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Thread View: alt.games.unreal
1 messages
1 total messages Started by nos... Thu, 28 May 1998 00:00
LAN dedicated server question
#517
Author: nos...
Date: Thu, 28 May 1998 00:00
18 lines
1388 bytes
I've got a "pitiful" P133/32MB EDO NT 4.0 Server at my house for LAN
gaming.  It works fine when clients connect to it and one of them
hosts the game.  I know that Unreal will work on NT but wondered if
there is an advantage to using my server as a dedicated server instead
of having one of the clients host the game.  Would there be any
performance benefit or would it be better to wait for NT 5.0 and/or
DirectX 6 (which I think will support NT?)?

I don't think Unreal would run on my server in it's current hardware
config, but I was considering upgrading my PC and giving it my
hand-me-down K6/233 and 64MB SDRAM.  I'd really like to get some info
on hosting Unreal games over the 'net once the bugs get worked out in
MultiPlayer.  I'm on a cable modem and am willing to host games now
and then.  Any info/suggestions greatly appreciated!

===[==Rob====-
I'd leave an E-Mail address but I hate spam.  
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