Thread View: alt.games.warcraft
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Started by Urbin
Wed, 24 Dec 2014 01:26
100
Author: Urbin
Date: Wed, 24 Dec 2014 01:26
Date: Wed, 24 Dec 2014 01:26
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Tonight, handing in one of the last quests in Arak Peak (name?) I hit 100. Quested all through SMV (about half of it wasted on the 91-1 cap), Gordok (name?) and Arak Peak (a few quests still open, but I got the achievment for the zone). Did the quests in Nagrand far enough to upgrade the Barracks to level 2. Ran the the first three instances (Auchindon twice), so four instance runs in total. Some gathering, some pet collecting, some XP from missions. That leaves me with plenty of instances, most of Nagrand and 1 or 2 more zones (no longer logged in, so can't check). Next big goal is to gather 1100 more resources so I can upgrade the garrison to level 3. And I'll probably go back to 25-man Naxx because at 90 I couldn't take on the dog (forgot name) with its add, maybe at 100 I'll be able to outdps that fight, finishing up the 25 man Naxx achievments. We'll see how much of that I manage to squeeze in, the next two days will pretty much be without game time, so maybe one more night and a little time on the 27th, on the afternoon of which my time runs out... But now it's off to bed, I'm long overdue ;-) Cheers Urbin -- Dun Morogh-EU (PvE) | Taalas (85), Shaman | Juran (65), Druid Urbin (100), Hunter | Sunh (81), Priest | Vargal (42), Warrior Greeta (90), Rogue | Surana (75), Mage | Gera (26), Paladin Mymule (85), Warlock | Kordosch (75), Deathknight | Tunyatgong (12), Monk
Re: 100
Author: Catriona R
Date: Wed, 24 Dec 2014 01:39
Date: Wed, 24 Dec 2014 01:39
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On 24 Dec 2014 01:26:46 GMT, Urbin <urbin@invalid.invalid> wrote: >Tonight, handing in one of the last quests in Arak Peak (name?) I hit 100. Congrats! :-D Spires of Arak is the English name for it btw, guessing you're translating from German client? :-) >Quested all through SMV (about half of it wasted on the 91-1 cap), Gordok >(name?) Gorgrond > and Arak Peak (a few quests still open, but I got the achievment for >the zone). Did the quests in Nagrand far enough to upgrade the Barracks to >level 2. Ran the the first three instances (Auchindon twice), so four >instance runs in total. Some gathering, some pet collecting, some XP from >missions. Sounds similar to my range of stuff done, I hit 100 in Spires of Arak as well, very nearly finished it, having done the first three dungeons on the way, plus a load of treasure hunting. >That leaves me with plenty of instances, most of Nagrand and 1 or 2 more >zones (no longer logged in, so can't check). Next big goal is to gather 1100 >more resources so I can upgrade the garrison to level 3. Sounds like you might've missed Talador on the way up, else you didn't mention it, that's a really nice looking zone, especially around Auchindoun. Watch out for the rare spawn who might remind you of another game which I know you play... ;-) Resource gathering should be fairly fast if you've not done all the treasures yet, plenty of those at 20-30 res per trasure generates resources quickly, a shame they're one-time only, those of us playing longer than 10 days have to find more reliable lognterm resource generation, but you'll be fine! >And I'll probably go back to 25-man Naxx because at 90 I couldn't take on >the dog (forgot name) with its add, maybe at 100 I'll be able to outdps that >fight, finishing up the 25 man Naxx achievments. Good idea, lvl 100 is a fair step up vs lower lvl content I found, Firelands went from manageable but a bit tough, to dead easy, so Naxx will likely be easier still, even if you don't manage to gear up a lot. >We'll see how much of that I manage to squeeze in, the next two days will >pretty much be without game time, so maybe one more night and a little time >on the 27th, on the afternoon of which my time runs out... Hopefully you'll manage a few fun things along the way anyway. I very much enjoyed questing in Nagrand, it bring back a lot of memories of Outland's Nagrand, yet different at the same time, really nice zone! >But now it's off to bed, I'm long overdue ;-) Hehe, the joys of levelling, "just a bit more exp" and a few hours pass by ;-)
Re: 100
Author: Urbin
Date: Wed, 24 Dec 2014 08:39
Date: Wed, 24 Dec 2014 08:39
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On Wed, 24 Dec 2014 01:39:29 +0000, Catriona R wrote: > On 24 Dec 2014 01:26:46 GMT, Urbin <urbin@invalid.invalid> wrote: > > >Tonight, handing in one of the last quests in Arak Peak (name?) I hit 100. > > Spires of Arak is the English name for it btw, guessing you're > translating from German client? :-) > > >Quested all through SMV (about half of it wasted on the 91-1 cap), Gordok > >(name?) > > Gorgrond > > Sounds like you might've missed Talador on the way up, else you didn't > mention it I've switched to the English client about half way through vanilla, so the only excuse for mangling those zone names and forgetting to mention Talador is that I haven't played enough yet for the names to stick and that it was 3am ;-) > near Auchindoun. Watch out for the rare spawn who might remind you of > another game which I know you play... ;-) Haven't seen that one yet, I'm sure it would have registered ;-) > I very much enjoyed questing in Nagrand, it bring back a lot of memories > of Outland's Nagrand, yet different at the same time, really nice zone! Yes, I generally like how they modelled the zones close enough the the BC ones to make the names and the layout recognisable but yet different enough so it still feels new. SMW is pretty much the same layout but with a totally different look but the main features are already/still there. Talador matches Terokkar Forest in rough layout, Arak Peak matches Skettis. I guess Gorgrond roughly matches Blade Edge Mountains and Nagrand is obviously still Nagrand. Zangarmarshes I figure to be an assembly of the parts where the other zones meet, including the bit around Khadgars tower and probably the sea to be drained... Hellfire Peninsula is also pretty obviously the lvl 100 zone we arrived in, the only place I haven't figured out is Netherstorm, but I guess that just arrived out of the nether :-) Happy Winterveil to all of you. Urbin -- Dun Morogh-EU (PvE) | Taalas (85), Shaman | Juran (65), Druid Urbin (100), Hunter | Sunh (81), Priest | Vargal (42), Warrior Greeta (90), Rogue | Surana (75), Mage | Gera (26), Paladin Mymule (85), Warlock | Kordosch (75), Deathknight | Tunyatgong (12), Monk
Re: 100
Author: Catriona R
Date: Wed, 24 Dec 2014 17:41
Date: Wed, 24 Dec 2014 17:41
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On 24 Dec 2014 08:39:32 GMT, Urbin <urbin@invalid.invalid> wrote: >I've switched to the English client about half way through vanilla, so the >only excuse for mangling those zone names and forgetting to mention Talador >is that I haven't played enough yet for the names to stick and that it was >3am ;-) Hehe 3am is a good excuse ;-) >> near Auchindoun. Watch out for the rare spawn who might remind you of >> another game which I know you play... ;-) > >Haven't seen that one yet, I'm sure it would have registered ;-) You'd have remembered it alright - it's somewhere to the north of Auchindoun (there's another one in that general region which would also stand out for a different reason, well worth exploring that area!), don't be put off by the blood elf NPCs nearby if you find it, they're not hostile to Alliance :-) >> I very much enjoyed questing in Nagrand, it bring back a lot of memories >> of Outland's Nagrand, yet different at the same time, really nice zone! > >Yes, I generally like how they modelled the zones close enough the the BC >ones to make the names and the layout recognisable but yet different enough >so it still feels new. SMW is pretty much the same layout but with a totally >different look but the main features are already/still there. Talador >matches Terokkar Forest in rough layout, Arak Peak matches Skettis. I guess >Gorgrond roughly matches Blade Edge Mountains and Nagrand is obviously still >Nagrand. Zangarmarshes I figure to be an assembly of the parts where the >other zones meet, including the bit around Khadgars tower and probably the >sea to be drained... Hellfire Peninsula is also pretty obviously the lvl 100 >zone we arrived in, the only place I haven't figured out is Netherstorm, but >I guess that just arrived out of the nether :-) Netherstorm didn't make it - it would've been an island called Farahlon (there's the Ruins of Farahlon in the northeast of Netherstorm as we know it), and was supposed to be added in 6.1, while Tanaan Jungle (HFP) was meant to be in at release as a lvl 100 zone... mysteriously Tanaan got put back to probably 6.1, and Farahlon went silent altogether. I have distinct suspicions that WoD production overran badly, and a lot of things were left out to get it released on time, which would explain the unfinished feel of the lvl 100 content... >Happy Winterveil to all of you. >Urbin Same to you and everyone else! :-)
Re: 100
Author: Urbin
Date: Wed, 24 Dec 2014 21:36
Date: Wed, 24 Dec 2014 21:36
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On Wed, 24 Dec 2014 17:41:28 +0000, Catriona R wrote: > mysteriously Tanaan got put back to probably 6.1 Are you telling me that the whole zone on the map is just a placeholder and once I'm done questing in Nagrand I have seen all the currently available zones? Wow. Now wonder people find level 100 content to be lacking. Cheers Urbin -- Dun Morogh-EU (PvE) | Taalas (85), Shaman | Juran (65), Druid Urbin (100), Hunter | Sunh (81), Priest | Vargal (42), Warrior Greeta (90), Rogue | Surana (75), Mage | Gera (26), Paladin Mymule (85), Warlock | Kordosch (75), Deathknight | Tunyatgong (12), Monk
Re: 100
Author: Catriona R
Date: Wed, 24 Dec 2014 23:01
Date: Wed, 24 Dec 2014 23:01
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On 24 Dec 2014 21:36:09 GMT, Urbin <urbin@invalid.invalid> wrote: >On Wed, 24 Dec 2014 17:41:28 +0000, Catriona R wrote: >> mysteriously Tanaan got put back to probably 6.1 > >Are you telling me that the whole zone on the map is just a placeholder and >once I'm done questing in Nagrand I have seen all the currently available >zones? Wow. Now wonder people find level 100 content to be lacking. Yep, Tanaan is unfinished; last I saw of it on beta, before flightpaths got routed to not fly over it, the landscape wasn't even done, there were just a few new things dropped onto HFP! Admittedly that was a while ago and I'd guess they got a bit further with it by now but still, it's very much off-limits, all you see of it is the intro questchain. For questing, Nagrand is the last of it really, after that there's a bunch of areas of lvl 100 mobs in various zones, but very little content to do with them. A rotating daily to grind a heap of mobs (changes each day), and a weekly to do a handful of quests in one of those places without a cohesive overall story... that's it for questing, other than the legendary quest chain, which I didn't get far with due to the heroic dungeon requirement. That's why I'm rather disappointed, anyway - not everyone shares my liking for quests and story, fair enough, but it feels like something's missing for me!
Re: 100
Author: Urbin
Date: Fri, 26 Dec 2014 12:22
Date: Fri, 26 Dec 2014 12:22
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On 24 Dec 2014 01:26:46 GMT, Urbin wrote: > That leaves me with plenty of instances, most of Nagrand and 1 or 2 more > zones (no longer logged in, so can't check). Next big goal is to gather 1100 > more resources so I can upgrade the garrison to level 3. So, I got in some more time last night. Quested for a few hours in Nagrand (probably did about a third judging from the achievement). Did the war daily (Engaging the wild, second time in a row) and the fishing daily, cut down some more timber, visited Skyreach (for a quest I had gotten in the Peaks of Arak and another quest from my Garrison). Updgraded my Garrison to level 3 and started building a stable (as I really liked remaining mounted while fighting, gathering etc while in Nagrand). Raised two followers to just a few XP below 100 and am now totally out of building materials for further missions or buildings :-) Questing in Nagrand I came across a few rares and easily killed all of them. Then I attacked another and after a while noticed that I had hardly dented his health. Mouseover. 2400k HP? WTF. And of course I dropped him off the cliff so my pet was constantly pulling those wandering things (not the clefthoof, the others whose name escapes me right now). Throw in a few wandering orcs and my pet was tanking this super-HP-rare, 5 or 6 of those big things and a couple of orcs. My rotation was down to "heal pet, cobra shot, X, rinse and repeat) where X was either one of my long cooldown abilities or Serpent Sting. It took me forever and a day to get the rare down to about 10 percent when my pet pulled another four wandering mobs. Luckily a horde hunter stumbled past us at that point and helped me finish the lot off. Phew. Close call. But lots of fun! I also took the proving grounds quest and easily managed bronze on the first attempt. It took me three tries for silver and I failed on the second wave for gold. As I have no plans on visiting heroics anytime soon, I didn't bother retrying for gold as I had plenty of other things to do but found it quite a good challenge. I am wondering if the proving grounds for healers and tanks are as cool/realistic? They should offer this as a permanent feature next to the target dummies with mobs adjusting to your current level but keeping their special abilities. This would make it a good way to practise tanking/healing for someone who has a suitable character that used to be a DD in the past. If something had existed back in the days, I might have converted my level cap shadow priest to a healer instead of levelling a healing shammy from the ground up out of fear of not knowing what I was doing... I had raised my rogue/skinner/leatherworker from 65 to 90 a few days ago. As I had read the descriptions I expected her to keep her stuff in the bags and her equipped gear to be moved to the free bag slots (there were plenty of those) and my action bar to be wiped clean/repopulated. As it turns out, she was given new gear (quite good looking actually), four 24 slot bags a hearthstone, a stack of 20 food and four abilities. That's it. All stuff from the bags gone. And the icon indicating there was plenty of mail from herself (as I had understood it, they would only do that with stuff that didn't fit in the bags, but it seems they do it for everyting you carry). I thought I'd hearth back to Shattrath (old), where her hearth had been set before the upgrade and boldly walked through the portal, only to notice that he hearthstone had been re-adjusted to the dark portal. This meant my new level 90 character out of her posessions was stuck in Draenor with no way to get to a mailbox within 30 days unless I'd level here far enough to get my own Garrison :-( Not even my agent squire worked. No access to bank, mailbox or anything! So I suggest if you plan to upgrade a character without the aim of doing the intro quest straight away that you fly back to SW and set your hearthstone there before walking through the portal! Amazingly I found her very squishy (she's a Subtlety Rogue as I made here mainly to sneak past mobs in order to pickpocket in order to level up lockpicking to be able to open my own lockboxes). She had about three abilities (i.e. she was reduced even more than my hunter had been with the new patch). I would need to sit and eat after every fight and twice I came really close to dying. Only once we were past the "I will owe you one kill" arena did I realise that she had gotten only her very basic skills and no talents. Over the next few quests I got back all her abilities and got to pick the new talents (yay, free respec :-) and together with the gear upgrades from those quests she was actually able to take on 2 mobs at the time without dying by the time she was gathering the timber for the new Garrison. Got all her stuff out of the mailbox (so it won't be lost in the Nether tomorrow night) but am still stuck in Draenor as I didn't quest far enough for her to get sent to Stormshield and the SW portal. So either I'll quest some more, find a warlock or let her stranded (I think I'll do the latter). So with most other things as far as I am likely to get them, I think tonight... > And I'll probably go back to 25-man Naxx because at 90 I couldn't take on > the dog (forgot name) with its add, maybe at 100 I'll be able to outdps that > fight, finishing up the 25 man Naxx achievments. ... I'll form a solo raid and head to 25-man Trial of Champion and 25-man Naxx and see what I'll do after that. Then tomorrow at 16.52 my time will be up :-) I'll let you know how my last day goes... Cheers Urbin -- Dun Morogh-EU (PvE) | Taalas (85), Shaman | Juran (65), Druid Urbin (100), Hunter | Sunh (81), Priest | Vargal (42), Warrior Greeta (90), Rogue | Surana (75), Mage | Gera (26), Paladin Mymule (85), Warlock | Kordosch (75), Deathknight | Tunyatgong (12), Monk
Re: 100
Author: Catriona R
Date: Fri, 26 Dec 2014 14:55
Date: Fri, 26 Dec 2014 14:55
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On 26 Dec 2014 12:22:58 GMT, Urbin <urbin@invalid.invalid> wrote: >On 24 Dec 2014 01:26:46 GMT, Urbin wrote: >> That leaves me with plenty of instances, most of Nagrand and 1 or 2 more >> zones (no longer logged in, so can't check). Next big goal is to gather 1100 >> more resources so I can upgrade the garrison to level 3. > >So, I got in some more time last night. Quested for a few hours in Nagrand >(probably did about a third judging from the achievement). Did the war daily >(Engaging the wild, second time in a row) and the fishing daily, cut down >some more timber, visited Skyreach (for a quest I had gotten in the Peaks of >Arak and another quest from my Garrison). Updgraded my Garrison to level 3 >and started building a stable (as I really liked remaining mounted while >fighting, gathering etc while in Nagrand). Raised two followers to just a >few XP below 100 and am now totally out of building materials for further >missions or buildings :-) Sounds like you've been busy! I had the stable for a bit, dropped it when I got all the mounts from it, as I thought I wasn't too bothered about the buffs, but now i findI miss them, so I'll probably get it back again when I'm done with achievements from other buildings. You never get to fight while mounted like in Nagrand, but mining and looting items while mounted is great! Shame you can't do archaeology mounted with it, that's another thing I love in Nagrand ;-) >Questing in Nagrand I came across a few rares and easily killed all of them. >Then I attacked another and after a while noticed that I had hardly dented >his health. Mouseover. 2400k HP? WTF. And of course I dropped him off the >cliff so my pet was constantly pulling those wandering things (not the >clefthoof, the others whose name escapes me right now). Throw in a few >wandering orcs and my pet was tanking this super-HP-rare, 5 or 6 of those >big things and a couple of orcs. My rotation was down to "heal pet, cobra >shot, X, rinse and repeat) where X was either one of my long cooldown >abilities or Serpent Sting. It took me forever and a day to get the rare >down to about 10 percent when my pet pulled another four wandering mobs. >Luckily a horde hunter stumbled past us at that point and helped me finish >the lot off. Phew. Close call. But lots of fun! Sounds like you found one of the lvl 100+ rares, which drop rep items for the goblin faction - those all start at about 2-3million health, and are rpetty tough to solo; I've done it, but it wasn't that easy and involved a lot of healing my bodyguard! They're way tougher than the lower lvl rares in the rest of Nagrand, it's a bit of a step up between levelling mobs and lvl 100 mobs. I'm impressed you killed it with all those adds too! >I also took the proving grounds quest and easily managed bronze on the first >attempt. It took me three tries for silver and I failed on the second wave >for gold. As I have no plans on visiting heroics anytime soon, I didn't >bother retrying for gold as I had plenty of other things to do but found it >quite a good challenge. I am wondering if the proving grounds for healers >and tanks are as cool/realistic? They should offer this as a permanent >feature next to the target dummies with mobs adjusting to your current level >but keeping their special abilities. This would make it a good way to >practise tanking/healing for someone who has a suitable character that used >to be a DD in the past. If something had existed back in the days, I might >have converted my level cap shadow priest to a healer instead of levelling a >healing shammy from the ground up out of fear of not knowing what I was >doing... The healing proving ground is great, very like a real 5-man party, it's even smart enough toa dd everyone to the UI so my addons work normally. i think one or two abilities glitch out slightly, but voerall it's very good for practicing, I totally recommend it. Although real people in pugs are rather less efficient than the NPCs lol, NPCs actually interrupt and move out of the fire! You don't need gold for heroics btw, only silver :-) >... I'll form a solo raid and head to 25-man Trial of Champion and 25-man >Naxx and see what I'll do after that. Good luck, it *should* go ok, however beware in TotC, the faction champions are very very annoying. My bf and I did it at 90, we were in no danger of dying, but it took forever to get them down, as they had 3 healers, which healed each other very effectively, and also they had dps who liked to CC and interrupt us. With the icnreased dmg from being lvl 100 you should be ok, but may need to blow a cd or two to get the first healer down, once one is down it's much easier to get the others down! >Then tomorrow at 16.52 my time will be up :-) > >I'll let you know how my last day goes... Hope it's a fun one! :-)
Re: 100
Author: Urbin
Date: Sat, 27 Dec 2014 02:17
Date: Sat, 27 Dec 2014 02:17
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On Fri, 26 Dec 2014 14:55:29 +0000, Catriona R wrote: > On 26 Dec 2014 12:22:58 GMT, Urbin <urbin@invalid.invalid> wrote: > >On 24 Dec 2014 01:26:46 GMT, Urbin wrote: > > >... I'll form a solo raid and head to 25-man Trial of Champion and 25-man > >Naxx and see what I'll do after that. > > Good luck, it *should* go ok, however beware in TotC, the faction > champions are very very annoying. My bf and I did it at 90, we were in > no danger of dying, but it took forever to get them down, as they had > 3 healers, which healed each other very effectively, and also they had > dps who liked to CC and interrupt us. With the icnreased dmg from > being lvl 100 you should be ok, but may need to blow a cd or two to > get the first healer down, once one is down it's much easier to get > the others down! Well, as it turns out Trial of the Crusader was a walk in the park, Naxx 25 was even easier (one shotting trash) and I got my missing achievments within 10 minutes. Then the Obsidian Sanctum with all three dragons up, took less than two minutes plus the mount dropped. Next stop Ulduar where most bosses were trivial, on many I even got additional hard mode achievments. Struggled on Thorim as I had never done that fight before, but after being permalocked with the dwarves some googling solved that. Died once to Mimiron, all else went fine except I couldn't kill Yogg Saron. I had never seen the fight before and even after reading up on it I kept getting stuck on Phase 2. Not dying, just being stuck, as soon as my pet killed a tentacle holding me I was either permastunned or grabbed again or so slow I wouldn't reach the portals in time. I managed to get inside the brain once but got ported out before I could kill everthing (due to timer or loss of all sanity?), maybe I shouldn't have attempted that without the keepers... Anyway, at 3am I quite, quite happy with what I achieved. All of the above was in 25man mode, by the way. Anyway, not sure if I'll managed to log in tomorrow a last time. If not, it was 10 good days but it's not a big loss not playing, I could already feel my completionist side raising its head :-) Cheers Urbin -- Dun Morogh-EU (PvE) | Taalas (85), Shaman | Juran (65), Druid Urbin (100), Hunter | Sunh (81), Priest | Vargal (42), Warrior Greeta (90), Rogue | Surana (75), Mage | Gera (26), Paladin Mymule (85), Warlock | Kordosch (75), Deathknight | Tunyatgong (12), Monk
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