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Article #476

Re: Good Strategies

#476
From: sryc... Shawn Rycroft
Date: Wed, 03 Jan 1996 00:00
78 lines
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George Sylvain (geo...@sylvain.demon.co.uk) wrote:
> Here is my collection of strategies on Warcraft 2.  Please add you own!

> Thanks


> When Surrounded by water, you MUST dominate the seas.  If you do this you 
> have guaranteed a WIN.  To dominate the seas, you need a foundry and 
><Snip>

That fact really depends on the number of islands.  The fewer islands, the
less this is true.  This is because you can just build a transport to one
of the islands, set up a base with strong defences.  (See below)

>   If you are attacked by a huge fleet of ships and you don�t have naval 
> Dominance, then you can flatten them with catapults, that have longer 
> range than ships. Also Ballistas.  Then Make a Blizzard/whirlpool to 
> finish them off.

> Take out the Flying ships with guard towers.  Scared of Gryphons/Dragons? 
>  Don�t be!  4 archers at 2000 gold or axe throwers will stop them.  Keep 
> then spaced out though!  You should only lose one archer (500) gold, 
> while they lose a dragon at 2500.  Ha Ha Ha !

Mages work very well here as well.  Polymorph if you are sitting around
and there is nothing going to happen for a while.  Blizzard on a group of
them.  

> they can�t get you and will build up a defence.  Don�t let them!, by 
> attacking early with loads of archers, catapults, ballistas, and Paladins 
> and footmen.

I stress the importance of peons during this stage.  A good number to set
early in the game is 9 (2 farms).  Of course the more the merrier :) 
Though early in the game I just recommend footmen (hordes of them) to
attack any opposing bases.  As well, the Blacksmithy will add considerable
life to your units compared to lower equipped troops.

> Subs can�t attack land so use them on ships early!  They are dead if 
> there is a flyer above.

Don't get subs - Battleships are more useful for a slight increase in the
cost.  They become obsolete as soon as the opposing player has the Dwarven
Inventors or Goblin Whatevers...

> Use slow spell on the flyers, it�s easy to shoot them.

Had a brilliant idea for flyers and mages but it doesn't work - cast flame
shield on them.  Oh well...

> Sappers/Demolition squad are brill for taking out annoying buildings like 
> dragon roosts. Send in huge groups of them in transports to kill the 
> enemy.

As well (don't know the effectiveness of this, but may be something to
remember), Sappers can take out a transport.  If you know in advance where
it is coming from, then by all means send the fellows to intercept them. 
Each Sapper does 400 hp of damage.  If you see a group of farms together (esp.
3 of them) the Sapper if placed in the right position can take them all out.

> some at regular intervals across the island towards the enemy island.  
> All dragons detailed to attack your base will be shot at on their way to 
> your village.

Problem with that is you have towers alone for a while and will be easy to
kill when attacked by moderate numbers.   Recommend Guard Towers over
Cannon Towers.  You are better off building a Catapult if you want the
power of the Cannon Towers (and possibly more).  Both are useless up
close, which is why I prefer Guard Towers.  Plus the fact that they can
attack air units.



----------------------------------------------------------------------
Shawn Rycroft
Carleton University
Email address: sryc...@chat.carleton.ca
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From: sryc...@chat.carleton.ca (Shawn Rycroft)
Subject: Re: Good Strategies
Date: 1996/01/03
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