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Article #351285

Re: Some thoughts on garrison buildings...

#351285
From: Peter T.
Date: Tue, 13 Jan 2015 06:02
70 lines
4515 bytes
Den 12-01-2015 kl. 19:38 skrev Cryptoengineer:
> I now have two toons with lvl 3 garrisons, and a 91 with a lvl 1
> (he's acculmalating garrison resources atm).
>
> I'm trying to find the best mix of buildings. I have an alchemist/botanist,
> and a miner/engineer.

Dumb the gatherer professions when you have unlocked the lvl 3 mine and 
the tier 3 garden (check the achs).  Im not sure about the alchemist. 
Once I return to the game I will make a some more of those flasks that 
are necessary for the +200/+250 flasks in a stat and then I will dumb 
that prof as well (I prolly learn that prof on an alt as the prof is a 
waste on a main).

> The mine is even worse - I have over 1000 of each ore clogging up the bank.
> The engineer uses a tiny amount for levelling, but that's about it. I'm
> wondering if a smithy would be useful. I continue to run it for the Primals
> it produces.

Good idea.

> The trading post turned out to be a waste - it supplied too few GRs to be
> worth it.

I actually love the tradepost.  When all buildings are tier 3 you can 
dumb the lumber mill and use some of your other mats at the tradepost. 
Other benefits are that dumbing the lumber mill frees a follower and you 
dont need to lumber anymore.  I recommend not to dumb the lumber mill 
before youre around 10k resources though.  Just to be safe.

> I like having the ability to dis-enchant non-useful drops, but haven't done
> much with the produced mats yet. Its annoying that it can only DE item lvls
> 500 and up, since Salvage produces a lot of lower level items.

4 chars with 4 tier 3 salvage yards == plenty of transmogs!  Vendor the 
rest.  Most popular transmogs comes from vanilla and a few comes from BC 
(mainly Karazhan).  Get the MogIt addons and check each lowlevel item 
before vendoring it.

> The engineering building is of minor use - it uses up some ore, and
> produces some extra parts, but not many.

I made a single tier 1 engineering building and made +500 gliders right 
away. :)  Those are VERY useful as long as we cant fly in WoD!  If I 
return I make some more and then I dumb the engineering building.

> The Dwarven Bunker, lvl 2 seems a bust - I'm not into transmog, and the
> follower upgrades from the salvage yard don't require spending resources.

The tier 3 bunker yields better gear for your followers.  You also get 
one blood for free every week.  Just be sure to get the blood from the 
quartermaster in the dwarven building before you buy the other 2 bloods.

> The most useful so far have been the Salvage Yard (lvl3) and the Farm (lvl
> 3). Since my followers go on a lot of missions, the Salvage Yard has
> produced a lot of income and upgrades. Ditto the Farm, now that I have
> a toon which can happily solo the needed elites for hide and Savage Blood.
>
> Anyone else have any thoughts? I do have lvl 100s working in most of the
> buildings.

For leveling up I will recommend the inn, the lumber mill, the trade 
post (for faster resource income).  Dumb the inn when you have done 
most/all of the inn quests depending on your needs.  One of the quests 
gives you a set of Atheana's(?) Wings which is _very_ useful!

-- 
Peter T.

<https://www.elitedangerous.com/>
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From: "Peter T." <pinoc10@hotmail.cum>
Newsgroups: alt.games.warcraft
Subject: Re: Some thoughts on garrison buildings...
Date: Tue, 13 Jan 2015 07:02:01 +0100
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