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Article #351284Re: Some thoughts on garrison buildings...
From: Catriona R
Date: Mon, 12 Jan 2015 21:47
Date: Mon, 12 Jan 2015 21:47
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7092 bytes
On Mon, 12 Jan 2015 12:38:55 -0600, Cryptoengineer <pete...@gmail.com> wrote: >I now have two toons with lvl 3 garrisons, and a 91 with a lvl 1 >(he's acculmalating garrison resources atm). > >I'm trying to find the best mix of buildings. I have an alchemist/botanist, >and a miner/engineer. > >The mining ability is semi-useless, as is botany. *Everyone* has a mine and >a garden, and prices are very low. While it supplies some feedstock >for making potions, the garden has very little value-add otherwise. I actually found herbs are still worth rather more than ores, might just be my server's economy, but they're usually over 1g per herb, while ores are more like 50-60s. On my scribe, I go through a LOT of herbs, so I do notice the prices, especially as I have only one herb garden (96 is a lot more annoying to reach on alts than 92!) >The mine is even worse - I have over 1000 of each ore clogging up the bank. >The engineer uses a tiny amount for levelling, but that's about it. I'm >wondering if a smithy would be useful. I continue to run it for the Primals >it produces. I keep running out of Blackrock ore, it seems I use about as much as I produce, if not slightly more, so when I'm not out in the world mining at least a bit, it runs down... that's as a miner/JC character though, it's clearly different for other professions. True iron on the other hand.. well, I donated 1k of it to a friend who was skilling blacksmithing, back up to about 600 now, and that's after making a heap of rings to DE, too.. >The trading post turned out to be a waste - it supplied too few GRs to be >worth it. The trading post I am now finding to be awesome - for getting rid of excess resources! I had thought it'd be a bit pointless, but actually, I can buy tons of meat and cook it, doesn't sell for huge amounts but it's profitable enough, if I wait for the trader who sells meat at 20 res per 5 meat, it works nicely, doesn't cost much and gets quite a lot of saleable food. Since I got 5 scavengers I'm finding myself to be drowning in resources, usually at the 5-6k mark, so having something to spend them on is rather handy, effectively free food. >I like having the ability to dis-enchant non-useful drops, but haven't done >much with the produced mats yet. Its annoying that it can only DE item lvls >500 and up, since Salvage produces a lot of lower level items. I decided once I got past the stage of having soulbound greens to get rid of, sending non-soulbound ones to my enchanter would be more profitable; I believe having the profession gives slightly more mats, even if not, it freed up a building for me. >The Gnomish Gearworks (lvl 1) is semi-useful for the toys, but not very. I used that for the time it took to get the achievement, some of the toys were actually great for getting garrison invasions up to gold - as a healer, my dps is rather lacking, so being able to call in a nuke or chuck bombs at things helps rather a lot! Haven't got it any more, as it wasn't so amazing that it seemed worth keeping though, most of the large buildings are rather underwhelming tbh. >The Dwarven Bunker, lvl 2 seems a bust - I'm not into transmog, and the >follower upgrades from the salvage yard don't require spending resources. Yeah, I had it for a bit then binned it as follower upgrades were very lacking. I may try it again now I have an overload of resources though... but I still have no use for the transmog unless they decide to add a set I actually like. Orcs just aren't my style... wtb a draenei themed set? >The most useful so far have been the Salvage Yard (lvl3) and the Farm (lvl >3). Since my followers go on a lot of missions, the Salvage Yard has >produced a lot of income and upgrades. Ditto the Farm, now that I have >a toon which can happily solo the needed elites for hide and Savage Blood. > >Anyone else have any thoughts? I do have lvl 100s working in most of the >buildings. Salavage Yard is my absolute favourite building, I love it! I'm currently running: Gem Boutique: I'm a jewelcrafter, extra Taladites are good, that's basically it, although 200+ gold from the daily my follower gives isn't bad either (though I don't do it on days when it costs a load of Blackrock ore) Salvage Yard: amazing building, everyone should have one, even though I just vendor most of it, the odd sales of lowbie blues/epics is cool, and if I get high lvl blues they sell for good money. The one 665 epic I got was even better, 20k gold :-) Storehouse: there are SO many crafting mats clogging my bags up, it was well worth getting this in place of the enchanting building, means I don't have to bother going over to Ashran or using up the cd on my Argent Gruntling every time I want to clear some bagspace. Inn: not the most amazing, but recruiting followers with abilities I choose was great for getting a team of scavengers. Haven't got the treasure missions yet as I've not done enough 5-mans to get to lvl 3, really need to be brave and do some soon... Trading Post: I actually got this to open up Laughing Skull rep but have found being able to burn my excess resources is very useful, I'll likely keep this. Barracks: 25 followers is great, bodyguard is even better for me as a fairly weak dpser. 2nd large building changes depending what achievement I'm working on, at present it's the spirit lodge, once I finish that one, I'm done with large building achievements and have a choice, stables probably gave my favourite bonus, with being able to mine/loot stuff while mounted. I want to rotate my medium buildings to work on achievements too, but, I'm not done with inn (and probably want to keep the recruiter anyway), and neither am I anywhere near done with Laughing Skull rep, so it may be a while before I get as far as changing. I have a barn on my tailor for furs, so getting the achievements for that from her, at least!
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X-Received: by 10.194.178.234 with SMTP id db10mr1118846wjc.2.1421099231117; Mon, 12 Jan 2015 13:47:11 -0800 (PST) X-BeenThere: alt.games.warcraft@googlegroups.com Received: by 10.152.22.40 with SMTP id a8ls642570laf.66.gmail; Mon, 12 Jan 2015 13:47:08 -0800 (PST) X-Received: by 10.112.171.74 with SMTP id as10mr1047324lbc.8.1421099228073; Mon, 12 Jan 2015 13:47:08 -0800 (PST) Path: mbox-mo1.pugleaf.net!su4ni25389lbb.1!nntp.google.com!goblin1!goblin.stu.neva.ru!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Catriona R <catrion...@totalise.co.uk> Newsgroups: alt.games.warcraft Subject: Re: Some thoughts on garrison buildings... Date: Mon, 12 Jan 2015 21:47:03 +0000 Lines: 122 Message-ID: <chitmqF53veU1@mid.individual.net> References: <XnsA4208AC466832melchizdek@216.166.97.131> Mime-Version: 1.0 X-Trace: individual.net ToKcW1pYESFuqLmjkIKXDgT/JzWLSkdAL+7UdCRlFRpc/WcpM= Cancel-Lock: sha1:9WfBOUoTDGD1UyIqKNsyzxwq3sI= X-Newsreader: Forte Agent 4.2/32.1118 X-NewsProxy: 1.2.4 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit