Article View: alt.games.wing-commander
Article #69Re: help with capital ships
From: st... Stephen Blake
Date: Thu, 04 Jan 1996 00:00
Date: Thu, 04 Jan 1996 00:00
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1517 bytes
In article <4c4rri$8...@damage.usa1.net>, skre...@usa1.com says...
>
>Killing turrets is the key. You may find it a little difficult at
>first to pick them off, but it helps tremendously. On the corvettes,
>go after the rear turret first. Your wingmen always go for the rear
>of corvettes and the last thing you need is a dead wingman. If there
>are multiple cap ships in the area, tell your wingman to attack the
>same one you're on, so less fire is concentrated in your direction.
>
Does this technique apply to _all_ the Wing Commander games, or just WC3?
I have the same trouble with the capital ships in WC2. If at all possible
could you e-mail me the response?
Thanks in advance,
-Steve (Known in the Farsiss Quad. as MaDmAn)
--
-Steve Blake -Still searchin' for my lost shaker of salt
-A.K.A. - MaDmAn -How do they get the jelly inside the doughnut
anyway?
-st...@mcq.reno.nv.us -"If we weren't all crazy, we'd all go insane."
-Jimmy Buffett
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From: st...@mcq.reno.nv.us (Stephen Blake) Subject: Re: help with capital ships Date: 1996/01/04 Message-ID: <4cg598$al6@news.greatbasin.net> X-Deja-AN: 134158227 distribution: world references: <30e34867.9294726@news.mel.aone.net.au> <4c4rri$8if@damage.usa1.net> organization: Great Basin Internet Services, Reno, NV mime-version: 1.0 newsgroups: alt.games.wing-commander Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit