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Article #476Re: Good Strategies
From: sryc... Shawn Rycroft
Date: Wed, 03 Jan 1996 00:00
Date: Wed, 03 Jan 1996 00:00
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3993 bytes
George Sylvain (geo...@sylvain.demon.co.uk) wrote: > Here is my collection of strategies on Warcraft 2. Please add you own! > Thanks > When Surrounded by water, you MUST dominate the seas. If you do this you > have guaranteed a WIN. To dominate the seas, you need a foundry and ><Snip> That fact really depends on the number of islands. The fewer islands, the less this is true. This is because you can just build a transport to one of the islands, set up a base with strong defences. (See below) > If you are attacked by a huge fleet of ships and you don�t have naval > Dominance, then you can flatten them with catapults, that have longer > range than ships. Also Ballistas. Then Make a Blizzard/whirlpool to > finish them off. > Take out the Flying ships with guard towers. Scared of Gryphons/Dragons? > Don�t be! 4 archers at 2000 gold or axe throwers will stop them. Keep > then spaced out though! You should only lose one archer (500) gold, > while they lose a dragon at 2500. Ha Ha Ha ! Mages work very well here as well. Polymorph if you are sitting around and there is nothing going to happen for a while. Blizzard on a group of them. > they can�t get you and will build up a defence. Don�t let them!, by > attacking early with loads of archers, catapults, ballistas, and Paladins > and footmen. I stress the importance of peons during this stage. A good number to set early in the game is 9 (2 farms). Of course the more the merrier :) Though early in the game I just recommend footmen (hordes of them) to attack any opposing bases. As well, the Blacksmithy will add considerable life to your units compared to lower equipped troops. > Subs can�t attack land so use them on ships early! They are dead if > there is a flyer above. Don't get subs - Battleships are more useful for a slight increase in the cost. They become obsolete as soon as the opposing player has the Dwarven Inventors or Goblin Whatevers... > Use slow spell on the flyers, it�s easy to shoot them. Had a brilliant idea for flyers and mages but it doesn't work - cast flame shield on them. Oh well... > Sappers/Demolition squad are brill for taking out annoying buildings like > dragon roosts. Send in huge groups of them in transports to kill the > enemy. As well (don't know the effectiveness of this, but may be something to remember), Sappers can take out a transport. If you know in advance where it is coming from, then by all means send the fellows to intercept them. Each Sapper does 400 hp of damage. If you see a group of farms together (esp. 3 of them) the Sapper if placed in the right position can take them all out. > some at regular intervals across the island towards the enemy island. > All dragons detailed to attack your base will be shot at on their way to > your village. Problem with that is you have towers alone for a while and will be easy to kill when attacked by moderate numbers. Recommend Guard Towers over Cannon Towers. You are better off building a Catapult if you want the power of the Cannon Towers (and possibly more). Both are useless up close, which is why I prefer Guard Towers. Plus the fact that they can attack air units. ---------------------------------------------------------------------- Shawn Rycroft Carleton University Email address: sryc...@chat.carleton.ca ----------------------------------------------------------------------
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From: sryc...@chat.carleton.ca (Shawn Rycroft) Subject: Re: Good Strategies Date: 1996/01/03 Message-ID: <DKLw4t.HGI@cunews.carleton.ca> X-Deja-AN: 133796764 sender: ne...@cunews.carleton.ca (News Administrator) x-nntp-posting-host: wabakimi.carleton.ca references: <820662679.16882@sylvain.demon.co.uk> organization: Carleton University newsgroups: alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit