Thread View: alt.games.wing-commander
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3 total messages
Started by Ineedmoney
Thu, 04 Mar 2004 00:12
Just got Freelancer!
Author: Ineedmoney
Date: Thu, 04 Mar 2004 00:12
Date: Thu, 04 Mar 2004 00:12
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Wow, I didnt know it was going to be like this. Its pretty cool! Only thing is I wish they put more CGI cut scenes in because some of the in-game cutscenes are amazing in scope and what they were trying to do. Well either CGI or real filmed actors like Wc4, which would have rocked my world even more. :-) Also noticed a rather famous Wing Commander actor voicing Tobias. ;-) Took me a while to get used to the mouse driven game-play but now I prefer it! I like the new way of using auto-pilot, it makes so much sence. The only thing I dislike is that aside from the story enhancing plot, people you talk to generally say the same damn things everywhere you go no matter who you talk to! It gets quite comical at times. Why are people that hardly know you so willing to spread rumours??? Weird. Also, the main guy is a little unlikable, he's such a smart ass... Anyway, just thought Id share my thoughts. btw, Im running XP and have tried every DX sound setting there is but the FMV's picture (not ingame) still jerks around a bit, however the sound is fine. Anyone know why? Ed
Re: Just got Freelancer!
Author: Stephen R. Marsh
Date: Sat, 06 Mar 2004 12:06
Date: Sat, 06 Mar 2004 12:06
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>Wow, > >I didnt know it was going to be like this. Its pretty cool! Only thing is I >wish they put more CGI cut scenes in because some of the in-game cutscenes The CGI is limited by economics. There is an active on-line fan group and lots of information. The game needs a true autopilot (push the button, emerge at the next waypoint without taking half an hour of real time flying there sort of autopilot) and a bunch of other code that was cut from the game. In order to make it fit on one CD they cut a lot of clutter, and cut out a lot of unused code. So, the virtual HUD displays, etc., all got cut as well as the multiple levels of AI for your autopilot. One bad set of CGI left unedited (a couple characters with genitals still enabled), but nicely done all in all. Oh, only half of the scenarios made it into the final game. I kind of liked Trent, though his dialog when talking to fixers was pretty bad. I enjoyed the game, but lacked the energy to do a walkthrough/guide after I finished. Stephen http://adrr.com/hero/diablo.htm http://adrr.com/story/
Re: Just got Freelancer!
Author: Ineedmoney
Date: Mon, 08 Mar 2004 16:07
Date: Mon, 08 Mar 2004 16:07
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"Stephen R. Marsh" <ethesis@aol.comkosher> wrote in message news:20040306070632.02859.00000944@mb-m15.aol.com... > >Wow, > > > >I didnt know it was going to be like this. Its pretty cool! Only thing is I > >wish they put more CGI cut scenes in because some of the in-game cutscenes > > The CGI is limited by economics. Sure I know, im just saying it would have made it amazing. Its not like the game design really required computer generated characters. > There is an active on-line fan group and lots of information. > > The game needs a true autopilot (push the button, emerge at the next waypoint > without taking half an hour of real time flying there sort of autopilot) Actually I really liked their new autopilot stuff. > and a > bunch of other code that was cut from the game. Like what sort of stuff?! > In order to make it fit on one CD they cut a lot of clutter, and cut out a lot > of unused code. > > So, the virtual HUD displays, etc., all got cut as well as the multiple levels > of AI for your autopilot. Aww damn. Why didnt they just release an expansion! didnt the game do too well or something? > One bad set of CGI left unedited (a couple characters with genitals still > enabled), but nicely done all in all. ...genitals? > Oh, only half of the scenarios made it into the final game. > > I kind of liked Trent, though his dialog when talking to fixers was pretty bad. Im beginning to like him much more now actually yea. > I enjoyed the game, but lacked the energy to do a walkthrough/guide after I > finished. I'll post something from something I wrote on a Freelancer forum when asked what "little things" bugged me about it: "Little things like.... ...the jobs arent nearly as varied enough for continued replay value. Its just go there, shoot that type missions. They dont even have escort missions. It would have been nice to have jobs from traders even. ...and how about the fact that they only bothered to make about 7 character models (at the most) for every single human in every single frickin part of the universe! What were they thinking?! And if that wasn't bad enough they all say the same damn things! They have no individuality whatsoever. And why is everyone such a damn gossip, so willing to tell a perfect stranger they just met the latest "rumor"? ... and I may be wrong about this, but is it really true that the game wont let you level up until you complete a story mission? It thats true, then you're forced to doing what the game wants you to do instead of what YOU want to do, which is the very thing they should have been trying avoid. ... Why is it you can only do that race course thing once, and only in the story mission? Doesn't sound very open-ended to me. And its worse, because at the end of the in- game cinematic after the race the guy even says you can 'come back and race' with him! Why shouldn't I be able to do that, in a 'do anything be anyone game' that proclaims proudly on the back that I can 'create my own story'? I could go on and on about this stuff, but these things only bug me this much because they are mostly minor points but so VERY crucial stuff that if the developers addressed seriously could potentionally skyrocket the game play value not to mention replay value. Dont think Im trashing the game though, Im actually praising it because it really the best space sim Ive ever played and I do love it really, its just stuff like this could have been even better than it was, with what seems like not that much extra work." http://www.forumplanet.com/3dactionplanet/lancer/topic.asp?fid=3180&tid=1310 397 Ed
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