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Article #100Warcraft2: Nowhere To Run,Nowhere To Hide
From: doy... DOYAMA JASON
Date: Wed, 13 Dec 1995 00:00
Date: Wed, 13 Dec 1995 00:00
27 lines
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1746 bytes
Ok finished the game with Humans. Found it to be really easy, except the last 2 but only provided minor annoyance. So go over to the custom scenarios and try: Nowhere to run, nowhere to hide. The map's the same size as the first mission, very small. I choose (to my later utter fright) 3 comp players, thinking that would be challenging. It's layed out so each team has one corner, separated by a thin wooded area shaped like a cross. I enables the 'showpath' cheat to see if the computer had some unfair advantage over me. It DID NOT!!! Each team started with one peasant or peon just like me. 10 Minutes later all 3 teams charged in and quickly laid waste to me. I hang my head in shame.... I'd like to hear if anyone can finish this one vs 3 comps. I'm going to try with 2 next time. Mabye I'll last 20 minutes instead :< Any other really cool custom scenario missions built in someone can reccomend? Jason Doyama -- _-----------------------------------------------------------------_ | "Once you have eliminated the impossible, whatever remains, no | | matter how improbable, must be the truth." Sherlock Holmes | -_________________________________________________________________-
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From: doy...@ecf.toronto.edu (DOYAMA JASON) Subject: Warcraft2: Nowhere To Run,Nowhere To Hide Date: 1995/12/13 Message-ID: <DJJJ4q.12n@ecf.toronto.edu> X-Deja-AN: 121742633 sender: ne...@ecf.toronto.edu (News Administrator) x-nntp-posting-host: spark17.ecf organization: University of Toronto, Engineering Computing Facility newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit