drop a modified cluster laser-nuke on 'em is *really* hard with the mouse. You ask for more info on Zork locations. Have you tried printing the Map file out in a real small font? It isn't that big a map, you should be able to find most of it fairly easily. Failing that, either get a WAD editor or send away for the ``Wing Commander - Return to Zork Hintbook''. I hope this has been some help! --jules
Re: Zork Help Needed
Author: ezie... Erwin Zierler
Date: Fri, 09 Jun 1995 00:00
Date: Fri, 09 Jun 1995 00:00
22 lines
1023 bytes
1023 bytes
In article <paulhtcD...@netcom.com>, pau...@netcom.com (Paul Hitchcock) says: > [munch] >I think you mistakenly typed a "Z" instead of a "D". Could explain why >you're posting the question to a DOOM newsgroup. :) > >As far as the mouse goes, try putting a little treadmill in his cage. >Have fun! > Instead of flaming people you should probably look to which groups _you_ are posting: Newsgroups: rec.games.computer.xpilot,alt.games.wing-commander,alt.games.doom Hope this helps! Zoff PS: to all XPiloteers: Zoff is online again :-)
Re: Zork Help Needed
Author: bhsh... Brian
Date: Thu, 15 Jun 1995 00:00
Date: Thu, 15 Jun 1995 00:00
15 lines
932 bytes
932 bytes
To whomever originally asked for Zork: If you are still looking for it go to rec.games.int-fiction. They will help you out. -- Disclaimer: Any typos or grammatical errors are merely the fault of the keyboard and not that of the user. /--------------------------\ | Brian | * * | bhsh...@ix.netcom.com | \--------------------------/
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads