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Article View: alt.games.wing-commander
Article #160843

Re: Wing Commander 6 coming soon

#160843
From: Kevin Scholl
Date: Fri, 05 Dec 2003 23:50
256 lines
9663 bytes

Ineedmoney wrote:
> "Kevin Scholl" <kscholl@comcast.net> wrote in message
> news:suydnQocaPVVgU2i4p2dnA@comcast.com...
> 
>>
>>Ineedmoney wrote:
>>
>>
>>>>>>Oh, Lord, here we go again. Secret Ops was a stand-alone game, and
>>>>>>therefore is not "pt2" of anything.
>>>>>
>>>>>But it "feels" like an addon. You cant argue with that, can you?
>>>>
>>>>Why, because it uses a modified version of the WCP engine?  WC4 was a
>>>>modified WC3 engine, but most people don't claim the former is an
>>>>add-on to the latter.
>>>
>>>
>>>Thats because WC4 is is a LOT different to WC3 in more ways than just
> 
> the
> 
>>>graphics, but WC Secret Ops just LOOKS like an addon to WCP instead of a
>>>whole new game like WC4 was to WC3, or WC3 was to WC2. The following is
> 
> my
> 
>>>reasoning;
>>
>>WCSO is different from WCP in many ways as well. Important ways. See my
>>list at the end...
> 
> 
> see below
> 
> 
>>>Basically, WC3 brought more to the Wing Commander Universe because of
> 
> the
> 
>>>movies and lot of other extras that I shouldnt have to tell you about.
> 
> WC4
> 
>>>was quite different to Wc3 in its HEAVY use and huge budget for the
> 
> movies.
> 
>>>Wc4 made you feel like you were choosing missions and your own destiny,
> 
> an
> 
>>>illusion of course... but still another step up from Wc3. WCProphecy
> 
> decided
> 
>>>to upgrade the graphics, which was a big step up. However, they didn't
> 
> use
> 
>>>so much video, which some people can debate as to if this hindered the
> 
> game.
> 
>>>Nevertheless it was obviously not just an addon for Wc4. -
>>
>>Nobody is arguing that. :)
> 
> 
> good :)
> 
> 
>>>As for Secret Ops, it didn't have ANY video, all cinematics were ingame
>>
>>So? Since when does the amount of video determine whether a game is is
>>standalone? And ironically, the fact that the cinematics were ingame and
>>not video clips, is one significant difference that could be counted
>>against WCSO being an add-on.
> 
> 
> Hows that? The way I see it is that if it was an addon, this is the way they
> would make it. They couldnt afford to do video and even CGI so they simply
> did it in-game. The way Secret Ops appears is exactly the way I would expect
> an addon to look!
> 
> 
>>>rendered. It didnt have ANY prerendred CGI. I didnt have ANY character
>>>models and all the character interaction happened in flight, for example
>>>with a in-game graphical sequence showing your ship and the voices of
> 
> the
> 
>>>characters which you couldn't even see. There was no noticable
> 
> improvment on
> 
>>>the graphics, except improving and adding some additional weapons. The
> 
> ONLY
> 
>>Minor point...the flight engine was tweaked to allow better detail. But
>>we've already determined that the graphics alone do not an add-on make.
> 
> 
> I've already said that as well.

Yes, which is why I was agreeing with you.

>>>thing I think Secret Ops innovated was an improvement on character
>>>interaction in-game, which was welcomes but not enough for me to
> 
> consider it
> 
>>>a whole new game like Wc3, Wc4 and WcP are. All WC games, at least since
> 
> Wc2
> 
>>>have been very innovative, at least in the wing commander series anyway,
> 
> but
> 
>>>Secret Ops doesnt seem to provide anything additional that we didnt
> 
> already
> 
>>I vehemently disagree.
>>
>>
>>>see in Prophecy. If anything, it removed much because of their budget.
>>
>>No, much was removed because WCSO was a different kind of game.
> 
> 
>  They removed much becuase they couldnt afford to do anything, and thus to
> me it looked like an addon.
> 
> 
>>>Therefore I see Secret Ops as an Add-On to Prophecy than a totally new
> 
> game
> 
>>>that Prophecy was to Wing 4, for example. It was still fun to play, and
> 
> it
> 
>>>wasnt bad but I still see it as an addon.
>>
>>By definition, an add-on requires the base engine from a parent game.
>>This was not the case with WCSO. That notwithstanding...
> 
> 
> Strange, it looked basically the same to me. But its not just the graphics,
> like I said. WC4 FELT like a whole new sequel even though they had clearly
> used a cannibalized WC3 engine.

No, you're missing the point. By "requires the base engine from a parent 
game", I mean the parent game must be installed so that the add-on can 
utilize its files in order to run. WCSO is self-contained.

>>>>As for being able to argue with it, yes someone can.  Like with all
>>>>subjective opinions (regardless of my opinion regarding the logic
>>>>behind it) though, doing so is an exercise in mental masturbation, at
>>>>best.
>>>
>>>
>>>Sure, its subjective. But thats (see above) my reasons for thinking what
> 
> I
> 
>>>do.
>>
>>How about the following changes from WCP, besides the aforementioned
>>tweaked graphical engine:
>>
>>- episodic delivery
> 
> 
> so? Cut up WCProphecy in the same way and how would that be different?

To an extent, yes. You could say the same about ANY game...hindsight is 
crystal clear. But WCSO was one of, if not THE, first to deliver a game 
this way. It required different planning and software development cycle 
processes.

>>- story narrated via news bursts, annoucements, and character e-mails
>>instead of video clips
> 
> 
> They added some of that, which was welcomed, but I still think it was a
> cheap way of not having to spend any money on video. In my mind, it was a a
> cheap way to add on to the Prophecy story.

SOME of that? This method was how the entire narrative story was driven.

And I wonder why you keep bringing up the money angle. Money was not a 
direct issue with WCSO. True, WCIV and WCP didn't rake in tremendous 
amounts of income as WCIII had done, but both were profitable 
nonetheless. Origin as a company was in good shape. The methodologies of 
WCSO's gameplay, story, and delivery were not based on finances (or lack 
thereof).

>>- different and more detailed storyline (yes, a continuation of Casey's
>>story, but an entirely different arc than that of WCP)
> 
> 
> Irrelevent.

WHAT? Incredibly relevant, perhaps the most relevant point after not 
needing a parent game's files.

>>- several new ships, including your base of operations
> 
> 
> Irrelevant.

 From a general standpoint, yes, irrelevant. From a historic WC 
viewpoint, hardly insignificant. Each successive sequel in the WC 
universe has seen the primary character flying from a new base ship, 
while the add-ons have been aboard that of the vessel from the previous 
main game (due to needing the parent game's files, go figure).

>>and the primary reason why WCSO was not merely an add-on to WCP --
>>because Origin said so.
> 
> 
> *shrugs*... ok, but like I said I think it "FEELS" like an addon "TO ME".
> And it would make sence that the makers would say it is a 'Stand Alone Full
> Game' just to make it sound better.

That would be false advertising.

> Im NOT telling you it that it was an addon, just that it FELT like a addon
> TO ME.

Which is where the subjective aspect comes into play. However, you 
haven't really provided much clearcut, factual basis to support your 
view. Everything has been based on your "feelings" and a mistaken idea 
that Origin didn't have any money. If the game feels like an add-on to 
you, that's fine, but it can't really be justified from a technical 
and/or definitive standpoint.

-- 

*** Remove the DELETE from my address to reply ***

======================================================
  Kevin Scholl                http://www.ksscholl.com/
  kscholl@comcast.DELETE.net
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  Information Architecture, Web Design and Development
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  We are the music makers, and we are the dreamers of
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Date: Fri, 05 Dec 2003 18:50:20 -0500
From: Kevin Scholl <kscholl@comcast.net>
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Subject: Re: Wing Commander 6 coming soon
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