Article View: alt.games.warcraft
Article #353091Re: Lightspeed constant...
From: Barry Vaughan
Date: Thu, 05 Dec 1996 00:00
Date: Thu, 05 Dec 1996 00:00
71 lines
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4398 bytes
Undertaker wrote: > > Don Dueck <umdu...@CC.UManitoba.CA> wrote: > > >> >apparent that, as an object approaches lightspeed, its mass approaches > >> >infinity. Doesn't the Law of Conservation of Matter prohibit any gain > >> >or loss of mass? > > >Well, I'm no astrophysicist, but from what I've been taught and actually > >understand, an object really gains _matter_ (which is what I think you > >are thinking 'mass' means) as it > > I don't think the object gains any matter, otherwise the mass of the > object would change. It simply weighs more because the gravitational > pull generated by the increased speed of the object creates a larger > gravitational pull by the object on it's surroundings. This increased > gravitational pull increases the objects wieght not mass. Wieght = > Mass * gravity (9.81 plus or minus .01) on the surface of the earth. > And decreases as you move away from the surface of the earth. So if > you wanted to loose some weight you could simply start living on a > mountain, or move to the moon when they built a space station out > there, because the moon's gravity is less than that of the earth. The > law of inertia also plays into the appearance of gain of mass. > > >approaches the speed of light, but it does gain _mass_. That is, you > >don't get bigger, but your atoms 'weigh' more. Maybe I'm totally off, > >but I believe it has more to do with the increasing energy needs to > >accelerate an object as its mass increases (ie. more mass = more inertia > >(ie. resistance to a change in motion) = more energy needed to accelerate > >the object). You would, theoretically, need an infinite amout of energy > >to accelerate any material object to the speed of light. The Law of > >Conservation of Matter states, roughly, that > >matter (& energy) can't be created nor destroyed. It does not, however, > >say that the mass of that matter is constant. > > >What makes it so hard to grasp, in my opinion, is that we're so used to > >our little view of the universe. It just seems ludicrous that time > >should slow down the faster you go and that you should gain more mass as > >well. > > Well, actually time doesn't slow down, as you approach speed of light, > you are sort of passing through time (time traveling into the future). > Theoretically, if you reach lightspeed, the object would then exist > everywhere at the same time, making it possible to travel to any given > time period. (I'me sure this last bit doesn't make much sense, as I > am not a physicist, but a comp. sci. major). > > >I hope I've shed a little light on the subject. I'd be interested in > >further discussion, but perhaps this particular newsgroup isn't the place > >for it. > > true, this is not the correct place, but I had to make a few > corrections in your response. Hi, Don't know why this is on this group, but from what I can see Don Dueck is right and Undertaker is wrong. Especially about that mass stuff. Mass increases with speed, not weight. Also, experiments with near-light-speed objects indicates that time does slow down as speed increases. Barry. -- E-mail: Barry_...@hp.com ------------------------------------------------------------------------ Is this sloppiness caused by ignorance or apathy ? I don't know and I don't care. - William Safire ------------------------------------------------------------------------ My opinions do not necessarily reflect those of Hewlett-Packard Ltd.
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From: Barry Vaughan <Barry_...@hp.com> Subject: Re: Lightspeed constant... Date: 1996/12/05 Message-ID: <32A7057D.7DEE@hp.com> X-Deja-AN: 202529687 references: <574e67$1hb@mippet.ci.com.au> <01bbe156$56e4e8a0$2ddcdbcd@maxkilms.nidlink.com> <32A4E35B.3347@pop.erols.com> <32a52042.173533975@tcnntp.trader.com> <Pine.SOL.3.91.961204171931.15806A-100000@pollux.cc.umanitoba.ca> <585nve$1rq@saltspring.teleserve.ca> organization: Hewlett-Packard mime-version: 1.0 newsgroups: comp.sys.ibm.pc.hardware.chips,comp.os.ms-windows.win95.misc,comp.os.ms-windows.win95.setup,comp.multimedia,comp.graphics.animation,alt.games.doom,alt.games.descent,alt.games.warcraft,comp.graphics,comp.graphics.animation,alt.fan.bill-gates,comp.os.os2.mi x-mailer: Mozilla 3.0Gold (X11; I; HP-UX A.09.07 9000/735) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit