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Thread View: alt.games.warcraft
3 messages
3 total messages Started by George Sylvain Wed, 03 Jan 1996 00:00
Good Strategies
#475
Author: George Sylvain
Date: Wed, 03 Jan 1996 00:00
54 lines
2905 bytes
Here is my collection of strategies on Warcraft 2.  Please add you own!

Thanks


When Surrounded by water, you MUST dominate the seas.  If you do this you 
have guaranteed a WIN.  To dominate the seas, you need a foundry and 
airships/aeroplanes. This means you will not get attacked by subs.  Subs 
are good at the beginning for when the enemy has no airships.  Then build 
up Destroyers and battle ships. Take out the enemy shipyard so they can’t 
have ships.  Keep it destroyed.  Then take out the oil refineries + all 
other ships.  Now you have got total naval dominance.  They will now go 
for Flying if they are marooned on an Island.  Make loads of destroyers.

  If you are attacked by a huge fleet of ships and you don’t have naval 
Dominance, then you can flatten them with catapults, that have longer 
range than ships. Also Ballistas.  Then Make a Blizzard/whirlpool to 
finish them off.
Take out the Flying ships with guard towers.  Scared of Gryphons/Dragons? 
 Don’t be!  4 archers at 2000 gold or axe throwers will stop them.  Keep 
then spaced out though!  You should only lose one archer (500) gold, 
while they lose a dragon at 2500.  Ha Ha Ha !

Blizzards take out everything and so do Whirlwinds.  Spy on them with 
Airships If you have killed a few dragons and flattened there fleet then 
they can’t get you and will build up a defence.  Don’t let them!, by 
attacking early with loads of archers, catapults, ballistas, and Paladins 
and footmen.

Subs can’t attack land so use them on ships early!  They are dead if 
there is a flyer above.

Use slow spell on the flyers, it’s easy to shoot them.

Sappers/Demolition squad are brill for taking out annoying buildings like 
dragon roosts. Send in huge groups of them in transports to kill the 
enemy.

Guard towers will take out the dragons and zeppelins.  If the enemy are 
over a stretch of water, then make your village on the opposite side of 
your island.  Then build a few guard towers in your  village and then 
some at regular intervals across the island towards the enemy island.  
All dragons detailed to attack your base will be shot at on their way to 
your village.

Plant runes where transports keep landing so they take out all those men 
who are unloaded.


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| George Sylvain    Email:  geo...@sylvain.demon.co.uk     |
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Re: Good Strategies
#476
Author: sryc... Shawn Rycroft
Date: Wed, 03 Jan 1996 00:00
78 lines
3993 bytes
George Sylvain (geo...@sylvain.demon.co.uk) wrote:
> Here is my collection of strategies on Warcraft 2.  Please add you own!

> Thanks


> When Surrounded by water, you MUST dominate the seas.  If you do this you 
> have guaranteed a WIN.  To dominate the seas, you need a foundry and 
><Snip>

That fact really depends on the number of islands.  The fewer islands, the
less this is true.  This is because you can just build a transport to one
of the islands, set up a base with strong defences.  (See below)

>   If you are attacked by a huge fleet of ships and you don�t have naval 
> Dominance, then you can flatten them with catapults, that have longer 
> range than ships. Also Ballistas.  Then Make a Blizzard/whirlpool to 
> finish them off.

> Take out the Flying ships with guard towers.  Scared of Gryphons/Dragons? 
>  Don�t be!  4 archers at 2000 gold or axe throwers will stop them.  Keep 
> then spaced out though!  You should only lose one archer (500) gold, 
> while they lose a dragon at 2500.  Ha Ha Ha !

Mages work very well here as well.  Polymorph if you are sitting around
and there is nothing going to happen for a while.  Blizzard on a group of
them.  

> they can�t get you and will build up a defence.  Don�t let them!, by 
> attacking early with loads of archers, catapults, ballistas, and Paladins 
> and footmen.

I stress the importance of peons during this stage.  A good number to set
early in the game is 9 (2 farms).  Of course the more the merrier :) 
Though early in the game I just recommend footmen (hordes of them) to
attack any opposing bases.  As well, the Blacksmithy will add considerable
life to your units compared to lower equipped troops.

> Subs can�t attack land so use them on ships early!  They are dead if 
> there is a flyer above.

Don't get subs - Battleships are more useful for a slight increase in the
cost.  They become obsolete as soon as the opposing player has the Dwarven
Inventors or Goblin Whatevers...

> Use slow spell on the flyers, it�s easy to shoot them.

Had a brilliant idea for flyers and mages but it doesn't work - cast flame
shield on them.  Oh well...

> Sappers/Demolition squad are brill for taking out annoying buildings like 
> dragon roosts. Send in huge groups of them in transports to kill the 
> enemy.

As well (don't know the effectiveness of this, but may be something to
remember), Sappers can take out a transport.  If you know in advance where
it is coming from, then by all means send the fellows to intercept them. 
Each Sapper does 400 hp of damage.  If you see a group of farms together (esp.
3 of them) the Sapper if placed in the right position can take them all out.

> some at regular intervals across the island towards the enemy island.  
> All dragons detailed to attack your base will be shot at on their way to 
> your village.

Problem with that is you have towers alone for a while and will be easy to
kill when attacked by moderate numbers.   Recommend Guard Towers over
Cannon Towers.  You are better off building a Catapult if you want the
power of the Cannon Towers (and possibly more).  Both are useless up
close, which is why I prefer Guard Towers.  Plus the fact that they can
attack air units.



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Shawn Rycroft
Carleton University
Email address: sryc...@chat.carleton.ca
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Re: Good Strategies
#477
Author: Brian Lewis
Date: Sat, 06 Jan 1996 00:00
30 lines
2185 bytes
I have been playing this game a lot (i.e. at least a game a day, 
sometime 2 or 3) lately and have come up w some interesting strategies 
to use against the computer in a Multiplayer Cooperative match. 
	1. First the Computer will not attack you if it can not see you. 
I have found it easy to wall off large sections of area and then just 
stay away from the wall. The computer will not attack walls unless it 
can actively see someone on the far side.
	2. Second towers are MUCH more efficient in the early game. The 
reason for this is the towers armor, hit points and attack ability make 
it optimal for defense. Also towers can be repaired.. and used many 
times where as archers or grunts get killed or injured and cannot be 
healed till much later in the game.
	3.Third the computer does not recognize killing fields. By this 
I mean that the computer does not recognize towers as units and in this 
particular area does not react to overwhelming force. I can set up four 
or five towers with some walls to channel the enemy ground forces and 
kill 45 to fifty of his units and take no losses. Yet if I do the same 
with units he will react to the situation and change fronts before he 
takes heavy casualties.
	4.Fourth, overwhelming force is the best way to minimize 
casualties. If you can kill a opponent before he has time to shoot more 
than once you can minimize damage. This works particularly well with 
either Grypons or Dragons. One or Two just get killed. Four to Six 
destroy his forces quickly if told to attack one target then the next, 
then the next, etc.

	This should be good to get things started. If you agree or 
disagree I would be happy to hear your opinions.

Brian Lewis
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