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Thread View: alt.games.wing-commander
6 messages
6 total messages Started by Glenn Janot Mon, 31 May 2004 10:37
Wing Commander 3
#161063
Author: Glenn Janot
Date: Mon, 31 May 2004 10:37
14 lines
1675 bytes
Can anyone tell me how to solve the bug in the last Kilrah Mission?

Nav 1: 1 Destroyer and 4 Paktahns, followed by 4 Dralthis.
Nav 2 : 1 Destroyer and 4 Dralthis, followed by 6 Strakhas.
Nav 3: 1 Destroyer and 4 Darkets.
Nav 4: 2 Paktahn, Hobbes in his Thunderbolt and 4 Sorthaks

Then the bug kicks in, I kill Hobbes and the Sorthaks and the 6 Darkets that
follow. From there 4 new Sorthaks appear and when I kill one another one
appears, making it 4 again. The Nav point is 15000 meters away, I can fly
through it, nothing happens. When I cloak at this point nothing happens, I
can't activate any autopilot.

Help me, please :-(
Re: Wing Commander 3
#161060
Author: Death
Date: Mon, 31 May 2004 12:35
39 lines
3215 bytes
On Mon, 31 May 2004 12:37:09 +0200, "Glenn Janot" <son-goku@arcor.de>
wrote:

> Can anyone tell me how to solve the bug in the last Kilrah Mission?
> 
> Nav 1: 1 Destroyer and 4 Paktahns, followed by 4 Dralthis.
> Nav 2 : 1 Destroyer and 4 Dralthis, followed by 6 Strakhas.
> Nav 3: 1 Destroyer and 4 Darkets.
> Nav 4: 2 Paktahn, Hobbes in his Thunderbolt and 4 Sorthaks
> 
> Then the bug kicks in, I kill Hobbes and the Sorthaks and the 6 Darkets that
> follow. From there 4 new Sorthaks appear and when I kill one another one
> appears, making it 4 again. The Nav point is 15000 meters away, I can fly
> through it, nothing happens. When I cloak at this point nothing happens, I
> can't activate any autopilot.

At the nav point where you run into the Strakha ace (Stalker, IIRC),
after your wingmen are all gone (either dead or sent home) and the ace
is waxed, you need to cloak, THEN autopilot to the last nav point.
Thrakath and Hobbes (if you didn't chase him, just Thraky) will be
present.  Line up on them, decloak, and spank them.  As soon as both
are dead, you'll automatically be taken to the cutscene where you
enter the atmosphere for the bombing run on the fault.

After the cutscene, recloak (you're not supposed to be able to do it,
but there's a bug in the game that resets the "one-time" counter for
the ground run, as the game treats it as a separate mission, not a
continuation of the space flight segment) and boogie over to the
target.  Either bring a book or use the autoslide AB-lock trick
(afterburn to top speed, hit the autoslide button [capslock], then
release the AB, and you'll keep going at AB speed while burning fuel
at non-AB rates), but do keep an eye on the mountains along the way.

SubCrid Death
-- 
Official Net.Nazi, LOAF's Merry Guild http://www.wcnews.com/loaf/
ICQ UIN 3908950  <http://wwp.mirabilis.com/3908950>
A Meeting of Minds <http://nohbody.com/schtuff/meeting.html> - a
(mostly) cliche-free first contact story (updated periodically)
Re: Wing Commander 3
#161074
Author: ajc
Date: Mon, 31 May 2004 13:12
17 lines
1700 bytes
"Death" <look@my.reply-to.address> wrote in message
news:DBFuc.20934$ff2.13725@bignews4.bellsouth.net...
> After the cutscene, recloak (you're not supposed to be able to do it,
> but there's a bug in the game that resets the "one-time" counter for
> the ground run, as the game treats it as a separate mission, not a
> continuation of the space flight segment) and boogie over to the
> target.  Either bring a book or use the autoslide AB-lock trick
> (afterburn to top speed, hit the autoslide button [capslock], then
> release the AB, and you'll keep going at AB speed while burning fuel
> at non-AB rates), but do keep an eye on the mountains along the way.
>
> SubCrid Death
> -- 

Not the most exciting part of the final mission is it? Wish they'd made it a
bit better - the rest of the game is just so awesome!
Re: Wing Commander 3
#161071
Author: Glenn Janot
Date: Mon, 31 May 2004 13:57
1 lines
1097 bytes
Thanks, made it. Game is played through :)
Re: Wing Commander 3
#161072
Author: Death
Date: Mon, 31 May 2004 20:19
27 lines
2742 bytes
On Mon, 31 May 2004 23:12:39 +1000, "ajc" <bah_meh@hotmail.com> wrote:

> "Death" <look@my.reply-to.address> wrote in message
> news:DBFuc.20934$ff2.13725@bignews4.bellsouth.net...
> > After the cutscene, recloak (you're not supposed to be able to do it,
> > but there's a bug in the game that resets the "one-time" counter for
> > the ground run, as the game treats it as a separate mission, not a
> > continuation of the space flight segment) and boogie over to the
> > target.  Either bring a book or use the autoslide AB-lock trick
> > (afterburn to top speed, hit the autoslide button [capslock], then
> > release the AB, and you'll keep going at AB speed while burning fuel
> > at non-AB rates), but do keep an eye on the mountains along the way.
> 
> Not the most exciting part of the final mission is it? Wish they'd made it a
> bit better - the rest of the game is just so awesome!

Well, you don't HAVE to cloak on the planet, and you can follow the
canyon closely to avoid the attention of the Ekapshis (as the game
designers intended, IIRC), but it's still a long haul, and with the
canyon you can't look away at all, or even fly at full non-AB speed.

SubCrid Death
-- 
Official Net.Nazi, LOAF's Merry Guild http://www.wcnews.com/loaf/
ICQ UIN 3908950  <http://wwp.mirabilis.com/3908950>
A Meeting of Minds <http://nohbody.com/schtuff/meeting.html> - a
(mostly) cliche-free first contact story (updated periodically)
Re: Wing Commander 3
#161073
Author: ajc
Date: Tue, 01 Jun 2004 08:09
19 lines
1791 bytes

"Death" <look@my.reply-to.address> wrote in message
news:3lMuc.23325$3X4.3541@bignews5.bellsouth.net...
> > Not the most exciting part of the final mission is it? Wish they'd made
it a
> > bit better - the rest of the game is just so awesome!
>
> Well, you don't HAVE to cloak on the planet, and you can follow the
> canyon closely to avoid the attention of the Ekapshis (as the game
> designers intended, IIRC), but it's still a long haul, and with the
> canyon you can't look away at all, or even fly at full non-AB speed.
>
> SubCrid Death
> -- 

That's how I did it originally - going through the trenches, made it more
interesting... but it does take a long time! Not quite the death star trench
run :)
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