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5 messages
5 total messages Started by skibber Tue, 11 Nov 2014 22:33
Dead Knight Life Lev 90
#350971
Author: skibber
Date: Tue, 11 Nov 2014 22:33
8 lines
1572 bytes
Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
drop to 82K.

Great loss, it may be true, but now are bosses and mops hard to beat.
Is it really supposed to be that way,
Before I had no problems in IC but now:-( hard work.

/skibber
Re: Dead Knight Life Lev 90
#350972
Author: Catriona R
Date: Tue, 11 Nov 2014 23:44
21 lines
1945 bytes
On Tue, 11 Nov 2014 23:33:50 +0100, "skibber"
<fredibau@(remove)gmail.com> wrote:

>Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
>drop to 82K.
>
>Great loss, it may be true, but now are bosses and mops hard to beat.
>Is it really supposed to be that way,
>Before I had no problems in IC but now:-( hard work.
>
>/skibber

I'm surprised you're finding it harder now, most people are finding
lower level content easier, or at least around the same. ICC is much
easier for me than it was before, only trouble I've had (duoing, to be
fair, but that's about equivalent to one overpowered DK!) was on 25
heroic with a couple of mechanics I'm not used to from normal mode
(previously, I'd only even done it on 10N). Perhaps Death Knights were
affected differently to my characters and some other changes made it
more difficult.
Re: Dead Knight Life Lev 90
#350973
Author: Anon
Date: Wed, 12 Nov 2014 00:18
26 lines
2528 bytes
On 12/11/2014 9:03 AM, skibber wrote:
> Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
> drop to 82K.
>
> Great loss, it may be true, but now are bosses and mops hard to beat.
> Is it really supposed to be that way,
> Before I had no problems in IC but now:-( hard work.
>
> /skibber
I don't do dk much, or paid much attention because it was just grinding.

Glyph effects have changed, talents have changed, rotations and skills 
have changed. Complexity has been decreased, some cds are really meant 
to be used as often as possible.
With less to do it can seem as if you have less resources.
It seemed a little bit squishier but not more actual deaths.
If you are heavily itemised for the old stats that can make a lot of 
difference as well.

Using the old rotations with the changed attack skills, some by the old 
name but different now, can do that.
e.g My warrior had a glyph that affected whirlwind, when it wasn't used 
so much it worked nicely into a macro sequence -> when this rage user 
happens later I know I will have enough rage to do it.
but with whirlwind used more often it was leaching rage until everything 
ground to a halt.
Re: Dead Knight Life Lev 90
#350975
Author: Anon
Date: Wed, 12 Nov 2014 00:31
14 lines
1919 bytes
On 12/11/2014 9:03 AM, skibber wrote:
> Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
> drop to 82K.
>
> Great loss, it may be true, but now are bosses and mops hard to beat.
> Is it really supposed to be that way,

One more illustration of reduction in complexity.
On the mage I had a macro for grinding mobs, some openers with a bit of 
a backup if they were harder than usual.
  I edited it for what was lost then tried the new setup.
  It seemed not to be doing much.
  When I checked after the changes I hadn't noticed it reduced to
frostbolt frostbolt frostbolt  :-)
Re: Dead Knight Life Lev 90
#350974
Author: Anon
Date: Wed, 12 Nov 2014 01:03
25 lines
2420 bytes
On 12/11/2014 10:48 AM, | || ||| ||||| || | wrote:
> On 12/11/2014 9:03 AM, skibber wrote:
>> Before update to version 6.0.3 19116 my Blood DK has over 700k life
>> now is
>> drop to 82K.
>>
>> Great loss, it may be true, but now are bosses and mops hard to beat.
>> Is it really supposed to be that way,
>> Before I had no problems in IC but now:-( hard work.
>>
>> /skibber
> I don't do dk much, or paid much attention because it was just grinding.
>
> Glyph effects have changed, talents have changed, rotations and skills
> have changed. Complexity has been decreased, some cds are really meant
> to be used as often as possible.
> With less to do it can seem as if you have less resources.
> It seemed a little bit squishier but not more actual deaths.
> If you are heavily itemised for the old stats that can make a lot of
> difference as well.

The squish is really meant for Wod,
gear in wod has different combat stats for the new model
If you have hit, it does nothing
and you have little versatility or multistrike.
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