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Article #351284

Re: Some thoughts on garrison buildings...

#351284
From: Catriona R
Date: Mon, 12 Jan 2015 21:47
122 lines
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On Mon, 12 Jan 2015 12:38:55 -0600, Cryptoengineer
<pete...@gmail.com> wrote:

>I now have two toons with lvl 3 garrisons, and a 91 with a lvl 1 
>(he's acculmalating garrison resources atm).
>
>I'm trying to find the best mix of buildings. I have an alchemist/botanist, 
>and a miner/engineer.
>
>The mining ability is semi-useless, as is botany. *Everyone* has a mine and
>a garden, and prices are very low. While it supplies some feedstock 
>for making potions, the garden has very little value-add otherwise.

I actually found herbs are still worth rather more than ores, might
just be my server's economy, but they're usually over 1g per herb,
while ores are more like 50-60s. On my scribe, I go through a LOT of
herbs, so I do notice the prices, especially as I have only one herb
garden (96 is a lot more annoying to reach on alts than 92!)

>The mine is even worse - I have over 1000 of each ore clogging up the bank.
>The engineer uses a tiny amount for levelling, but that's about it. I'm
>wondering if a smithy would be useful. I continue to run it for the Primals
>it produces.

I keep running out of Blackrock ore, it seems I use about as much as I
produce, if not slightly more, so when I'm not out in the world mining
at least a bit, it runs down... that's as a miner/JC character though,
it's clearly different for other professions. True iron on the other
hand.. well, I donated 1k of it to a friend who was skilling
blacksmithing, back up to about 600 now, and that's after making a
heap of rings to DE, too..

>The trading post turned out to be a waste - it supplied too few GRs to be
>worth it. 

The trading post I am now finding to be awesome - for getting rid of
excess resources! I had thought it'd be a bit pointless, but actually,
I can buy tons of meat and cook it, doesn't sell for huge amounts but
it's profitable enough, if I wait for the trader who sells meat at 20
res per 5 meat, it works nicely, doesn't cost much and gets quite a
lot of saleable food. Since I got 5 scavengers I'm finding myself to
be drowning in resources, usually at the 5-6k mark, so having
something to spend them on is rather handy, effectively free food.

>I like having the ability to dis-enchant non-useful drops, but haven't done
>much with the produced mats yet. Its annoying that it can only DE item lvls
>500 and up, since Salvage produces a lot of lower level items.

I decided once I got past the stage of having soulbound greens to get
rid of, sending non-soulbound ones to my enchanter would be more
profitable; I believe having the profession gives slightly more mats,
even if not, it freed up a building for me.

>The Gnomish Gearworks (lvl 1) is semi-useful for the toys, but not very.

I used that for the time it took to get the achievement, some of the
toys were actually great for getting garrison invasions up to gold -
as a healer, my dps is rather lacking, so being able to call in a nuke
or chuck bombs at things helps rather a lot! Haven't got it any more,
as it wasn't so amazing that it seemed worth keeping though, most of
the large buildings are rather underwhelming tbh.

>The Dwarven Bunker, lvl 2 seems a bust - I'm not into transmog, and the
>follower upgrades from the salvage yard don't require spending resources.

Yeah, I had it for a bit then binned it as follower upgrades were very
lacking. I may try it again now I have an overload of resources
though... but I still have no use for the transmog unless they decide
to add a set I actually like. Orcs just aren't my style... wtb a
draenei themed set?

>The most useful so far have been the Salvage Yard (lvl3) and the Farm (lvl
>3). Since my followers go on a lot of missions, the Salvage Yard has
>produced a lot of income and upgrades. Ditto the Farm, now that I have 
>a toon which can happily solo the needed elites for hide and Savage Blood.
>
>Anyone else have any thoughts? I do have lvl 100s working in most of the 
>buildings.

Salavage Yard is my absolute favourite building, I love it! I'm
currently running:

Gem Boutique: I'm a jewelcrafter, extra Taladites are good, that's
basically it, although 200+ gold from the daily my follower gives
isn't bad either (though I don't do it on days when it costs a load of
Blackrock ore)

Salvage Yard: amazing building, everyone should have one, even though
I just vendor most of it, the odd sales of lowbie blues/epics is cool,
and if I get high lvl blues they sell for good money. The one 665 epic
I got was even better, 20k gold :-)

Storehouse: there are SO many crafting mats clogging my bags up, it
was well worth getting this in place of the enchanting building, means
I don't have to bother going over to Ashran or using up the cd on my
Argent Gruntling every time I want to clear some bagspace.

Inn: not the most amazing, but recruiting followers with abilities I
choose was great for getting a team of scavengers. Haven't got the
treasure missions yet as I've not done enough 5-mans to get to lvl 3,
really need to be brave and do some soon...

Trading Post: I actually got this to open up Laughing Skull rep but
have found being able to burn my excess resources is very useful, I'll
likely keep this.

Barracks: 25 followers is great, bodyguard is even better for me as a
fairly weak dpser.

2nd large building changes depending what achievement I'm working on,
at present it's the spirit lodge, once I finish that one, I'm done
with large building achievements and have a choice, stables probably
gave my favourite bonus, with being able to mine/loot stuff while
mounted.

I want to rotate my medium buildings to work on achievements too, but,
I'm not done with inn (and probably want to keep the recruiter
anyway), and neither am I anywhere near done with Laughing Skull rep,
so it may be a while before I get as far as changing. I have a barn on
my tailor for furs, so getting the achievements for that from her, at
least!
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Some thoughts on garrison buildings...
Date: Mon, 12 Jan 2015 21:47:03 +0000
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