Article View: alt.games.wing-commander
Article #71Re: help with capital ships
From: mat... Matuse
Date: Fri, 05 Jan 1996 00:00
Date: Fri, 05 Jan 1996 00:00
31 lines
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1953 bytes
In article <4cg598$a...@news.greatbasin.net> st...@mcq.reno.nv.us (Stephen Blake) writes: >In article <4c4rri$8...@damage.usa1.net>, skre...@usa1.com says... >> >>Killing turrets is the key. You may find it a little difficult at >>first to pick them off, but it helps tremendously. On the corvettes, >>go after the rear turret first. Your wingmen always go for the rear >>of corvettes and the last thing you need is a dead wingman. If there >>are multiple cap ships in the area, tell your wingman to attack the >>same one you're on, so less fire is concentrated in your direction. > > Does this technique apply to _all_ the Wing Commander games, or just WC3? >I have the same trouble with the capital ships in WC2. If at all possible >could you e-mail me the response? Capships in WCII are a *joke* they are so pathetically easy to kill. No, you cannot hit their turrets, except for the little corvette ships, and the transports, you are incapable of harming them in any way except via torpedos (well, this applies to depots, starbases, ralatha, and fralthra). Just set up at 0 speed about 10,000 km away, get the torpedo lock, fly in at max speed, release torp at around 3,000 km (closer and you get hit by the torp explosion when it goes off, farther and the ship shoots it down). Boom. -- "I accept" "To accept is to yield" "To yield is to allow oncoming traffic the right of way"
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From: mat...@netcom.com (Matuse) Subject: Re: help with capital ships Date: 1996/01/05 Message-ID: <matuseDKp1uw.L44@netcom.com> X-Deja-AN: 134266257 sender: mat...@netcom2.netcom.com references: <30e34867.9294726@news.mel.aone.net.au> <4c4rri$8if@damage.usa1.net> <4cg598$al6@news.greatbasin.net> organization: Netcom Online Communications Services (408-241-9760 login: guest) newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit