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Article View: alt.games.wing-commander
Article #161060

Re: Wing Commander 3

#161060
From: Death
Date: Mon, 31 May 2004 12:35
39 lines
3215 bytes
On Mon, 31 May 2004 12:37:09 +0200, "Glenn Janot" <son-goku@arcor.de>
wrote:

> Can anyone tell me how to solve the bug in the last Kilrah Mission?
> 
> Nav 1: 1 Destroyer and 4 Paktahns, followed by 4 Dralthis.
> Nav 2 : 1 Destroyer and 4 Dralthis, followed by 6 Strakhas.
> Nav 3: 1 Destroyer and 4 Darkets.
> Nav 4: 2 Paktahn, Hobbes in his Thunderbolt and 4 Sorthaks
> 
> Then the bug kicks in, I kill Hobbes and the Sorthaks and the 6 Darkets that
> follow. From there 4 new Sorthaks appear and when I kill one another one
> appears, making it 4 again. The Nav point is 15000 meters away, I can fly
> through it, nothing happens. When I cloak at this point nothing happens, I
> can't activate any autopilot.

At the nav point where you run into the Strakha ace (Stalker, IIRC),
after your wingmen are all gone (either dead or sent home) and the ace
is waxed, you need to cloak, THEN autopilot to the last nav point.
Thrakath and Hobbes (if you didn't chase him, just Thraky) will be
present.  Line up on them, decloak, and spank them.  As soon as both
are dead, you'll automatically be taken to the cutscene where you
enter the atmosphere for the bombing run on the fault.

After the cutscene, recloak (you're not supposed to be able to do it,
but there's a bug in the game that resets the "one-time" counter for
the ground run, as the game treats it as a separate mission, not a
continuation of the space flight segment) and boogie over to the
target.  Either bring a book or use the autoslide AB-lock trick
(afterburn to top speed, hit the autoslide button [capslock], then
release the AB, and you'll keep going at AB speed while burning fuel
at non-AB rates), but do keep an eye on the mountains along the way.

SubCrid Death
-- 
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From: Death <look@my.reply-to.address>
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Subject: Re: Wing Commander 3
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