Article View: alt.games.wing-commander
Article #161060Re: Wing Commander 3
From: Death
Date: Mon, 31 May 2004 12:35
Date: Mon, 31 May 2004 12:35
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3215 bytes
On Mon, 31 May 2004 12:37:09 +0200, "Glenn Janot" <son-goku@arcor.de> wrote: > Can anyone tell me how to solve the bug in the last Kilrah Mission? > > Nav 1: 1 Destroyer and 4 Paktahns, followed by 4 Dralthis. > Nav 2 : 1 Destroyer and 4 Dralthis, followed by 6 Strakhas. > Nav 3: 1 Destroyer and 4 Darkets. > Nav 4: 2 Paktahn, Hobbes in his Thunderbolt and 4 Sorthaks > > Then the bug kicks in, I kill Hobbes and the Sorthaks and the 6 Darkets that > follow. From there 4 new Sorthaks appear and when I kill one another one > appears, making it 4 again. The Nav point is 15000 meters away, I can fly > through it, nothing happens. When I cloak at this point nothing happens, I > can't activate any autopilot. At the nav point where you run into the Strakha ace (Stalker, IIRC), after your wingmen are all gone (either dead or sent home) and the ace is waxed, you need to cloak, THEN autopilot to the last nav point. Thrakath and Hobbes (if you didn't chase him, just Thraky) will be present. Line up on them, decloak, and spank them. As soon as both are dead, you'll automatically be taken to the cutscene where you enter the atmosphere for the bombing run on the fault. After the cutscene, recloak (you're not supposed to be able to do it, but there's a bug in the game that resets the "one-time" counter for the ground run, as the game treats it as a separate mission, not a continuation of the space flight segment) and boogie over to the target. Either bring a book or use the autoslide AB-lock trick (afterburn to top speed, hit the autoslide button [capslock], then release the AB, and you'll keep going at AB speed while burning fuel at non-AB rates), but do keep an eye on the mountains along the way. SubCrid Death -- Official Net.Nazi, LOAF's Merry Guild http://www.wcnews.com/loaf/ ICQ UIN 3908950 <http://wwp.mirabilis.com/3908950> A Meeting of Minds <http://nohbody.com/schtuff/meeting.html> - a (mostly) cliche-free first contact story (updated periodically)
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.sjc.giganews.com!border2.nntp.sjc.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!216.218.192.242!news.he.net!newsfeed1.easynews.com!easynews.com!easynews!bigfeed2.bellsouth.net!bigfeed.bellsouth.net!bignumb.bellsouth.net!news.bellsouth.net!bignews4.bellsouth.net.POSTED!dd445696!not-for-mail From: Death <look@my.reply-to.address> Newsgroups: alt.games.wing-commander Approved: By LMG High Command Subject: Re: Wing Commander 3 Organization: LOAF's Merry Guild Reply-To: nohbody@mail.com References: <40bb0a85$0$26354$9b4e6d93@newsread4.arcor-online.net> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Lines: 39 Message-ID: <DBFuc.20934$ff2.13725@bignews4.bellsouth.net> X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: npbhgpngjbkmjfegdbdpiflmbcekedmfhojhikkbagflhcboccbbdcnjialckiiojlajgbcjainakbphlplicbbpepidongfogbbfkonkfcafpdjpcfhdchnljnbgglpfodfaidnimcdmelmomlgcccebcdfdbbm NNTP-Posting-Date: Mon, 31 May 2004 08:32:35 EDT Date: Mon, 31 May 2004 08:35:04 -0400 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit