Thread View: alt.games.warcraft
4 messages
4 total messages
Started by a... Albert Yarusso
Wed, 03 Jan 1996 00:00
Blizzard: Your CD Copy Protection stinks
Author: a... Albert Yarusso
Date: Wed, 03 Jan 1996 00:00
Date: Wed, 03 Jan 1996 00:00
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I'd just like to express my opinion that the CD copy protection scheme that Blizzard has implemented in WarCraft II is very much a nuisance. At the company I work for we only have a few machines with CD-ROMs, while most of us peons go without (although we do all have Pentium 90's or better, go figure). We purchased two copies of WC2, as we usually have between 3 and 5 people playing at any given time. However, since none of the people who play actually have a CD-ROM, we have to wait until other people leave (we usually play after 5pm anyway) or tie them up and throw 'em in a closet somewhere until we're done. It'd be nice if we could simply install the software and then throw the CDs up on the shelf never to be used again. The scheme used with the original Warcraft, where you entered a word from the manual in the install program (well, this was introduced with a patch) worked well. We have successfully installed the program on two machines using the FAKECD program (kudos to the author), but we get strange results with it from time to time and it doesn't seem to work with Windows 95. I believe that in the end, people who are going to pirate the game are going to do so anyway and copy protection hurts legitimate purchasers the most. If I wanted to pirate WC2, I'd just copy the WC2 CD onto a ZIP (Iomega) disk and bring it home (the data is only about 90MB anyway, so I'd lose the CD-audio, no big loss as the GM sounds great on the Yamaha DB50XG). Or, I could simply download it overnight at 28k. CDs have been a great boon to game publishers, especially those that take full advantage of the storage medium making it nigh impossible to copy (such as Wing Commander III). However, I still think many companies are greedy in that even though A) it's more difficult to pirate games nowadays and B) there's a much larger market for PC games now than even three years ago, the prices have not come down. Granted, games like Wing Commander IV, with a budget of $12million+, may be able to justify sticker shock somewhat. But most games are not WCIV. I am a software developer by trade and I've been following piracy issues for many years (back to the good 'ole C64). I am sensitive to the issues of piracy and do not condone it. However, I refuse to spend $50 on a piece of software before I get to either A) try a demo, B) find a copy of it (perhaps on the warez newsgroups) and try it, or C) read enough reviews of the game in the games newsgroups to satisfy my curiosity. The software industry has to be one of the oddest in that it's very difficult at times to "try before you buy", although I feel at times this is due to the fact that if you "try" you probably won't "buy". :) I do spend a considerable amount of cash every year on games and have at least ten titles each from Origin and LucasArts, so if anyone labels me a "pirate" simply because I have downloaded games from the 'warez' groups or because I want a crack for Warcraft II, they are sadly mistaken. As I doubt Blizzard will release a patch for this version of Warcraft to eliminate the CD copy protection, if anyone has found a method that works sufficiently well, or has actually written a crack explicitly for WC2, I'd love to hear about it.. Thanks, ..Al Yarusso, a...@warpsoft.com
Re: Blizzard: Your CD Copy Protection stinks
Author: cm3... CM3001
Date: Thu, 04 Jan 1996 00:00
Date: Thu, 04 Jan 1996 00:00
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Where do you get off? I know everyone is entitled to an opinion but I think Blizzard did an excellent job. I was an average fan of the first Warcraft but when my friend and I discovered the modem play it was great. Now, not only are graphics and sound effects better in War Craft 2, but you only have to 1 game to play with a freind over the modem. GREAAAAAT, no more $120.00 for 2 games so we can both play. If Blizzard adopted your idea, more people would pirate the game, and in turn that would not only affect the price of other products but it would also affect the quality of Blizzards output in the future. In short, I think you should be thankful for the progress Blizzard has made in network and modem play with their "spawning technology" and quit advocating for something almost akin to getting Drugs to be legal, an uphill battle that only helps the drug-users. Chris M.
Re: Blizzard: Your CD Copy Protection stinks
Author: EurocomEnterta... Mark Hethering...
Date: Sat, 06 Jan 1996 00:00
Date: Sat, 06 Jan 1996 00:00
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Well, your second message removes the reason for you wanting a crack! In your first message you state that there are only a few CDROMs in the building and you have to wait for the users of these PCs to go home. I assume this is after hours. Since this is when you wish to play the game, what is the problem? As you may guess from my user name, we are a games developer and we have had similar responses to yours for our copy protection. You claim that it doesn't stop piracy. Correct, but it makes it more difficult, thereby reducing it. It also means that it will be some time after the release before the cracked versions appear. This gives those people who wish to remain within the law ample opportunity to purchase the game without being tempted by pirated copies. Finally, when you get your cracked version, don't start demanding patches because of occasional glitches and crashes. You deserve no technical support or after sales support on a hacked version. This comment is not without basis. I have seen requests on the internet for a patch from ourselves to fix problems caused by the hackers who cracked one of our games. You say that you are a software developer. I would be interested to know which kind of software. If is is industrial or application software then it has no bearing whatsover on this much different games software market. Piracy within different areas of the software industry does not normally cross over between the markets. I thin that Blizzard should be congratulated for allowing 3 players to play from 1 CD. Not many publishers would so this.
Re: Blizzard: Your CD Copy Protection stinks
Author: a... Albert Yarusso
Date: Sun, 07 Jan 1996 00:00
Date: Sun, 07 Jan 1996 00:00
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Eurocom_Enterta...@msn.com (Mark Hetherington) wrote: >Well, your second message removes the reason for you wanting a crack! >In your first message you state that there are only a few CDROMs in >the building and you have to wait for the users of these PCs to go >home. I assume this is after hours. Since this is when you wish to >play the game, what is the problem? Well, to put numbers to my comments, specifically, we have two machines with CD-ROMs, and the five of us (at most) who wish to play the game do not have CD-ROMs. So if we're able to get one of the CD equipped machines, three can play. Unfortunately, it's not often we can get both CD machines as their owners may stay late or drag their machines home to do work. And we occassionaly like to partake in a game during our lunch break (although these large networked games can easily last more than an hour, so we usually have to save and then re-start later on..) >You claim that it doesn't stop piracy. Correct, but it makes it more >difficult, thereby reducing it. It also means that it will be some >time after the release before the cracked versions appear. This gives >those people who wish to remain within the law ample opportunity to >purchase the game without being tempted by pirated copies. I agree to a certain extent. However, anyone with a reasonable amount of computer knowledge and a modem can track down the cracked versions. I think that if someone is of the mindset, "Hey, why shell out $50 for this game when I can get it free?", they are not going to run out to the store to buy a game just because the cracked version has yet to appear. There's so much software floating around that they'll have plenty to keep them busy until then.. On the other hand, many of those who DO have access to the illicit 'warez' still choose to do the right thing and purchase the software they use. I may peruse the warez newsgroups from time to time and download a game that I'm interested in and if I like it then I'll go out and purchase it! When demos aren't available from the publishers, the warez groups offer a viable substitute, as I'm less inclined to buy a game that I haven't had a chance to test-drive, *especially* (these days) if the publisher hasn't released a demo. >You say that you are a software developer. I would be interested to >know which kind of software. If is is industrial or application >software then it has no bearing whatsover on this much different >games software market. Piracy within different areas of the software >industry does not normally cross over between the markets. No, I'm not a games developer (although I someday hope to make the crossover, as that is truly where I wish to be). My company develops (among other things) Windows-based electronic forms packages, most of which is not subject to gradiose piracy. Even if the software I develop is not directly affected by piracy, I am very much aware of the monumental effort it takes to develop a large piece of software and why games publishers must loathe the entire piracy situation and their desire to quell it. Once I do make the transition into the games realm, yes, the piracy issue will hit home. But I believe that putting out an outstanding product at a reasonable price is probably the single most important weapon a software developer can wield against piracy.. ..Al __ _________________________________________________ \ / Albert Yarusso, a...@warpsoft.com \/\/arpSoft, Framingham, MA 508-875-6867
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