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Article #120641

Re: Levelling on a PVP Server

#120641
From: chocolatemalt
Date: Tue, 16 Aug 2005 00:23
98 lines
6998 bytes
In article <43005e5e$0$1149$5402220f@news.sunrise.ch>,
 "Christian Stauffer" <wildcard666@bluewin.ch> wrote:

> "chocolatemalt" <chocolatemalt@dim=dot=com.invalid> wrote:
> 
> > There is nothing in a DHK system that would prevent the massive 
> > dishonorable behavior that you describe.  In a sense, it rewards it... 
> > if you want to play the evil character, the game adjusts your "honor" to 
> > show that.  It could even go into negative territory and generate 
> > faction rewards for whoever kills you.  What confuses me is your 
> > insistence on keeping all your "honor points" when ganking players 40 
> > levels below you.  I'm inclined to insert a Meriam-Webster definition of 
> > "honor" here.
> 
> Killing a level 20 as a level 60 _can_ be honorful. For example: When I'm
> doing a raid and charge into the defenders and kill a level 20 that's is
> whacking me (along with 20 other people), there's nothing unhonorable in
> that. Should I have to worry about it and stop charging into enemy lines
> as soon as there's a low level?

Ok, now I'm starting to worry about you.  You think a level 20 char 
poses any threat at all to you at level 60?  They would be lucky to get 
5% damage on you with their best attack, while you can turn around and 
whack em dead in one hit.

There were several weird Hordies, lvl 30, challenging lvl 60's for duels 
at the WSG entrance a few days ago and just for laughs I accepted.  They 
couldn't hurt me by more than 10% health per 10 seconds of duel time.  I 
dodged half the melee attacks outright.  I'm a mage.  Cloth.  No 
agility.  I stabbed with the dagger a few times and did major damage.  I 
got annoyed at standing there and taking minor damage after awhile, so I 
frost nova'ed and moved back, and half the health of the hunter and his 
pet were toast.  In another duel I used a Cone of Cold to slow the guy 
down, and it insta-killed him... I felt compelled to apologize for my 
mistake.  

The point is, level 60's are in an entirely different battle than lvl 
20's and attacking them is like a 30-yr-old guy joining the local 
elementary school soccer team, not as a coach but as a competitor.  What 
would you think about a guy who did this?  Maybe he has issues?  Why 
display this same malfunction in WoW, even under the cover of anonymity?  
I have no respect for the players on my server that do this, and 
unfortunately I can't say that my Horde compatriots (even teammates) are 
any less guilty than the Alliance.  I always figure it's insecure 
adolescents working out their pathologies, but... maybe not!

> > Also, there is a DHK system now for killing low level NPC's.
> 
> Civilians, not low levels. It has been implemented to keep people
> from killing quest giving or vendoring NPCs, not to keep them from
> killing low level NPCs.

Good point, didn't know that.  I thought the "Civilian" tag got thrown 
on any non-guard npc a certain number of levels below you.

> The honor points system is, sorry, bullshit. It's nice to engage people
> in PvP, but it has nothing to do with honor and it's far away from
> being accurate. It's basically a body count system with some
> restrictions. If you think it reflects a players "honor", you're wrong.
> If you think it should be able to do this, well... good luck. I'd be
> very interested in seeing how blizzard would want to figure out whether
> a kill is honarable or dishonarable.

So the current system is bullshit but you're defending it against change?

> > I think Blizzard had this idea all along and are still working out the 
> > game machanics.  I wouldn't be surprised to see player-DHK implemented 
> > in an upcoming patch, just as NPC DHK's were.
> 
> Ok, if your imagination isn't good enough, I'll help it a bit:
> - You will see low levels raid and zerg enemy towns
> - You will see high levels completely retreating from any PvP outside
>   of Battlegrounds
> - You won't see anyone with a rank higher > 6 after some weeks
> IF that would be implemented. But that would seriously surprise me.

Try to picture (if your imagination isn't buggered) the following:

  - Low level char has "DHK" flag on him for anyone > 20 lvls above.
  - Low level char attacks someone > 20 lvls above?  DHK flag gone for 
30 mins, plenty of time for repeated corpse-camping and education.
  - AoE from high lvl char will not affect a "DHK" char (a similar 
mechanism is already in place in the game code for non-pvp chars on pve 
servers, though there is currently an exploit that needs fixing).
  - A zerg of lvl 20's on a lvl 60 will result in the 20's becoming fair 
game on their first hit... each one will be insta-killed by the lvl 60 
with no DHK penalty, and in the case where they get lucky and take him 
down they will still be non-DHK for a long time and will suffer badly.

It may not work, it may get exploited somehow, but it *could* work and 
it's a potential big improvement on the current system of depending on 
good sportsmanship from louts.  If people want to act dishonorably, let 
them, and let their "honor" score show it.  In this regard the current 
system is much inferior, imho.

-- 
 Eonar:  Hemophage (60), Human warrior     Purge (60), Undead mage
         Dagobert  (34), Human mage        Vaik  (12), Night Elf rogue
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NNTP-Posting-Date: Mon, 15 Aug 2005 19:23:40 -0500
From: chocolatemalt <chocolatemalt@dim=dot=com.invalid>
Newsgroups: alt.games.warcraft
Subject: Re: Levelling on a PVP Server
References: <ddaoj1$coj$1$8302bc10@news.demon.co.uk> <ddcs8k$1ur$1@news5.zwoll1.ov.home.nl> <1123683564.973957.143560@g43g2000cwa.googlegroups.com> <chocolatemalt-199BCD.11345410082005@news.isp.giganews.com> <42fa76e2$0$19402$c3e8da3@news.astraweb.com> <nILKe.413$O07.257@newssvr23.news.prodigy.net> <chocolatemalt-E1469E.13554511082005@news.isp.giganews.com> <1123837860.791432.251750@o13g2000cwo.googlegroups.com> <chocolatemalt-A34DA2.11524112082005@news.isp.giganews.com> <43005e5e$0$1149$5402220f@news.sunrise.ch>
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