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Article #646

Re: WC3 Suggestions

#646
From: spac... Spacehog
Date: Thu, 11 Jan 1996 00:00
119 lines
5027 bytes
Suggestions me and a few friends have thought about.


1)  Multi-tiered maps.    	We think it would be great to have
towers
			up on a hill side.  Seeing farther and harder to hit.
			having overhanges, plateaus, hills, mountian paths
			pits.... etc.

2)  More variety of troops.  	Maybe even more starting ally 
		              	possiblities.  Ex:  Orcs, Humans, Dwarfs, Elfs
		              	Goblins, Trolls, Hobbit (gnome)... etc.  if you chose
		              	to start with Elves you would still have human allies
		              	maybe a few others... but you would have different
			wizards and spells,  Elven archers might have better
			range and damage more.. but their foot soldiers wouldn't
			necessariliy be as effective as the humans.		     

3)  Bridges.		For troops to go over and ships to go under... or even
			troops on a land campaign.  

4)  Engineers.		Engineers... would be like the ones from an old game
			siege.  Where you could send out engineers and they could put
			temporary bridges, and scaling ladders on walls, Battering rams
			and seige towers.

5)  Ice Bergs, moving ice.	On frozen levels.. ice would float and
move 
			around.

6)  Multi-Leveled Walls.	This would let you build castle type walls
			and have troops be able to stand and fight from the tops of the
			walls.


7)  Bigger Maps.		Maybe 256 x 256.  Would give you more room to make
			levels look and perform a certian way.

8)  Color coding.		Ex:... When your town is being attacked by a
			player.. On the small upper left map it flashes red.  Have it flash
			the coler of the attacking opponent. 

9)  Group Commands.	Mainly spells commands.  It would be nice to
be
			able to tell a group of 9 ogre mages to blood lust themselves
			without you clicking on 1 hit 'b' then click on the next the hit
			'b' and another and so on.  Also, it would spread the mana or you
			could have it cycle through ogres until all where bloodlusted and 1
			or 2 mages are tapped of mana.

10)  Peon building.		Allow, peons to move ground.  Ex.  dig
trenches
			build peninsulas.... etc.

11) More Air troops.	Air troops are pretty limited.  Dragons are
			pretty weak and zepplins just are reconison.

12)  More Spells.		Maybe up to 12 or more spells per wizard.
Give you 
			more combos to use.

13) Land types.		Bog (troops would sink if stationary), Volcanos, and 
			any you could think of that might work.

14) Terrian Enchanced
       Players.		Certain troops would have advantages in different
			terrians.  Ex... troops that have better or normal speed
			through bogs.

15)  Chariots		self explanitory.

16)  Flaming oil.		You could have engineers/peon that are
assigned to
			catapults.  With 1 oil drum.. that they ignite and launch
			fun flaming catapults.

17) Turning troops.		Either have a special troop or spell that a 
			player could cast on an opponent that would turn
			his own troops on him.

18)  Longer Nicknames.	When you play multi-players.  It prompts you 
			for you nick name.. the space is nice and big but
			but you can only type 11 characters.  Make it like 25 or 
			better.

19)  A.I. Fixes.		No computer troops will attack walls in multiplayers
			makes things a lot easier.  Island maps when the computer
			runs out of cash the peons just stop and don't try to gain 
			another mine.  Make them use troop transports and move to
			a new island... etc.  even troop advancing over transports.

20)  Map A.I.		Have it be able set the computer A.I. to multiple
			attacking types.  Ex.  Land Attack and Air Attack or  Sea/Air
			or even all.  Because the computer seems to stop often or just 
			sit.

21)  Build Tunnel.		This would be another troop.  You would have a

			Tunnel building troop.  To use him tell him where to start and
			where to end and let him go... It will make a start hole and after
			a long amount of time, wood and gold.  He builds the other end.
			now you can send troops throught the tunnel back and forth.

22)  Advanced Farms.	A better producing farm.

23)  Multi-Leveled Building.	Being able to build or add on top of
			buildings.

24)  Building Upgrading.	Have most of the building have advanced
			building upgrades.  Like the townhalls.  Which brings more
			more troops, spells, and upgrade possiblities.




=================================================================
Glenn T. Sibley             FTP: ftp.winternet.com/users/spacehog
spac...@winternet.com      Web:      www.winternet.com/~spacehog
=================================================================
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From: spac...@winternet.com (Spacehog)
Subject: Re: WC3 Suggestions
Date: 1996/01/11
Message-ID: <4d2va8$2vo@blackice.winternet.com>
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