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Article #47

Re: Formation idea for WC2

#47
From: cor...
Date: Thu, 27 Jul 1995 00:00
37 lines
2678 bytes
In <3v4ire$s...@ds2.acs.ucalgary.ca>, jtba...@acs5.acs.ucalgary.ca (Jody Thomas Bailey) writes:
>Daniel Goertzen (umgo...@cc.umanitoba.ca) wrote:
>:    This gives me an idea for managing large numbers of troop in WC2.  In 
>: WC1, you could only select up to 4 units at a time and give them simple 
>: move or attack orders.  In WC2, I'd like to see groups of much larger 
>: size and the ability to make them permanent. (eg  Select a group of 8 
>: archers and press the 'form group' button, and then a small icon appears 
>: at the top of the screen.  Clicking on this icon later in the game will 
>: select the 8 archers)  I'd also like to see advanced formation commands 
>: such as 'single file', 'abreast', and 'box' (eg With the archer group 
>: mentioned above, click the 'abreast' button, then click on the enemy 
>: town, then the archers will automatically line up side by side facing the 
>: target)  This would allow the user to spend more time watching the battle 
>: instead of madly pointing and clicking.
>
>:       Dan Goertzen
>
>I totally agree with you. Your suggestion is perfect. I'm a
>person who likes strategy and battle formations are one of my
>favorite thing. Many times I have had a large group of archers,
>or knights that I have wanted to attack in formation and stay in
>formation. I've noticed (especially with Knights) that they tend
>to get strung out in a line. This leaves the second knight open
>to catapult fire (Since the catapult would fire at the first
>knight and naturally hit the second one.). A solid formation
>would prevent this.
>		Jody Bailey

I wish they would allow something similar to the old game Anicent Art
of Warfare.  AOW allowed the creation of squads each with a unique 
formation (chosen from several premade and one definable).  That would 
allow players to not worry about keeping the grunts up front while the 
archers and Cavalry hung back waiting to charge.  I don't know if they 
could design it to be that flexable but it would take a lot of pressure
off the player to keep clicking and selecting targets.

                                               Cor...@IBM.Net
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References: <departedDC8K5y.os@netcom.com> <3v3idv$7f1@canopus.cc.umanitoba.ca> <3v4ire$sge@ds2.acs.ucalgary.ca>

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From: cor...@ibm.net
Subject: Re: Formation idea for WC2
Date: 1995/07/27
Message-ID: <3v6l94$2sqk@news-s01.ny.us.ibm.net>
X-Deja-AN: 107024650
references: <departedDC8K5y.os@netcom.com> <3v3idv$7f1@canopus.cc.umanitoba.ca> <3v4ire$sge@ds2.acs.ucalgary.ca>
summary: AOW Formations in WC2
keywords: Formations
reply-to: cor...@ibm.net
newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft
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