Article View: alt.games.warcraft
Article #52Re: Formation idea for WC2
From: umgo... Daniel Goertzen
Date: Sun, 30 Jul 1995 00:00
Date: Sun, 30 Jul 1995 00:00
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1729 bytes
In article <3vb8i5$a9c...@news.cris.com>, j...@cris.com says...
>
>Way to go Dan, hope blizzard is reading these posts.
>As we all know the shape of a formation in warcraft makes
>all the difference in the world whether you win or lose
>a battle. If a unit is killed out of the formation should
>it stay in that formation or try to adapt to its programed
>shape? What do you guys think? I vote to not rechange its
>shape till I give it orders to!
My initial line of thought was that moving into a formation was a one
shot deal, and not permanent, but sure, why not have permanent
formations! If formations are permanent, I think you should be able to
choose how strictly the troops stay in formation: Footman squads should
be relatively free to attack nearby enemies, but it is important for
archer squads to keep formation. Permanent formations could be difficult
to implement effectively though. What do you think Blizzard?
How about multiple level of organisation? Several units make a squad,
several squads make a platoon, several platoons make a company, etc etc.
Control an entire task force with a single click!
Dan Goertzen
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From: umgo...@cc.umanitoba.ca (Daniel Goertzen) Subject: Re: Formation idea for WC2 Date: 1995/07/30 Message-ID: <3vgv6v$8u0@canopus.cc.umanitoba.ca> X-Deja-AN: 107185809 references: <departedDC8K5y.os@netcom.com> <3v3idv$7f1@canopus.cc.umanitoba.ca> <3v6nhh$9hu@giga.bga.com> <3vaur4$t38@martha.utk.edu> <3vb8i5$a9c_004@news.cris.com> organization: The University of Manitoba mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit