Article View: alt.games.wing-commander
Article #17785Re: Directx 3 "upsets" existing DOS mode games
From: traxx
Date: Sun, 11 May 1997 00:00
Date: Sun, 11 May 1997 00:00
34 lines
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Um.. bullshit. Dos7 for one thing isn't really dos. It's win95 in a "dos" mode. Secondly, dos7 by default uses more base memory. A >Few< games require approx. 600k base and in win95 it is virtually impossible, especially if you need mscdex, dblspace , etc installed. It is rare, but there are some things you simply cannot run without using an older version of dos. Despite what the wannabe's on the newsgroups and MS's hacks tell you. The best thing to do is keep a dos62 boot disk configured for maximum memory around and make sure it has all the drivers etc on it. > WIN95 installed DOS 6 is totaly unnesissary. If you think otherwise, you need > more info on Win95 & DOS. Period. > > > one of them, Duke3D runs much smoother under old DOS. There are > > also other games that will not run under anything BUT old DOS/WINDOWS. > > > > >>As for DirectX 3 messing up DOS games... No way. Anyone > > >>who thinks otherwise does not understand what is going on > > >>with DOS/Win95. Period. Sorry to be blunt but that is how it > > >>is. > > > If you have Win95 installed, old DOS is not needed. But if you "think" > this is not true, good for you. Of course there is no wat someone can > make you believe this. But that is unimportant :-) > gci...@concentric.net I strongly suggest you actually find out what you are talking about before posting BS
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From: traxx <tr...@hell.com> Subject: Re: Directx 3 "upsets" existing DOS mode games Date: 1997/05/11 Message-ID: <3375995E.150A@hell.com> X-Deja-AN: 240837189 References: <01bc4912$3e2ff2e0$2568adce@crc3.concentric.net> <33524edf.990813@news.gabn.net> <01bc46e9$2e278f00$02551dcb@COMPUTER1> <33555055.5365121@news.bridge.net> <oMiczAPBBh107h@vci.com.au> <01bc5b44$b1249640$1fb9adce@crc3.concentric.net> Organization: Prodigy Services Company, Inc. Newsgroups: alt.games.wing-commander,aus.games,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit