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7 total messages Started by IYM Thu, 26 Sep 2013 15:31
Seige LFR (2nd part)...
#349488
Author: IYM
Date: Thu, 26 Sep 2013 15:31
44 lines
3708 bytes
all I have to say is......
LMFAO!!!

What a cluster@#$....lol.  :)

Went in on Tuesday night and after 60 min queue time, I come in on the 
first boss, with 9 stacks of determination for the group already.   It 
takes 4 more wipes before we get her down, and by that time we had 
almost a entirely different group anyway.  You only max on 10 stacks, so 
any wipes after are for nothing.   After comments were made, several 
people commented that they were in other groups that had much more.   I 
left after 5 attempts on the 2nd boss as I had to get to bed.   It's 
interesting getting to Org without the actual horde players around, as 
it's its own instance.  Couple of us were wondering on our way back to 
the second boss what would happen if we kept on riding away from org. 
Would we hit a wall or be brought back to the graveyard after a certain 
distance?  lol   Never did find out!  :)

Anyway - the winner of the group was a guy said he was in an LFR group 
earlier that was stuck on the 3rd boss with the 10 stacks of 
determination and 45 additional wipes.....

You can't help but laugh when it gets like that.  What are you going to do?

On a side note, I got my (main) mage through LFR (1st part (vale) last 
week and 1 boss in the 2nd part (outside Org) Tuesday, and through the 
1st two bosses of (vale) on 10 man normal.

My guild did a Flex raid last night and they needed heals, so I brought 
my Resto druid and healed the 1st two bosses of the Vale on flex with 15 
people.  I then finished the last two bosses on LFR which makes her 
eligible for part 2 now.

I have to say the wow gods have been kind to me on drops on the two 
toons.  My mage got ilvl 528(upgraded to 536) staff weapon and ring from 
her LFR run and a 553 (561 upgraded) hands from the 10 man normal.  My 
druid got a 528(536 upgraded) wrist from the LFR, and a 540 (548 
upgraded) ring from the flex raid.  The only problem was that I had been 
running ToT so much getting my tokens for the legendary quest that I had 
set my loot to Kitty as I didn't need anything for my resto set in there 
and forgot to change it before the LFR, so my 536 hands are agility.... 
  :(    Ah well - at least I *can* use them anyway for my OS and 
wouldn't have been that much of an upgrade to my heal set for the most 
part....
Re: Seige LFR (2nd part)...
#349491
Author: SF
Date: Fri, 27 Sep 2013 10:10
56 lines
4357 bytes
Op 26-9-2013 17:31, IYM schreef:
> all I have to say is......
> LMFAO!!!
>
> What a cluster@#$....lol.  :)
>
> Went in on Tuesday night and after 60 min queue time, I come in on the
> first boss, with 9 stacks of determination for the group already.   It
> takes 4 more wipes before we get her down, and by that time we had
> almost a entirely different group anyway.  You only max on 10 stacks, so
> any wipes after are for nothing.   After comments were made, several
> people commented that they were in other groups that had much more.   I
> left after 5 attempts on the 2nd boss as I had to get to bed.   It's
> interesting getting to Org without the actual horde players around, as
> it's its own instance.  Couple of us were wondering on our way back to
> the second boss what would happen if we kept on riding away from org.
> Would we hit a wall or be brought back to the graveyard after a certain
> distance?  lol   Never did find out!  :)
>
> Anyway - the winner of the group was a guy said he was in an LFR group
> earlier that was stuck on the 3rd boss with the 10 stacks of
> determination and 45 additional wipes.....
>
> You can't help but laugh when it gets like that.  What are you going to do?
>
> On a side note, I got my (main) mage through LFR (1st part (vale) last
> week and 1 boss in the 2nd part (outside Org) Tuesday, and through the
> 1st two bosses of (vale) on 10 man normal.
>
> My guild did a Flex raid last night and they needed heals, so I brought
> my Resto druid and healed the 1st two bosses of the Vale on flex with 15
> people.  I then finished the last two bosses on LFR which makes her
> eligible for part 2 now.
>
> I have to say the wow gods have been kind to me on drops on the two
> toons.  My mage got ilvl 528(upgraded to 536) staff weapon and ring from
> her LFR run and a 553 (561 upgraded) hands from the 10 man normal.  My
> druid got a 528(536 upgraded) wrist from the LFR, and a 540 (548
> upgraded) ring from the flex raid.  The only problem was that I had been
> running ToT so much getting my tokens for the legendary quest that I had
> set my loot to Kitty as I didn't need anything for my resto set in there
> and forgot to change it before the LFR, so my 536 hands are agility....
>   :(    Ah well - at least I *can* use them anyway for my OS and
> wouldn't have been that much of an upgrade to my heal set for the most
> part....

As a priest healer I found it pretty challenging, the last boss tosses 
some flying knives or axes or something that are hard to see and I got 
killed I think 3x or something before I learned to dodge them (actually 
dodging isn't implemented in the game though, Secret World does that way 
better). We did get it done in the end. Later I logged in on horde side 
(it's the same fight) but I got in halfway throught the fight and then 
the tanks left. I did the dead bird in the cage and went to have fun 
with my guildies in ICC (we stranded on the lich king, 5 man without a 
clue what we where doing haha)
SF
Re: Seige LFR (2nd part)...
#349492
Author: Catriona R
Date: Fri, 27 Sep 2013 10:56
29 lines
2287 bytes
On Thu, 26 Sep 2013 11:31:14 -0400, IYM <nor...@whitehouse.gov>
wrote:

>all I have to say is......
>LMFAO!!!
>
>What a cluster@#$....lol.  :)

<snip long tale>
Rofl oh dear! Been reading many complaints on MMO-C about it, sounds
pretty bad until people learn a bit lol. I've not tried either wing
yet, intended to but suffering with a streaming cold doesn't really
make me feel like even doing familiar raids, never mind something new
where I have to be able to think clearly lol... that seems to be
improving now though so I'll likely give it a shot over the weekend...
/scared :-P

> It's 
>interesting getting to Org without the actual horde players around, as 
>it's its own instance.  Couple of us were wondering on our way back to 
>the second boss what would happen if we kept on riding away from org. 
>Would we hit a wall or be brought back to the graveyard after a certain 
>distance?  lol   Never did find out!  :)

Haven't tried this one, but Old Hillsbrad Foothills greys out when you
ride too far from the intended area; you're just in a thick fog where
you can see *nothing* whatsoever, not even the ground Maybe they've
done something similar here.
Re: Seige LFR (2nd part)...
#349493
Author: IYM
Date: Fri, 27 Sep 2013 11:58
89 lines
6437 bytes
On 9/27/2013 6:56 AM, Catriona R wrote:
>
> On Thu, 26 Sep 2013 11:31:14 -0400, IYM <nor...@whitehouse.gov>
> wrote:
>
>> all I have to say is......
>> LMFAO!!!
>>
>> What a cluster@#$....lol.  :)
>
> <snip long tale>
> Rofl oh dear! Been reading many complaints on MMO-C about it, sounds
> pretty bad until people learn a bit lol. I've not tried either wing
> yet, intended to but suffering with a streaming cold doesn't really
> make me feel like even doing familiar raids, never mind something new
> where I have to be able to think clearly lol... that seems to be
> improving now though so I'll likely give it a shot over the weekend...
> /scared :-P
>

Not complaining...It should not be a faceroll, being the last raid in 
the expansion....it was just amusing.  Mechanics though, should be 
simple enough that communication / explanation of your role is obvious 
without the need for long, drawn out explanations.  Yes, people should 
do their homework before, but many in LFR do not.  They just rely on 
either someone explaining the fight before hand, figuring it out on 
their own over several wipes, or dying and getting carried through, 
eventually figuring it out over the next weeks or 2...or 3 or 4....

Queued up for the 1st and 2nd again last night (thank you multi-raid 
queue!) to see which I got picked for first...After 45 minutes, I got 
the 2nd raid again right where I left off - a first attempt on the 2nd 
boss.  Took 3 attempts and we got him down.  Not bad when most knew what 
the idea was and the tanks moved the tanking spot to the open area to 
the right where people could move a bit to avoid stuff, yet still have 
the fence and wall behind them for the blast back.   Got 3 attempts on 
the 3rd boss before the group broke up.  Waited 25 minutes with 10 
people and still had no replacements come in before I left.  We wiped on 
the trash after going into Org itself once as the tank tried to pull to 
many of the groups.  As per what seems the norm on this expansion, there 
seemed to be unending trash on the way to the third boss inside 
Org.....reminds me almost of the second part of ToT after you down the 
turtle, the trash getting to the snake boss.  You have to clear enough 
trash from the area inside the gates of Org to fight the boss.  This 
involved my group clearing the trash outside (which is a lot), then 
pulling the groups from inside the AH, the Inn, and other buildings.  It 
could be that the tank could have been over cautious and just didn't 
want a wipe during the boss fight be some absent minded player wandering 
too close to a building and accidentally pulling mobs, which are tough 
boogers.... I foresee this in the future as a potential problem when the 
instance becomes "routine" and some tanks will choose to forgo clearing 
any more than they have to, which will lead to a bitchfest in raid chat 
when the raid wipes because a heals or ranged dps pulled mobs...

>> It's
>> interesting getting to Org without the actual horde players around, as
>> it's its own instance.  Couple of us were wondering on our way back to
>> the second boss what would happen if we kept on riding away from org.
>> Would we hit a wall or be brought back to the graveyard after a certain
>> distance?  lol   Never did find out!  :)
>
> Haven't tried this one, but Old Hillsbrad Foothills greys out when you
> ride too far from the intended area; you're just in a thick fog where
> you can see *nothing* whatsoever, not even the ground Maybe they've
> done something similar here.
>

Something similar....while waiting for a replacement team during my 
wasted 25 minutes, I went exploring and rode south out of Org....You hit 
a invisible wall.  The wall is set up as a square that exactly matches 
your large map when you open it.... I rode around it and too the south 
you can see further, just can't move any closer.  To the west, it was 
interesting...it was the same in that you just see what was there and 
not get there, but when you turned to come back I found myself engulfed 
in a red fog and feared I glitched into something.  Could not see 
anything no matter where I went, like a fog or war, but red, even when I 
retraced my steps.  I quickly popped open my mini map and aimed the 
pointer at Org and ran that way.  After a few seconds everything 
materialized around me.  So what do I do after I breathe a sigh of 
relief that everything was fine?  I turn around and run back to see if 
it would do it again....lol.   What a morooon.  :)   "Hey this fire is 
hot and I got burned...If I touch it again, I wonder if I'll get 
burned...yup...How about now? Ouch..  "  :)

So it sounds similar...Just a red fog that matches the landscape of that 
crappy city....I mean Org... :)

Think I'm just going to run the 1st part tonight....Heard it had gotten 
better/easier as people got comfortable with it..
Re: Seige LFR (2nd part)...
#349494
Author: Catriona R
Date: Fri, 27 Sep 2013 12:16
101 lines
6963 bytes
On Fri, 27 Sep 2013 07:58:00 -0400, IYM <nor...@whitehouse.gov>
wrote:

>On 9/27/2013 6:56 AM, Catriona R wrote:
>> <snip long tale>
>> Rofl oh dear! Been reading many complaints on MMO-C about it, sounds
>> pretty bad until people learn a bit lol. I've not tried either wing
>> yet, intended to but suffering with a streaming cold doesn't really
>> make me feel like even doing familiar raids, never mind something new
>> where I have to be able to think clearly lol... that seems to be
>> improving now though so I'll likely give it a shot over the weekend...
>> /scared :-P
>
>Not complaining...It should not be a faceroll, being the last raid in 
>the expansion....it was just amusing.  Mechanics though, should be 
>simple enough that communication / explanation of your role is obvious 
>without the need for long, drawn out explanations.  Yes, people should 
>do their homework before, but many in LFR do not.  They just rely on 
>either someone explaining the fight before hand, figuring it out on 
>their own over several wipes, or dying and getting carried through, 
>eventually figuring it out over the next weeks or 2...or 3 or 4....

I'm inclined to think LFR needs more obvious instructions on
mechanics, even if it's just a pop-up on your screen giving a hint -
can't speak for SoO but there were parts of ToT that I found pretty
confusing, and I *did* read up beforehand. You can't really expect
that many in LFR to have done so really, and in that case, chaos
ensues. There's a lot too many mechanics that can reverse, eg. bomb on
you, move away so you don't blow everyone up... oh, but THIS bomb
kills you if you don't stack up! Don't stand in crap on the floor,
well that's obvious enough... oh but THIS crap on the floor spawns
adds if nobody stands in it. And no clue which is which till you
experience it *sigh*. 

I struggle badly with things like that; I just don't have a good
enough memory to remember every detail of strategy until I've learned
through experience a few times. If I have trouble, when I've been
raiding (casually, but still) off and on for years, have DBM
installed, read strategies beforehand... well it's no wonder the more
"casual" (hate that word when it's used in a negative way but can't
think of a better one for this case) players do badly, if they've not
even got the resources I have to work from.

> As per what seems the norm on this expansion, there 
>seemed to be unending trash on the way to the third boss inside 
>Org.....reminds me almost of the second part of ToT after you down the 
>turtle, the trash getting to the snake boss.  You have to clear enough 
>trash from the area inside the gates of Org to fight the boss.  This 
>involved my group clearing the trash outside (which is a lot), then 
>pulling the groups from inside the AH, the Inn, and other buildings.  It 
>could be that the tank could have been over cautious and just didn't 
>want a wipe during the boss fight be some absent minded player wandering 
>too close to a building and accidentally pulling mobs, which are tough 
>boogers.... I foresee this in the future as a potential problem when the 
>instance becomes "routine" and some tanks will choose to forgo clearing 
>any more than they have to, which will lead to a bitchfest in raid chat 
>when the raid wipes because a heals or ranged dps pulled mobs...

Oh boy, that'll be fun - any time trash could possibly be skippable,
tanks love to skip it... cue wipe when not all the dps avoid it! Trash
before Megaera *always* had a load of deaths, I never really
understood why people thought it was quicker to wipe at least once,
and wait for dead people to res and run back (usually bringing a
friend with them) than it would be to just kill it in the first place?

I like what I'm hearing about the trash in Org from a story viewpoint
though, I especially want to see the scene where you rescue Ji Firepaw
(the Pandaren representative) - I only hope I'm in a group which
actually does rescue him sometime and doesn't just always let him
die...

>Something similar....while waiting for a replacement team during my 
>wasted 25 minutes, I went exploring and rode south out of Org....You hit 
>a invisible wall.  The wall is set up as a square that exactly matches 
>your large map when you open it.... I rode around it and too the south 
>you can see further, just can't move any closer.  To the west, it was 
>interesting...it was the same in that you just see what was there and 
>not get there, but when you turned to come back I found myself engulfed 
>in a red fog and feared I glitched into something.  Could not see 
>anything no matter where I went, like a fog or war, but red, even when I 
>retraced my steps.  I quickly popped open my mini map and aimed the 
>pointer at Org and ran that way.  After a few seconds everything 
>materialized around me.  So what do I do after I breathe a sigh of 
>relief that everything was fine?  I turn around and run back to see if 
>it would do it again....lol.   What a morooon.  :)   "Hey this fire is 
>hot and I got burned...If I touch it again, I wonder if I'll get 
>burned...yup...How about now? Ouch..  "  :)
>
>So it sounds similar...Just a red fog that matches the landscape of that 
>crappy city....I mean Org... :)

Hehehe :-) Good to know what happens anyway, saves me the trouble of
going to find out now ;-)

>Think I'm just going to run the 1st part tonight....Heard it had gotten 
>better/easier as people got comfortable with it..

Sounds good, hopefully my first experience will be ok then. Sounds
like fun from the strategies, I'm only hoping enough people have half
a clue that it'll actually work out...!
Re: Seige LFR (2nd part)...
#349495
Author: IYM
Date: Tue, 01 Oct 2013 16:08
51 lines
3922 bytes
On 9/26/2013 11:31 AM, IYM wrote:
> all I have to say is......
> LMFAO!!!
>
> What a cluster@#$....lol.  :)
>

Well - I queued up again on Sat. night, and came in at the same time as 
a two crabby tanks from the same guild, but were those tanks you 
couldn't argue with as they knew their sh@t.  Meh - Some people just 
don't have people skills..  :)

MT had a couple people booted from the run who wouldn't do what he said 
or argued back.  "This is what we're doing - you and you are over here 
and are going to do this, you and you are with me, and you are going to 
do this...and boot this hunter as it's the 2nd time I've asked him to 
turn off aspect...boot him now or we're not tanking"...  The group 
apparently had just waited 15 minutes for replacement tanks, and no dps 
was in the mood to wait again...

Normally I don't like this kind of crap, but I had just come in on the 
second boss, (as did the tanks) and the group had 6 stacks of 
determination.  He more or less guaranteed that if the group did what he 
said, there would be no more problems, and if they didn't they'd be booted.

Well, all did it his way and we downed the boss on that attempt. 
Cleared the trash for the third boss and he said there were two ways to 
do it, and we were going to try the normal way and if we wiped we'd do 
it "the pussy way".  Well we wiped, so he instructed the second way, 
which I don't fully understand what was being done but it worked 
beautifully, so I don't understand why it's the "pussy" way.  He did 
something where a small group took & kept one of the bosses inside the 
main hall/building and the rest of the raid had the other boss outside. 
  Less tornadoes (or none - don't remember) and only had to deal with 
the green blobs and one boss.  I was outside so I don't know what was 
going on in the building.....Downed him (them) that way quickly and 
simply on that attempt.  Anyone know this method who can explain a bit, 
it would be appreciated as no other groups / attempts I did had done 
this and it seemed so easy.

After that, there was not a peep from the raid in doing what he asked 
for the remainder.   Got to the last boss down in Ragefire Chasms (which 
was a bit weird for as an Alliance just walking in that way).  He told 
what he wanted, we did it and we one shot the last boss.

This was ironically, mostly the same group (with maybe one or two 
exceptions/change outs) that I started with (once we got set).    So I 
give credit to all for the nice run. A leader doesn't have to be liked, 
just lead and lead well and respect is earned...So props to him.

At least I can take a look at the 3rd part tonight  :)
Re: Seige LFR (2nd part)...
#349496
Author: Catriona R
Date: Sun, 06 Oct 2013 19:42
20 lines
1879 bytes
Finally stopped chickening out and tried part 1 - that part's easy
enough it seems, had very little idea what was going on but everything
died with what seemed like very little trouble. My experience through
all the bosses was "uh, no idea what to do, run out of crap and heal
stuff" :-P The one with the beam thingy that wasn't mentioned in the
guide I read made me think a little, but after Durumu, it wasn't too
likely I'd hang round to find out what the beam actually does if it
hits you - everyone else seemed to be running from it so I think I
guessed right ;-)

Only one piece of loot dropped for me but I wasn't complaining since
it was the one item I really desperately wanted - an offhand! I was
still wearing a 476 from Mogu'shan Vaults, so yeah, a 52-point upgrade
there, that'll do very nicely indeed :-)

I'll probably leave part 2 for next week; I get confused learning too
many new things at once and I was very confused in there; worked ok
but still, doing it again before trying anything else is probably a
good plan!
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