Article View: alt.games.wing-commander
Article #44A Worthy Loophole 3/3 (Priv. fanfic)
From: TLG... Matthew Macdougall
Date: Tue, 02 Jan 1996 00:00
Date: Tue, 02 Jan 1996 00:00
315 lines
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18421 bytes
A Worthy Loophole cont'd....
Kharrik squinted as he welded the transverse overphase triverter of the
jump drive back into position. He'd long since surpassed Seth, who hadn't
even known he had a "transverse overphase triverter" in the first place.
It sounded like something out of a bad space opera. The Kilrathi's
expertise was obvious, even as he worked with tools designed for human
hands.
The Kilrathi stood, looming over Seth uncomfortably. Seth still wasn't
quite comfortable with the idea of cooperating with the cat. "The jump
drive should work now," Kharrik said. "Our destination is the jump point
just beyond the red planet at the far end of the system. I'll try to keep
to empty systems as much as possible, to avoid patrols."
"Sounds good. I'll set the course." Seth went forward and punched the
instructions into his autopilot. He settled into his seat as Kharrik
entered the cockpit through the small corridor that ran the length of the
ship.
"I'm surprised that your turret gunner's chair is designed for a
Kilrathi. Why is this?" Kharrik asked as he gingerly sat down in the
oversized seat, letting his tail pass through the hole the chair left for
it.
"The previous owner of this ship had a Kilrathi, one of the Ghorah Khar
defectors, as his co-pilot. The seat doesn't get much use these days, so
I never bothered to change it."
"Ghorah Khar," Kharrik snarled. "How can those scum turn against their
rightful lord?"
"To some, peace is better than fighting. Some think the humans will win
the war."
"Perhaps some." Kharrik turned away and stared out at space dourly. "It
is not the right subject for us to discuss right now."
Seth agreed wholeheartedly, and changed the topic. "I hope your
metabolism can handle human rations, because that's all I've got."
"I can live well enough, for a few days."
Seth broke into a sweat as Kharrik piloted the Centurion closer to the
space station. Seth was strapped into the turret-gunner's seat, tied down
with rope. Seth really hoped that this "prisoner" farce would convince
the Kilrathi from the Yakra-arh battlestation... and he really hoped that
Kharrik had meant all he'd said about his inflexible honor.
The contact with the base had gone gone smoothly-- a Kilrathi face had
appeared on the vidcom, snarling something in Kilrathi, and Kharrik had
roared something in return. A pair of light Sartha escort fighters had
launched from the base, but instead of attacking they'd settled into
escort position. Looking out the rear viewport, Seth could almost make
out the features of the Sartha pilot that hovered behind the ship,
prepared to attack at the slightest misstep. Two light destroyers hovered
in a parking orbit around the outpost, like sated sharks restlessly
awaiting the next meal.
Kharrik turned off the vidcom and spoke to Seth. "The sentinels are
nervous. My name and codes have cleared, but with so many rogues turning
against their race, my brethren are rightly cautious of Kilrathi in human
craft. When we land, however, they can be sure of me. I outrank every
other Kilrathi on this minor outpost. Have no fear, our contract will be
honored."
The Centurion shook as the station's tractor beams took hold, slowly
easing the ship into the main landing bay. As the ship cruised further
and further into the bronze and steel cavern, Seth looked longingly at
the open space beyond the bay opening. He was now thoroughly in Kilrathi
power.
"I hope this works, Kharrik."
"Quiet. It's time." Kharrik unstrapped himself and exited the craft,
climbing down through the bottom hatch to meet a detachment of armed
Kilrathi. Seth heard a rapid interrogation in Kilrathi, then many voices
crying in unison, "Khar-harakh kal Shintahr!" Hail the Kal Shintahr. Seth
was surprised-- a Kal Shintahr was higher up than Seth expected. Seth
guessed the cats had accepted Kharrik's authority. He hoped that boded
well for him.
Two Kilrathi in the armor of marines burst into the cockpit and freed
Seth from his bonds. After snarling in his face, they manacled him and
carried him bodily off the ship. Seth caught a glimpse of Kharrik
pointing at the ship and snapping orders to a crowd of bowing Kilrathi...
then Seth's captors dragged him away into the interior of the base, along
the oddly canted Kilrathi hallways of dull bronze hullmetal. Seth tried
desperately to memorize along which path he was taken, counting side
passages and turns. He felt that he had a fair idea of where he was until
the guards took him into an elevator and manipulated controls he couldn't
see. The elevator moved down for nearly a minute before coming to an
abrupt halt.
The Kilrathi manhandled Seth off the elevator and hauled him down a line
of cells, then opened one and hurled him inside. The door slammed shut
behind him with a deep reverberation like the closing of a crypt.
The cell was dank, smelly and pitch black. Why the moisture? Was the
outpost's ventilation system faulty? Then Seth realized that the dampness
of the cell was probably distasteful to the water-shy Kilrathi--
psychological warfare against the prisoner. The scent of rotting plants
probably served the same purpose for the carnivorous cats. Seth had to
chuckle. Even after thirty years of united struggle against humanity, the
Kilrathi were still best geared to battle against their own side.
Fortunately for humankind, few Kilrathi understood the human mentality.
Such thinkers as Kharrik and his mentor Baron Jukaga were rare among the
cats.
Seth made a quick examination of his cell, feeling his way along the
walls. Roughly two meters and a half meters square, empty except for a
latrine hole in one corner, door slightly recessed into the wall and held
by hydraulic locks. Seth smiled. The marines hadn't checked Seth for
concealed devices. Either they were overconfident, or Kharrik had assured
them Seth was harmless. Either way they were in for a surprise. Seth
pulled the tiny needler from his boot-top and put it up one sleeve where
he could reach it more quickly. He was a pilot, not a trideo super-agent,
but he had enough tricks to keep him dangerous. He hoped that he wouldn't
need to use the weapon; with luck, Kharrik's plan would succeed without a
hitch. Seth wasn't sure the needler's darts were loaded with enough
poison to stop a Kilrathi.
With a hissing whir, the hydraulic bolts snapped free and the door swung
open. Seth shaded his eyes against the sudden flow of light, and the
silhouette of a Kilrathi standing in the doorway. Blinking against the
brightness, Seth recognized Kharrik, with several other Kilrathi behind
him. "Do you have anything more to reveal, human?" Kharrik boomed. Seth
stood silent. This wasn't in the script. "So be it," Kharrik continued.
"Your turn will come soon enough. In four hours your ship will be ready
to fly to Kilrah for analysis. You will go with it. The Imperial
Questioners will know what to do with scum like you. I wash my hands of
the entire matter." Kharrik turned to one of his retinue, spoke in
Kilrathi. Seth made out "take him... deck 12...." Kharrik swept away, the
rest of the Kilrathi following, except for a guard who slammed Seth's
cell door shut again.
Four hours. Surely Kharrik had arranged that visit to tell him when his
jailbreak would be arranged, and what deck his ship was on. If Kharrik
could be trusted. Seth decided to take a four-hour nap. Nothing he could
do until then. He set his chronometer to wake him in time. Four hours.
Deck 12.
Four sleepless hours later, Seth's eyes were glued to his chronometer.
Three hours, fifty-nine minutes, fifty-five seconds... Seth turned off
the alarm the second before it could go off, and at the same second the
hydraulic bolts of the cell door snapped open smoothly. The door stayed
closed.
This was the moment of truth. Seth had given four hours worth of thought
to the possibilities: either the hallway beyond was empty, for Seth to
escape cleanly according to plan, or there were guards just waiting to
gun down the escaping prisoner. Either way, Seth was out of the picture
and Kharrik was clear... but the latter way was much easier than the
former.
Nothing for it but to take his chances. Seth drew his needler, flung
open the door and leaped into the hallway, whirling around in a frantic
attempt to aim in every direction at once. The hallway was deserted. Seth
turned left, toward the elevator. He hoped the coast would be clear. No
hope, he scolded himself. Kharrik seems to making good his word. Seth
would have to take care of any unexpected problems. He'd love telling
this to the boys at the Draco Tavern... if he survived.
The elevator was waiting at his floor. Open. Seth wondered if that was
strange, or if Kilrathi elevators just stayed open when not in use. No
point wondering. He slipped inside. The control panel didn't mean much to
him, but he knew Kilrathi numbering-- and the number "twelve" was written
in at least three different places on the panel. Seth took a chance,
stabbed a button. The doors closed and the elevator sprang to life.
The first elevator ride had taken about a minute, but it was only twelve
seconds before the elevator stopped and the doors slid open. Seth pressed
himself into a front corner of the elevator at his first glimpse of a
barracks full of Kilrathi warriors busy sparring with swords and claws.
Seth prayed none of the cats would investigate the empty elevator as he
stabbed the next "twelve" button in a compromise between silence and
panic. He breathed a silent thanks as the door slid shut and the elevator
resumed its climb.
After thirty seconds, the elevator stopped again. Seth crouched further
back into the corner; this couldn't be the right stop either. His fears
were confirmed when a Kilrathi hurried in through the doorway, turned to
the control panel, and saw Seth. The beginning of a growl of surprise was
all the sound the cat made before Seth fired a burst from his needler
into the Kilrathi's right eye. It didn't matter whether the poison on the
slivers was enough to hurt a Kilrathi-- three needles through the brain
at close range were perfectly sufficient. The cat went down without a
sound as the door closed.
Seth searched the body for a more substantial firearm, but this Kilrathi
was apparently a low-level technician, or for all Seth knew a janitor.
Nothing but a light tool-belt and brown tunic over his splotched brown
fur, the complete lack of a distinct pattern showing the Kilrathi's lack
of breeding. Seth stood, praying the next stop would be the flight deck--
there was no way he could hide a dead Kilrathi if the elevator stopped at
another barracks.
The elevator stopped after twenty seconds, the door opened. Seth
breathed a sigh of relief as he slipped out into the hallway. It was the
same one he'd been dragged through back in the first place; he remembered
the same pattern of red stripes along the walls. Hurriedly he traced his
way back through the halls, struggling to remember exactly which turns he
had taken. He almost got turned around at a few points, and had to turn
back at several dead ends. He finally entered the flight deck from a door
twenty meters from the way he'd left. No loss, though-- this exit was
closer to Seth's Centurion.
Seth looked left and right. The bay seemed empty of life, though Seth
couldn't shake the feeling that all the Kilrathi fighters were staring at
him. Probably came from always being shot at by them, Seth thought. He
dashed from the doorway to crouch by the landing gear of a nearby Dralthi
II. His Centurion was in the open fifty meters away, with a clear path
leading through the magnetic shields out to empty space. A second glance
around the bay showed him that all the craft except the Centurion were
disconnected from their power and life-support umbilicals-- and, he hoped,
unable to launch soon without them.
Time to roll the dice. Seth got up and sprinted toward the Centurion,
expecting an alarm to go up at any second. Why was the bay empty, anyway?
Kharrik must have arranged some sort of "emergency" somewhere else on the
ship. The Centurion was unlocked-- there was no way the Kilrathi could
have closed the ship to Seth short of welding the door shut. The smell of
charred flesh and fur that lingered in the air as Seth clambered up into
the airlock told him that the Kilrathi must have run across some of his
more amusing safeguards. It was their own fault. Seth had told Kharrik
not to let his people test the Centurion's security. Apparently they'd
taken some convincing. Seth climbed up out of the airlock into the middle
of the causeway which stretched from fore to amidships, and down into the
rear turret. Leaping forward into the cockpit, Seth ran through his
startup sequence hurriedly, activating the reactors, jettisoning the
power and life support umbilicals, powering up weapons-- Seth noticed
that his remaining flares had been removed-- activating his thrusters and
roaring out of the landing bay under fifteen gees of acceleration. As the
base fell away from him, Seth finally allowed himself a sigh of relief.
The other fighters in the landing bay were apparently in no condition to
follow, he'd already outdistanced the two destroyers that orbited the
base, and he was already recognizing constellations.
This Yakra-arh was the system humans knew as Venice, once the heart of
operations in the Vega sector, now reduced to a tiny outpost on an
uncertain border. The mere fact that it had been retaken was bad news for
the Confeds, but that didn't matter to Seth. Privateers and pirates alike
made a good living where life was hard for men and cats. In fact, it was
only one jump back to a human-controlled system, even if there were
reasons for Seth to avoid that particular system as well.
Seth's vidcom sprang to life. "Making good your escape, Seth McGuire
Lensman?"
"Kharrik!" Seth checked his radar. Sure enough, there was a little red
dot coming toward him from the three big orange dots. "I thought I got
safe passage back to human space! What's with this pursuit?"
"Safe passage, yes. Jump to human space, then turn and face me, Seth
McGuire Lensman. My honor requires your death!" Kharrik roared, then
broke the connection. Seth looked at his radar and hit himself in the
forehead, hard.
"A loophole. Blood and ashes." Two of the big orange dots were coming
toward him as well, and the other orange dot was producing lots and lots
of little red dots. Seth brought up his targeting display as he went to
full thrust, heading for the jump point. He cycled through his pursuit
for a moment, then gave up in disgust. Kharrik in the lead, in a Gothri,
followed by wings of Jalkehi, Grikath, Dralthi IIs, Hriss... Seth didn't
like what was waiting for him on the other side of the jump, but it
didn't seem like a very good idea to remain here, either. Then he
realized what a conceited fool he'd been and hit himself in the forehead
again. Given the circumstances, he had nothing to fear. As he came within
range of the jump point, he hit the switch. Space folded over itself and
cracked open in front of him... the jump took effect.
Seth shook his head as he dropped out of jumpspace. An instant and an
eternity-- jumping in a small ship was always disorienting. Looking ahead
of him, he remembered why he was here. He dodged an asteroid, slipped
past another, opening a hailing frequency. "Calling all Confederate
craft! Calling all Confederate craft! Kilrathi coming through at Nav 2!
Kilrathi coming through at Nav 2!"
Seth checked his radar. As he'd hoped, Max Kroen's base in this asteroid
field was still swarming with Confederate craft-- a glance at his sensors
showed several Hellcat IVs scrambling to attack the first Kilrathi out of
the jump point. Kroen had bragged of having an agreement with the
Kilrathi one jump away, but apparently the Confeds did not.
Seth cut thrust and coasted away from the fight on maneuvering jets. It
would be best to slip away quietly. Whichever side won would not look
very kindly on Seth, for one reason or another. Looked like he'd have to
buy that Unzervaltan dictator some nukes out of his own pocket.
Two days.
"Ahh, you're full of it, Lensman."
Five days.
"Heck, yeah, he did! Told me so hisself! Tricked a Kilrathi out of his
own trick, he did!"
Two weeks.
"It's true! I heard from a guy who knows Lensman! Lensman lured a whole
task force into a Confed ambush!"
A month.
"No, I'm serious! Tricked the Confeds into saving him and blew up the
starbase, too!"
Three months.
"And, in national news, a new vigilante warrior called Lensman has been
doing the Confederation Space Force's job for it by reportedly destroying
three Kilrathi starbases along the Vega border..."
"Three?" Rick Schumann asked, glancing up at the trideo. "Last I heard
it was only two."
"Yeah? They must have forgotten one," Seth laughed. It was late, but the
Draco Tavern was just filling up. "Give me another rum."
"Yo ho ho."
----------------------------------------
That's all, folks. Encourage me enough and I may write more.
Slash or bust? (Played SS3? Love it. Now.) You tell me.
Due to the nomadic nature of my existence, email both
<TLG...@prodigy.com>
AND
<mmacd...@mail.millikin.edu>
to have the best chance of reaching me.
Alan "insert nickname here"
MacDougall
--- insert sigfile here----
( This sigfile is under destruction. )
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From: TLG...@prodigy.com (Matthew Macdougall) Subject: A Worthy Loophole 3/3 (Priv. fanfic) Date: 1996/01/02 Message-ID: <4cbti5$1b4c@usenetw1.news.prodigy.com> X-Deja-AN: 133669779 distribution: world organization: Prodigy Services Company 1-800-PRODIGY newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit