Article View: alt.games.warcraft
Article #646Re: WC3 Suggestions
From: spac... Spacehog
Date: Thu, 11 Jan 1996 00:00
Date: Thu, 11 Jan 1996 00:00
119 lines
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5027 bytes
Suggestions me and a few friends have thought about.
1) Multi-tiered maps. We think it would be great to have
towers
up on a hill side. Seeing farther and harder to hit.
having overhanges, plateaus, hills, mountian paths
pits.... etc.
2) More variety of troops. Maybe even more starting ally
possiblities. Ex: Orcs, Humans, Dwarfs, Elfs
Goblins, Trolls, Hobbit (gnome)... etc. if you chose
to start with Elves you would still have human allies
maybe a few others... but you would have different
wizards and spells, Elven archers might have better
range and damage more.. but their foot soldiers wouldn't
necessariliy be as effective as the humans.
3) Bridges. For troops to go over and ships to go under... or even
troops on a land campaign.
4) Engineers. Engineers... would be like the ones from an old game
siege. Where you could send out engineers and they could put
temporary bridges, and scaling ladders on walls, Battering rams
and seige towers.
5) Ice Bergs, moving ice. On frozen levels.. ice would float and
move
around.
6) Multi-Leveled Walls. This would let you build castle type walls
and have troops be able to stand and fight from the tops of the
walls.
7) Bigger Maps. Maybe 256 x 256. Would give you more room to make
levels look and perform a certian way.
8) Color coding. Ex:... When your town is being attacked by a
player.. On the small upper left map it flashes red. Have it flash
the coler of the attacking opponent.
9) Group Commands. Mainly spells commands. It would be nice to
be
able to tell a group of 9 ogre mages to blood lust themselves
without you clicking on 1 hit 'b' then click on the next the hit
'b' and another and so on. Also, it would spread the mana or you
could have it cycle through ogres until all where bloodlusted and 1
or 2 mages are tapped of mana.
10) Peon building. Allow, peons to move ground. Ex. dig
trenches
build peninsulas.... etc.
11) More Air troops. Air troops are pretty limited. Dragons are
pretty weak and zepplins just are reconison.
12) More Spells. Maybe up to 12 or more spells per wizard.
Give you
more combos to use.
13) Land types. Bog (troops would sink if stationary), Volcanos, and
any you could think of that might work.
14) Terrian Enchanced
Players. Certain troops would have advantages in different
terrians. Ex... troops that have better or normal speed
through bogs.
15) Chariots self explanitory.
16) Flaming oil. You could have engineers/peon that are
assigned to
catapults. With 1 oil drum.. that they ignite and launch
fun flaming catapults.
17) Turning troops. Either have a special troop or spell that a
player could cast on an opponent that would turn
his own troops on him.
18) Longer Nicknames. When you play multi-players. It prompts you
for you nick name.. the space is nice and big but
but you can only type 11 characters. Make it like 25 or
better.
19) A.I. Fixes. No computer troops will attack walls in multiplayers
makes things a lot easier. Island maps when the computer
runs out of cash the peons just stop and don't try to gain
another mine. Make them use troop transports and move to
a new island... etc. even troop advancing over transports.
20) Map A.I. Have it be able set the computer A.I. to multiple
attacking types. Ex. Land Attack and Air Attack or Sea/Air
or even all. Because the computer seems to stop often or just
sit.
21) Build Tunnel. This would be another troop. You would have a
Tunnel building troop. To use him tell him where to start and
where to end and let him go... It will make a start hole and after
a long amount of time, wood and gold. He builds the other end.
now you can send troops throught the tunnel back and forth.
22) Advanced Farms. A better producing farm.
23) Multi-Leveled Building. Being able to build or add on top of
buildings.
24) Building Upgrading. Have most of the building have advanced
building upgrades. Like the townhalls. Which brings more
more troops, spells, and upgrade possiblities.
=================================================================
Glenn T. Sibley FTP: ftp.winternet.com/users/spacehog
spac...@winternet.com Web: www.winternet.com/~spacehog
=================================================================
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From: spac...@winternet.com (Spacehog) Subject: Re: WC3 Suggestions Date: 1996/01/11 Message-ID: <4d2va8$2vo@blackice.winternet.com> X-Deja-AN: 135104444 references: <9601060504443653@awaiter.com> organization: StarNet Communications, Inc newsgroups: alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit