Article View: alt.games.warcraft
Article #645Re: WC3 Suggestions
From: brian.s... Brian Sawatzky
Date: Sat, 06 Jan 1996 00:00
Date: Sat, 06 Jan 1996 00:00
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2818 bytes
-> From: l...@umich.edu (Lawrence Liang) -> Subject: Re: WC3 Suggestions -> -> Here just a couple off the top of my head. -> -> Some command that would allow your guys to move together in -> formation. I -> really hate it when I send a mass of guys across the screen and the -> ballistas get there way too late. Or when a mix of archers and knigh -> go in and the archers somehow arrive in front. I know you can get ar -> this by using groups and such, but its still clumsy and time consumin -> Especially in a multiplayer game where you have to deal with a few th -> at once. Take SUN TZU's advice and send your slower units first, so they all get there at the same time. -> -> Going along with the shared resources thing, I second the notion of b -> able to share an ally's town hall. Maybe not weapon upgrades, but -> something so your ally isn't rendered useless if he loses his hall -> early. And I third the notion! -> As far as units go...air transports would be nice. Make 'em really -> expensive, really easy to kill, or super slow, so water transports -> aren't rendered obsolete. just as long as they keep the midevil fantasy setting, I would rather see a teleport spell than an air transport. How about being able to buy horses for every unit(mounted mages,mounted peons that could haul more resources, etc) also how about being able to buy magic carpets for any unit(flying mages, flying archers, flying peon, etc) the magic carpet would cost a fortune but would be a unit by itself (like the transport) but it would only hold 1 or 2 guys. also how about wagons(land transports) you could haul small boats, or have your harvesting pesants dump there goods in the wagon and have the wagon return the stuff to town faster(this would also help out when resources are on another island when your low on funds and cant aford a new townhall or the townhall won't fit on the island, the pesants would automatcally dump their goods into the closest resource holder(the wagon), but unlike the lumbermill, you wouldn't get to use the resources until the wagon was returned to a building) it would bring the convoy element into the game you would want to protect those wagons alot because all of the stuff they would haul, and perhaps you could haul mages or other slow units that need to get out of the battle zone fast.
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From: brian.s...@awaiter.com (Brian Sawatzky) Subject: Re: WC3 Suggestions Date: 1996/01/06 Message-ID: <9601060504443653@awaiter.com> X-Deja-AN: 134514472 distribution: world references: <4cefsa$jco@lastactionhero.rs.itd.umich.edu> <4bsq9q$ebd@news.ios.com> <4btlcd$ organization: Awaiter BBS 510-939-9992 newsgroups: alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit