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Article #341053

Re: More 4.1 notes

#341053
From: Catriona R
Date: Thu, 31 Mar 2011 08:20
108 lines
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On Thu, 31 Mar 2011 09:04:03 +0100, Catriona R
<catrion...@totalise.co.uk> wrote:


>    * The guild achievements for earning exalted reputation with
>factions (Ambassador, Diplomacy, and United Nations) have been fixed
>to now correctly count cumulative guild members with exalted factions.
>Previously, these achievements would only count exalted factions on
>one guild member.

Yes! Time to get working with my druid on Frenzyheart/Aldor then ;-)

>    * Many "Account Bound" heirlooms are now labeled as "Battle.net
>Account Bound", meaning that they can also be traded or mailed to
>characters that are on different World of Warcraft accounts under the
>same Battle.net account.

/cheer! Awesome, I tend to put my actual heirlooms on the right
account, but I do end up cursing every time an Archaeology item drops
that would be great... on a character on my other account. I've been
surprised I didn't get Zin'rokh yet fankly, given I don't have a 2h
wielder on the same account as my archaeologist, and have two on the
other account :-P

>    * Mail sent to characters on the same Battle.net account now
>arrives instantaneously, as it does for the same World of Warcraft
>account.

Yay, no more having to either trade in person or use the guildbank (or
forgetting and cursing as I have to wait an hour)

>    * The maze section has been removed, and nearby creatures and
>bosses have been adjusted to compensate.

Hmm, sounds intriguing, I'm wondering how that area will work now!
Although not complaining, the only way I could ever do that place
without getting lost was turn left on every junction, which did tend
to involve killing a bunch of things that weren't really necessary :-P

>          o Each challenge can be completed a set number of times per
>week. Guild groups participating in level-appropriate Heroic or normal
>difficulty dungeons and raids, or Rated Battlegrounds, will
>automatically qualify for challenge credit.

Now I am curious as to what, exactly, "level appropriate" is. If
Blackrock Caverns/Throne of the Tides are level appropriate for lvl
85s, then you can bet me and my bf are going to have a very good try
at duoing them! If not then we at least still have some lvl 80/high
70s characters, turning exp off on them and running WotLK instances
should work alright, just a shame we have no healer in that lvl range,
so pally tank selfheals will get a good test! I cannot wait for this,
levelling off questing exp alone is a little on the slow side when
there's only 2 people in the guild - we just reached lvl 4 last night
lol.


>    * The rate at which Honor Points are earned has been doubled.

Interesting! I won't complain, since I'm only getting my PVP set up
rather slowly... but then on one TolBarad per day, I don't really
expect to get tons of honor. Won't complain about gearing up faster
though, I feel rather squishy with low resilience :-P

>    * Lacerate bonus threat has been removed and replaced with
>increased initial damage done.

Now... is that a threat nerf, or a damage buff? If threat remains much
the same, then cool, I always want more damage when doing old raids
and so on!

>    * Savage Defense has been redesigned slightly. Instead of a single
>charge absorption, it now places an absorption effect on the druid
>absorbing up to 35% of the druid's attack power (modified by mastery,
>if applicable) in damage and lasting 10 seconds. There are no longer
>any charges on the effect.

Hmm, I think that sounds rather good! Just checked and the numbers are
indeed the same, just no limit on how many times it can affect me. So
basically a huge pack of low-hitting mobs all get absorbed, instead of
only one of them. I think I like this a lot.

>    * Swipe (Bear) cooldown has been reduced to 3 seconds, down from
>6, and is now trainable at level 18 (training cost has been reduced).
>In addition, the bonus threat from this ability has been removed and
>replaced with increased damage done.

Hah, they noticed lowbie bears have a small tanking issue then! Good!
Extra damage is also a good thing, although I'm waiting for the
complaints about bears doing too high damage :-P

>    * Thrash bonus threat has been removed and replaced with increased
>damage done.

Hmm, yeah lol. But hey, I'll find this *very* nice for duoing old
raids, every bit of extra damage is a bit less time spent on trash :-P

>    * Hunters will automatically acquire a new target if the current
>target dies in the middle of a cast.

That kinda sounds like a recipe for accidental pulls... :-P
-- 
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Buinne (82 Troll Shaman)
Balgair (80 Human Rogue)
Ruire (80 Blood Elf Paladin)
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: More 4.1 notes
Date: Thu, 31 Mar 2011 09:20:03 +0100
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