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Article #350755

Re: Lockboxes, dammit...

#350755
From: Catriona R
Date: Mon, 13 Oct 2014 07:39
56 lines
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On Mon, 13 Oct 2014 05:31:43 +0000 (UTC), Lewis
<g.kreme@gmail.com.dontsendmecopies> wrote:

>Okay, so one time? In band camp? Catriona R <catrion...@totalise.co.uk> was all, like:
>
>> On Mon, 13 Oct 2014 00:34:30 +0000 (UTC), Lewis
>> <g.kreme@gmail.com.dontsendmecopies> wrote:
>
>>>Okay, so one time? In band camp? Catriona R <catrion...@totalise.co.uk> was all, like:
>>>
>>>> On Mon, 13 Oct 2014 09:29:58 +1030, | || ||| ||||| || |
>>>> <|||||||||||||||||||||> wrote:
>>>
>>>>>On 11/10/2014 8:05 AM, Catriona R wrote:
>>>>>>
>>>>>> https://twitter.com/TheCrafticus/status/519905342667227136
>>>>>>
>>>>>> "Those are going to be rogue-only opened this time around."
>>>>>>
>>>>>> Grrr. I've been using a blacksmith alt for my boxes for ages, since my
>>>>>> rogue is Alliance, and the rest of my main characters are Horde, and
>>>>>> all my old rogue friends have quit the game (interestingly all my
>>>>>> closest friends in WoW over the past 5-6 years had max level rogues
>>>>>> when they were playing). Great.
>>>>>
>>>>>Yeah half a bank tab, the initial one without bags, with stacks of keys 
>>>>>for the blacksmith.
>>>>>I think they must have been a skill up at some time.
>>>>>I hope the skillups have the 'mine a lot , make useless junk' path 
>>>>>again. That is the a nice fixed cost fixed time path that suits me :-)
>>>
>>>> Skillups now are... don't bother skilling up, you can make everything
>>>> at 1 skill.
>>>
>>>Wait, what?
>
>> No skill requirements on any WoD recipes, so far as I saw when I was
>> levelling a template character a couple of months back. lvl 1 skill,
>> oh hey, learn anything you like. 
>
>That's just weird. I mean, I hate (*HATE*) crafting, but even so, that
>seems very dumb. As you said, what's the point?

I don't get it at all, they stripped all profession-specific benefits
too, so basically, you can craft a few things to sell, and that's it.
They're just utterly gutted compared with what they used to be,
complete redesign I guess but it's not one I'm too happy with. 

You don't even need to *have* the profession now, except for some
cosmetic things like bags, the garrison buildings make most things,
admittedly a bit slower than actually having the professions but
still. So my main (mining/JC) will get a tailor building and be able
to run around in crafted tailoring stuff without having to buy it on
the AH/level my tailor alt... in some ways it's cool, in others it
feels wrong.
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From: Catriona R <catrion...@totalise.co.uk>
Newsgroups: alt.games.warcraft
Subject: Re: Lockboxes, dammit...
Date: Mon, 13 Oct 2014 08:39:35 +0100
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