Article View: alt.games.wing-commander
Article #17786Re: Directx 3 "upsets" existing DOS mode games
From: d... David L Webster
Date: Sun, 11 May 1997 00:00
Date: Sun, 11 May 1997 00:00
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On Sun, 11 May 1997 06:03:10 -0400, traxx <tr...@hell.com> wrote: >Um.. bullshit. > >Dos7 for one thing isn't really dos. It's win95 in a "dos" mode. Well it looks like you have bought the MS hype hook line and sinker. If anyone is a canidate for a "wannabe" or an "MS Hack" it's you because your statement is exactly what MS wants you to believe. The truth is Windows 95 is DOS 7 (a real mode DOS) and Windows 4. You do know what the Windows 95 splash screen is doing there when it starts up right, it's hiding DOS loading. Just hit the esc key and there in all it's glory (gory) is DOS. You should also know that with a few tweaks you can boot right to a real mode DOS prompt and then type Win to get to 95 and then exit back to the DOS prompt, not to a Win95 "dos" mode but a true real mode DOS. Read Andrew Schulmans book 'Unathorized Windows 95'. It will be a revelation as to what Windows 95 really is (and isn't) In the meantime try this: 1) Format a boot disk with DOS 7, copy fdisk, format, himem, emm386, smartdrv, and whatever other utilities you want. Go to a new system, fdisk and format the drive with DOS7. Copy your utilites and create any CONFIG.SYS and AUTOEXEC.BAT you need. Now boot it up, run some games, load Windows 3.1 or Windows for Workgroups, do whatever you want. If DOS 7 isn't really DOS, then what is it? DOS 7 is a real mode stand alone DOS, the same as every other DOS before it, and that's no MS hype. >Secondly, dos7 by default uses more base memory. This is correct, it uses 25k more than DOS 6.22 in a clean boot with no drivers, not loading DOS high, etc. > A >Few< games require >approx. 600k base and in win95 it is virtually impossible, especially if >you need mscdex, dblspace , etc installed. . You say it's impossible getting 600k from Win95? Here are three output samples of the MEM command from my Win95 system. I am using a single multi config CONFIG.SYS and AUTOEXEC.BAT the same one that I use in DOS 6.22. I'm loading CDROM, mouse drivers and smartdrive. I don't need dblspace because it's a 2gb drive. I didn't do any special tweaking (memmaker etc) I'm just throwing drivers into UMB's. I'm booting to real mode DOS 7. Extended memory only selection: Modules using memory below 1 MB: Name Total Conventional Upper Memory -------- ---------------- ---------------- ---------------- SYSTEM 19,344 (19K) 10,544 (10K) 8,800 (9K) HIMEM 1,104 (1K) 1,104 (1K) 0 (0K) EMM386 4,320 (4K) 4,320 (4K) 0 (0K) COMMAND 10,064 (10K) 0 (0K) 10,064 (10K) MTMCDAI 10,912 (11K) 0 (0K) 10,912 (11K) MSCDEX 46,640 (46K) 0 (0K) 46,640 (46K) SMARTDRV 30,368 (30K) 0 (0K) 30,368 (30K) MOUSE 25,808 (25K) 0 (0K) 25,808 (25K) Free 681,088 (665K) 639,040 (624K) 42,048 (41K) Well, that wasn't too hard to get 639k, with 42k of UMB still free. Here's my selection for expanded memory for those old DOS games that need it. Modules using memory below 1 MB: Name Total Conventional Upper Memory -------- ---------------- ---------------- ---------------- SYSTEM 19,344 (19K) 10,544 (10K) 8,800 (9K) HIMEM 1,104 (1K) 1,104 (1K) 0 (0K) EMM386 4,320 (4K) 4,320 (4K) 0 (0K) COMMAND 10,288 (10K) 10,288 (10K) 0 (0K) SMARTDRV 30,384 (30K) 13,984 (14K) 16,400 (16K) MTMCDAI 10,912 (11K) 0 (0K) 10,912 (11K) MSCDEX 46,640 (46K) 0 (0K) 46,640 (46K) MOUSE 25,808 (25K) 0 (0K) 25,808 (25K) Free 631,696 (617K) 614,768 (600K) 16,928 (17K) Since expanded memory uses 32k of umb space, I have a little less, but still 600k. Now for those really tough old DOS games I don't load the CDROM drivers, since most of these were pre CDROM anyway. Modules using memory below 1 MB: Name Total Conventional Upper Memory -------- ---------------- ---------------- ---------------- SYSTEM 19,328 (19K) 10,544 (10K) 8,784 (9K) HIMEM 1,104 (1K) 1,104 (1K) 0 (0K) EMM386 4,320 (4K) 4,320 (4K) 0 (0K) COMMAND 10,288 (10K) 10,288 (10K) 0 (0K) MOUSE 25,808 (25K) 0 (0K) 25,808 (25K) SMARTDRV 29,024 (28K) 0 (0K) 29,024 (28K) Free 690,608 (674K) 628,752 (614K) 61,856 (60K) Three options three, times 600k+ conventional memory all from DOS7. I do have other options to load sound card drivers etc from certain games that need it, but I still have been able to get as much memory as I need to run what I want. >It is rare, but there are >some things you simply cannot run without using an older version of dos Yes, just as some things that used to run under 5.0 don't run under 6.x, and things worked under 3.3 stopped working under 5.0, and so on and so on. But I don't have boot disks of every version of DOS around, I don't need (or want) this kind of complication. If the app doesn't work (and it has been rare indeed) I replace it with another that will. That's the price of progress (I think). >Despite what the wannabe's on the newsgroups and MS's hacks tell you. Again, you're in danger of becoming one yourself, don't believe everything MS tells you. >The best thing to do is keep a dos62 boot disk configured for maximum >memory around and make sure it has all the drivers etc on it. > That's fine, whatevery people need to do. But to say that it's impossible is simply not true. Win95 is just another version of the DOS/Windows operating system combination. There's nothing wrong with that, simply that MS wants you to believe otherwise. It's not that difficult to get it to work the way you want if you approach it as DOS AND Windows. ----- Dave Webster d...@bridge.net
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From: d...@bridge.net (David L Webster) Subject: Re: Directx 3 "upsets" existing DOS mode games Date: 1997/05/11 Message-ID: <3375ca60.2297989@news.bridge.net> X-Deja-AN: 240865028 References: <01bc4912$3e2ff2e0$2568adce@crc3.concentric.net> <33524edf.990813@news.gabn.net> <01bc46e9$2e278f00$02551dcb@COMPUTER1> <33555055.5365121@news.bridge.net> <oMiczAPBBh107h@vci.com.au> <01bc5b44$b1249640$1fb9adce@crc3.concentric.net> <3375995E.150A@hell.com> Organization: BridgeNet LC, Miami Florida Newsgroups: alt.games.wing-commander,aus.games,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit