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Article #349494Re: Seige LFR (2nd part)...
From: Catriona R
Date: Fri, 27 Sep 2013 12:16
Date: Fri, 27 Sep 2013 12:16
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6963 bytes
On Fri, 27 Sep 2013 07:58:00 -0400, IYM <nor...@whitehouse.gov> wrote: >On 9/27/2013 6:56 AM, Catriona R wrote: >> <snip long tale> >> Rofl oh dear! Been reading many complaints on MMO-C about it, sounds >> pretty bad until people learn a bit lol. I've not tried either wing >> yet, intended to but suffering with a streaming cold doesn't really >> make me feel like even doing familiar raids, never mind something new >> where I have to be able to think clearly lol... that seems to be >> improving now though so I'll likely give it a shot over the weekend... >> /scared :-P > >Not complaining...It should not be a faceroll, being the last raid in >the expansion....it was just amusing. Mechanics though, should be >simple enough that communication / explanation of your role is obvious >without the need for long, drawn out explanations. Yes, people should >do their homework before, but many in LFR do not. They just rely on >either someone explaining the fight before hand, figuring it out on >their own over several wipes, or dying and getting carried through, >eventually figuring it out over the next weeks or 2...or 3 or 4.... I'm inclined to think LFR needs more obvious instructions on mechanics, even if it's just a pop-up on your screen giving a hint - can't speak for SoO but there were parts of ToT that I found pretty confusing, and I *did* read up beforehand. You can't really expect that many in LFR to have done so really, and in that case, chaos ensues. There's a lot too many mechanics that can reverse, eg. bomb on you, move away so you don't blow everyone up... oh, but THIS bomb kills you if you don't stack up! Don't stand in crap on the floor, well that's obvious enough... oh but THIS crap on the floor spawns adds if nobody stands in it. And no clue which is which till you experience it *sigh*. I struggle badly with things like that; I just don't have a good enough memory to remember every detail of strategy until I've learned through experience a few times. If I have trouble, when I've been raiding (casually, but still) off and on for years, have DBM installed, read strategies beforehand... well it's no wonder the more "casual" (hate that word when it's used in a negative way but can't think of a better one for this case) players do badly, if they've not even got the resources I have to work from. > As per what seems the norm on this expansion, there >seemed to be unending trash on the way to the third boss inside >Org.....reminds me almost of the second part of ToT after you down the >turtle, the trash getting to the snake boss. You have to clear enough >trash from the area inside the gates of Org to fight the boss. This >involved my group clearing the trash outside (which is a lot), then >pulling the groups from inside the AH, the Inn, and other buildings. It >could be that the tank could have been over cautious and just didn't >want a wipe during the boss fight be some absent minded player wandering >too close to a building and accidentally pulling mobs, which are tough >boogers.... I foresee this in the future as a potential problem when the >instance becomes "routine" and some tanks will choose to forgo clearing >any more than they have to, which will lead to a bitchfest in raid chat >when the raid wipes because a heals or ranged dps pulled mobs... Oh boy, that'll be fun - any time trash could possibly be skippable, tanks love to skip it... cue wipe when not all the dps avoid it! Trash before Megaera *always* had a load of deaths, I never really understood why people thought it was quicker to wipe at least once, and wait for dead people to res and run back (usually bringing a friend with them) than it would be to just kill it in the first place? I like what I'm hearing about the trash in Org from a story viewpoint though, I especially want to see the scene where you rescue Ji Firepaw (the Pandaren representative) - I only hope I'm in a group which actually does rescue him sometime and doesn't just always let him die... >Something similar....while waiting for a replacement team during my >wasted 25 minutes, I went exploring and rode south out of Org....You hit >a invisible wall. The wall is set up as a square that exactly matches >your large map when you open it.... I rode around it and too the south >you can see further, just can't move any closer. To the west, it was >interesting...it was the same in that you just see what was there and >not get there, but when you turned to come back I found myself engulfed >in a red fog and feared I glitched into something. Could not see >anything no matter where I went, like a fog or war, but red, even when I >retraced my steps. I quickly popped open my mini map and aimed the >pointer at Org and ran that way. After a few seconds everything >materialized around me. So what do I do after I breathe a sigh of >relief that everything was fine? I turn around and run back to see if >it would do it again....lol. What a morooon. :) "Hey this fire is >hot and I got burned...If I touch it again, I wonder if I'll get >burned...yup...How about now? Ouch.. " :) > >So it sounds similar...Just a red fog that matches the landscape of that >crappy city....I mean Org... :) Hehehe :-) Good to know what happens anyway, saves me the trouble of going to find out now ;-) >Think I'm just going to run the 1st part tonight....Heard it had gotten >better/easier as people got comfortable with it.. Sounds good, hopefully my first experience will be ok then. Sounds like fun from the strategies, I'm only hoping enough people have half a clue that it'll actually work out...!
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X-Received: by 10.180.23.103 with SMTP id l7mr9393536wif.6.1380598516993; Mon, 30 Sep 2013 20:35:16 -0700 (PDT) Path: mbox-mo1.pugleaf.net!bb9ni21439wib.1!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.103.MISMATCH!feeder3.cambriumusenet.nl!feed.tweaknews.nl!85.12.40.139.MISMATCH!xlned.com!feeder7.xlned.com!news.astraweb.com!border2.a.newsrouter.astraweb.com!newsfeed10.multikabel.net!multikabel.net!newsfeed20.multikabel.net!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!news.teledata-fn.de!news.albasani.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Catriona R <catrion...@totalise.co.uk> Newsgroups: alt.games.warcraft Subject: Re: Seige LFR (2nd part)... Date: Fri, 27 Sep 2013 13:16:18 +0100 Lines: 101 Message-ID: <balb8pFtavkU1@mid.individual.net> References: <l21jkd$icp$1@dont-email.me> <bal6ioFsblcU1@mid.individual.net> <l23rgl$vhl$1@dont-email.me> Mime-Version: 1.0 X-Trace: individual.net h0xOzkhuH56bDmB9Y5jEswU5/JcX/gQx2Q1fze8sa8yJv5f2M= Cancel-Lock: sha1:PfbqSDsxdNINHsCP0fU1yaAKVMs= X-Newsreader: Forte Agent 4.2/32.1118 X-NewsProxy: 1.2.4 Bytes: 6564 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit