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Thread View: alt.games.unreal
9 messages
9 total messages Started by Highlander Thu, 18 Aug 2005 23:55
Unreal Engine 4 - has been in dev for 2 years !!
#174581
Author: Highlander
Date: Thu, 18 Aug 2005 23:55
128 lines
9083 bytes
in short, the current engine,  Unreal Engine 3, is for PCs from year-2005 
forward, for Xbox2 ( Xbox 360)
 and for Playstation3.

but Epic has been working on Unreal Engine 4  for two years.   obviously UE4 
and games based on this engine are NOT going to be for this upcoming 
generation of systems, but for systems futher away:  year-2010 and later 
PCs, Xbox3 and Playstation4

no joke


okay here's the actual article:


http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=123639

 REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS"

Epic's VP announces Unreal 4 to the world and appeals for extra manpower and 
firepower to seal global dominance!

Not content with ruling the next gen with its all conquering Unreal Engine 
3 - which has been licensed by Microsoft for the 360, Sony for the PS3 and 
just about every serious next gen PC developer worth their salt - Epic Games 
has already begun the march to global hegemony in the next next generation, 
with work on the previously unheard of Unreal Engine 4, now revealed to have 
begun over two years ago.

"Unreal Engine 4 will be totally groundbreaking and the way games will be 
done in the future," Rein continued. I don't expect it to be staffed up as a 
full team for several years. But when people come to work at Epic, they can 
come here with the knowledge that we're always keeping one eye on the future 
and they're going to be helping to shape the future of the videogame 
business" continued Rein.

Well our gobs were well and truly smacked at this bombshell, because we've 
seen what Unreal Engine 3 can do already and we're only at the beginning of 
it's potential going into the next gen. Imagine what it'll be like in three 
year's time when developers have got a full handle on it and can use it to 
maximum potential with Epic's mature toolset.

But Unreal Engine 4? Our minds veritably boggle at the prospect. God alone 
knows what Epic are cooking up there, but if it's the generational leap 
forward that Unreal Engine 3 is, then world look out. Rein hinted that it's 
designed for the next next generation of hardware. Epic feels they got a two 
to three year headstart on this generation when they started Unreal Engine 3 
and aimed it for hardware that was only in the planning stages at the time. 
Their gamble paid off when Microsoft and Sony chose that level of hardware 
to power their upcoming next-gen consoles. Rein says the focus for Unreal 
Engine 4 is getting a leg up on the competition for the next major paradigm 
shift in computing hardware that is likely to see the light in future PCs 
and console systems that are mere concepts today.

So why tantalize us with the possibilities of Unreal Engine 4 when Unreal 
Engine 3 still has years of development and progress remaining? Talent. It's 
all about attracting talent to come and work at Epic Games. Rein says he's 
issuing a plea to developers everywhere to consider joining the team at Epic 
to help shape that future. Epic are currently on a recruitment drive for 
both US and international developer signings and he issued the following 
cheeky challenge: "We're really looking to hire the best in the industry. 
Nobody should imagine they're paid too well now or that they're too entry 
level to apply. We want to talk to anyone who has the potential to be at the 
top of industry. We're looking for talent. Top talent."

Warming to his theme, Rein advises potential development stars to hit the 
Epic Games web site and mail in their CV. "We have several job openings 
right now and we'll consider any application, for an advertised job or not, 
if we think the person will be a genuine asset to our team. We're looking 
for programmers, engine developers, animators, artists ...everyone. We want 
quality people with world-class skills that can be a good fit with our team 
and our goals on both sides of our business - games and engine technology."

"We really want the best of the best, people who today, maybe aren't even 
looking to change jobs, but who want to work on the cutting edge, who want 
to work on the future of gaming, and who want to work with the industry's 
best and brightest." Rein also aims a sideswipe at the industry's code 
treadmill, "There are insanely great developers sitting behind cubicles 
working soul-draining hours for big corporations that ultimately treat those 
developers as disposable resources. I like to think the most talented among 
them are secretly harbouring the same passion and intensity for technology 
and gaming innovation that we do. We want them to realize that Epic is 
looking for people like them and that we're secure and prosperous and could 
be the long-term career they're dreaming of but don't know it yet. We view 
people as our key assets and we have a compensation structure that reflects 
that with a bonus plan, working environment and benefits that are second to 
none. We want people to join our team expecting a lifelong career rather 
than just a job. At around 60 people we're not a big faceless company. The 
fact that we have two game teams and an engine team at that size shows that 
our philosophy is to out-think our competitors rather than out muscle them. 
The Unreal Engine, and the huge investment in tools we've made for it, is 
the secret weapon that allows us to do more with fewer people and then 
redirect the fruits of our work back into the hands of those people. But our 
plans are bigger than our staff and we have the room so now is the time for 
smart expansion."

Epic Games' expansion will be fuelled by a move to a new HQ in Cary NC, USA 
in October. Epic say they have designed and built a building that they feel 
will be a great place to work. Rein says it's a fairly modest but extremely 
comfortable 30,000 square foot building. Approximately 7,500 square feet are 
devoted to Epic's in-house motion capture facility which is roughly double 
the size of what they have now. Rein says the building is designed around 
productivity and comfort with features such as individually adjustable 
heating/cooling per office, a gymnasium with individual showers, sports 
field, power generator capable of powering the entire building indefinitely, 
proper audio & high-definition video studios, multiple kitchens, a terrace 
overlooking a large grassed area and single-person bathrooms like what you 
have in your home rather than what you normally see in office buildings. 
"Nobody is going to come through the new office and think it's overly 
extravagant but rather they're going to feel that we've created an 
environment that is enjoyable to work in and has a little room to grow. 
Although we've moved only about two miles from where we were we now benefit 
from being within a very short walk to a number of great stores and 
restaurants and even a 20-screen movie theatre". Rein is quick to point out 
that building their own building provides costs savings because the mortgage 
payment will actually be less than what they would have paid to rent the 
amount of space they currently require. He also says that space in the new 
office is set aside for when hardware manufacturers' technical staff need to 
be on site or Unreal Engine licensees visit for support or training.

So how will it all pan out? Epic's Gears of War has widely been touted as 
the flagship franchise for Xbox360 - possibly a Halo for the next 
generation? Add to that the very popular Unreal Tournament franchise set to 
go next-gen with UT2007 as well as Unreal Engine's runaway success and the 
future looks bright.

Remember developers, Epic want you! 
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174582
Author: Mattinglyfan
Date: Fri, 19 Aug 2005 02:46
138 lines
9658 bytes
<Highlander> wrote in message news:IsydnT59rp6TvZjeRVn-3Q@comcast.com...
>
> in short, the current engine,  Unreal Engine 3, is for PCs from year-2005 
> forward, for Xbox2 ( Xbox 360)
> and for Playstation3.
>
> but Epic has been working on Unreal Engine 4  for two years.   obviously 
> UE4 and games based on this engine are NOT going to be for this upcoming 
> generation of systems, but for systems futher away:  year-2010 and later 
> PCs, Xbox3 and Playstation4

Wow, that is fascinating.  If only I gave a crap about something 5 years 
away.  Heck, the 360 is a couple of months away and I haven't seen footage 
how long do you think we will be waiting for the crap you are describing?
>
> no joke
>
>
> okay here's the actual article:
>
>
> http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=123639
>
> REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS"
>
> Epic's VP announces Unreal 4 to the world and appeals for extra manpower 
> and firepower to seal global dominance!
>
> Not content with ruling the next gen with its all conquering Unreal Engine 
> 3 - which has been licensed by Microsoft for the 360, Sony for the PS3 and 
> just about every serious next gen PC developer worth their salt - Epic 
> Games has already begun the march to global hegemony in the next next 
> generation, with work on the previously unheard of Unreal Engine 4, now 
> revealed to have begun over two years ago.
>
> "Unreal Engine 4 will be totally groundbreaking and the way games will be 
> done in the future," Rein continued. I don't expect it to be staffed up as 
> a full team for several years. But when people come to work at Epic, they 
> can come here with the knowledge that we're always keeping one eye on the 
> future and they're going to be helping to shape the future of the 
> videogame business" continued Rein.
>
> Well our gobs were well and truly smacked at this bombshell, because we've 
> seen what Unreal Engine 3 can do already and we're only at the beginning 
> of it's potential going into the next gen. Imagine what it'll be like in 
> three year's time when developers have got a full handle on it and can use 
> it to maximum potential with Epic's mature toolset.
>
> But Unreal Engine 4? Our minds veritably boggle at the prospect. God alone 
> knows what Epic are cooking up there, but if it's the generational leap 
> forward that Unreal Engine 3 is, then world look out. Rein hinted that 
> it's designed for the next next generation of hardware. Epic feels they 
> got a two to three year headstart on this generation when they started 
> Unreal Engine 3 and aimed it for hardware that was only in the planning 
> stages at the time. Their gamble paid off when Microsoft and Sony chose 
> that level of hardware to power their upcoming next-gen consoles. Rein 
> says the focus for Unreal Engine 4 is getting a leg up on the competition 
> for the next major paradigm shift in computing hardware that is likely to 
> see the light in future PCs and console systems that are mere concepts 
> today.
>
> So why tantalize us with the possibilities of Unreal Engine 4 when Unreal 
> Engine 3 still has years of development and progress remaining? Talent. 
> It's all about attracting talent to come and work at Epic Games. Rein says 
> he's issuing a plea to developers everywhere to consider joining the team 
> at Epic to help shape that future. Epic are currently on a recruitment 
> drive for both US and international developer signings and he issued the 
> following cheeky challenge: "We're really looking to hire the best in the 
> industry. Nobody should imagine they're paid too well now or that they're 
> too entry level to apply. We want to talk to anyone who has the potential 
> to be at the top of industry. We're looking for talent. Top talent."
>
> Warming to his theme, Rein advises potential development stars to hit the 
> Epic Games web site and mail in their CV. "We have several job openings 
> right now and we'll consider any application, for an advertised job or 
> not, if we think the person will be a genuine asset to our team. We're 
> looking for programmers, engine developers, animators, artists 
> ...everyone. We want quality people with world-class skills that can be a 
> good fit with our team and our goals on both sides of our business - games 
> and engine technology."
>
> "We really want the best of the best, people who today, maybe aren't even 
> looking to change jobs, but who want to work on the cutting edge, who want 
> to work on the future of gaming, and who want to work with the industry's 
> best and brightest." Rein also aims a sideswipe at the industry's code 
> treadmill, "There are insanely great developers sitting behind cubicles 
> working soul-draining hours for big corporations that ultimately treat 
> those developers as disposable resources. I like to think the most 
> talented among them are secretly harbouring the same passion and intensity 
> for technology and gaming innovation that we do. We want them to realize 
> that Epic is looking for people like them and that we're secure and 
> prosperous and could be the long-term career they're dreaming of but don't 
> know it yet. We view people as our key assets and we have a compensation 
> structure that reflects that with a bonus plan, working environment and 
> benefits that are second to none. We want people to join our team 
> expecting a lifelong career rather than just a job. At around 60 people 
> we're not a big faceless company. The fact that we have two game teams and 
> an engine team at that size shows that our philosophy is to out-think our 
> competitors rather than out muscle them. The Unreal Engine, and the huge 
> investment in tools we've made for it, is the secret weapon that allows us 
> to do more with fewer people and then redirect the fruits of our work back 
> into the hands of those people. But our plans are bigger than our staff 
> and we have the room so now is the time for smart expansion."
>
> Epic Games' expansion will be fuelled by a move to a new HQ in Cary NC, 
> USA in October. Epic say they have designed and built a building that they 
> feel will be a great place to work. Rein says it's a fairly modest but 
> extremely comfortable 30,000 square foot building. Approximately 7,500 
> square feet are devoted to Epic's in-house motion capture facility which 
> is roughly double the size of what they have now. Rein says the building 
> is designed around productivity and comfort with features such as 
> individually adjustable heating/cooling per office, a gymnasium with 
> individual showers, sports field, power generator capable of powering the 
> entire building indefinitely, proper audio & high-definition video 
> studios, multiple kitchens, a terrace overlooking a large grassed area and 
> single-person bathrooms like what you have in your home rather than what 
> you normally see in office buildings. "Nobody is going to come through the 
> new office and think it's overly extravagant but rather they're going to 
> feel that we've created an environment that is enjoyable to work in and 
> has a little room to grow. Although we've moved only about two miles from 
> where we were we now benefit from being within a very short walk to a 
> number of great stores and restaurants and even a 20-screen movie 
> theatre". Rein is quick to point out that building their own building 
> provides costs savings because the mortgage payment will actually be less 
> than what they would have paid to rent the amount of space they currently 
> require. He also says that space in the new office is set aside for when 
> hardware manufacturers' technical staff need to be on site or Unreal 
> Engine licensees visit for support or training.
>
> So how will it all pan out? Epic's Gears of War has widely been touted as 
> the flagship franchise for Xbox360 - possibly a Halo for the next 
> generation? Add to that the very popular Unreal Tournament franchise set 
> to go next-gen with UT2007 as well as Unreal Engine's runaway success and 
> the future looks bright.
>
> Remember developers, Epic want you!
> 
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174583
Author: Ameilius
Date: Fri, 19 Aug 2005 05:05
1 lines
1377 bytes
then it better be sick 
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174584
Author: steamKILLER
Date: Fri, 19 Aug 2005 05:12
29 lines
2118 bytes
x-no-archive: yes

<removed crap console related groups from post cause i don't
want my writing in there>

Highlander wrote:

> Unreal Engine 3, is for PCs from year-2005 forward

i simply don't believe in this statement
it can't be true
so basically you are saying a unreal 3 engine will only run in
a pc with a geforce 7800 or higher and 64 bit multi core cpu or
higher?
totally impossible!
unreal tournament 2007 will use the unreal 3 engine and will be
released in the beginning of 2006 so less than 6 months from now
and you except it to have those insane system requirements?
so who will be able to buy and play the game?
how many pc gamers have system bought in 2005 with technology
from 2005? a miniscule minority!
so no way will that statement be true
i bet you unreal tournament 2007 will have system requirements
similar to doom 3 so the large majority of us will be able to
play and enjoy it fully

--
post made in a steam-free computer
i said "NO" to valve and steam
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174585
Author: Les steel
Date: Fri, 19 Aug 2005 07:06
40 lines
2679 bytes
"steamKILLER" <sayNO2steam@yahoo.com> wrote in message 
news:1124428343.368097.16940@g43g2000cwa.googlegroups.com...
> x-no-archive: yes
>
> <removed crap console related groups from post cause i don't
> want my writing in there>
>
> Highlander wrote:
>
>> Unreal Engine 3, is for PCs from year-2005 forward
>
> i simply don't believe in this statement
> it can't be true
> so basically you are saying a unreal 3 engine will only run in
> a pc with a geforce 7800 or higher and 64 bit multi core cpu or
> higher?
> totally impossible!
> unreal tournament 2007 will use the unreal 3 engine and will be
> released in the beginning of 2006 so less than 6 months from now
> and you except it to have those insane system requirements?
> so who will be able to buy and play the game?
> how many pc gamers have system bought in 2005 with technology
> from 2005? a miniscule minority!
> so no way will that statement be true
> i bet you unreal tournament 2007 will have system requirements
> similar to doom 3 so the large majority of us will be able to
> play and enjoy it fully
>

I can buy a brand new 7800GTX for the same price as I paid for my 6800GT 
right now. So in 6 months time the cost could be whole lot less, also I 
believe epic have been demoing the unreal 3 engine on 6800 Ultra and the 
7800GTX as they are currently the only cards that show off its full 
potential, due to Pixel shader 3 usage.

As a true PC gamer I ensure I have hardware as up to date as possible to 
ensure I get the utmost enjoyment out of my chosen games. Notice I said 
game, not box. I am soon to upgrade to a dual core cpu due to doing a lot of 
multi tasking outside of game playing. 
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174586
Author: steamKILLER
Date: Sat, 20 Aug 2005 09:00
37 lines
2687 bytes
x-no-archive: yes

Les steel wrote:

<snip>

so what's your point in writing this?
do you want us all to know you have the cash to upgrade your
pc every single year and you can also buy every single high
end top of the line most expensive graphic card that comes
out
so what did this add to the thread and subject? nothing!
but i'm glad you did it cause you again prove my theory
you are one of the most fanatical steam lovers this group
has and i now know you are loaded with cash
so what does this prove about my theory?
for me valve with steam wants to change the customer base in
pc games, making pc games only for high income customers and
putting aside low income pc gamers
obviously you and all steam lovers have always denied this
cause the truth must not be said about steam
but i bet you deeply know i'm right
so i dare you to publicly admit this
in the same way you said you have no problem upgrade your pc
every year and you think its a perfectly reasonable system
do the same with steam
admit steam is a system that makes pc games more expensive
admit steam is a system targeting high income pc gamers
admit steam neglect low income pc gamers
admit you agree with valve making pc games more expensive
admit you agree pc games becoming an elitist expensive hobby
admit you agree low income pc gamers should be left out
ADMITE YOU WILL PAY WHATEVER VALVE ASKS FOR ITS STEAM GAMES!

--
post made in a steam-free computer
i said "NO" to valve and steam
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174587
Author: Les steel
Date: Sat, 20 Aug 2005 13:00
51 lines
3191 bytes
"steamKILLER" <sayNO2steam@yahoo.com> wrote in message 
news:1124528402.200673.37970@g14g2000cwa.googlegroups.com...
> so what did this add to the thread and subject? nothing!

What was your contribution? All you did was a fill in the blanks rant, cept 
you targeted Epic and UT 2007, instead of Valve and Steam/Half-Life 2

> do the same with steam
> admit steam is a system that makes pc games more expensive

I think on average in the UK, game prices as a whole have dropped.

> admit steam is a system targeting high income pc gamers

So does all advertising and systems for purchasing. Its how "they" make 
money.

> admit steam neglect low income pc gamers

I don't see how. Despite what you have assumed, I'm not exactly rolling in 
it, I just save up for the hardware etc that I require, rather than use 
credit cards.

> admit you agree with valve making pc games more expensive

As I said before, the UK seems to have a trend for the cost coming down

> admit you agree pc games becoming an elitist expensive hobby

Hasn't it always?

> admit you agree low income pc gamers should be left out

left out of what? Soccer practice?

> ADMITE YOU WILL PAY WHATEVER VALVE ASKS FOR ITS STEAM GAMES!

I'll freely admit I will pay Valve for any game I deem worthy of purchase, 
otherwise how else would I own the game, save through piracy. I don't buy 
games according to your rules (which you don't follow) of buying every game 
as soon as its released at full price. Surely your own rules leave people on 
low incomes at a disadvantage when it comes to being a "true" PC gamer?

PS I don't think its been mentioned by anyone anywhere that the Unreal 3 
engine requires Dual core CPUs. It may require a pixie shader 3 card for 
full visual enjoyment, but its not as if they are the first to NOT support 
non pixel shader cards, or cards like the Geforce 4 Ti series.
Also my graphic card and CPU are not 2005 technology. I have an original AMD 
64 Clawhammer 3200+ s754, and my 6800GT is over a year old now, as always 
your rants a lacking on facts.
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174589
Author: Drew
Date: Sat, 20 Aug 2005 15:12
136 lines
9286 bytes
It better give some type of sexual pleasure




> in short, the current engine,  Unreal Engine 3, is for PCs from year-2005 
> forward, for Xbox2 ( Xbox 360)
> and for Playstation3.
>
> but Epic has been working on Unreal Engine 4  for two years.   obviously 
> UE4 and games based on this engine are NOT going to be for this upcoming 
> generation of systems, but for systems futher away:  year-2010 and later 
> PCs, Xbox3 and Playstation4
>
> no joke
>
>
> okay here's the actual article:
>
>
> http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=123639
>
> REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS"
>
> Epic's VP announces Unreal 4 to the world and appeals for extra manpower 
> and firepower to seal global dominance!
>
> Not content with ruling the next gen with its all conquering Unreal Engine 
> 3 - which has been licensed by Microsoft for the 360, Sony for the PS3 and 
> just about every serious next gen PC developer worth their salt - Epic 
> Games has already begun the march to global hegemony in the next next 
> generation, with work on the previously unheard of Unreal Engine 4, now 
> revealed to have begun over two years ago.
>
> "Unreal Engine 4 will be totally groundbreaking and the way games will be 
> done in the future," Rein continued. I don't expect it to be staffed up as 
> a full team for several years. But when people come to work at Epic, they 
> can come here with the knowledge that we're always keeping one eye on the 
> future and they're going to be helping to shape the future of the 
> videogame business" continued Rein.
>
> Well our gobs were well and truly smacked at this bombshell, because we've 
> seen what Unreal Engine 3 can do already and we're only at the beginning 
> of it's potential going into the next gen. Imagine what it'll be like in 
> three year's time when developers have got a full handle on it and can use 
> it to maximum potential with Epic's mature toolset.
>
> But Unreal Engine 4? Our minds veritably boggle at the prospect. God alone 
> knows what Epic are cooking up there, but if it's the generational leap 
> forward that Unreal Engine 3 is, then world look out. Rein hinted that 
> it's designed for the next next generation of hardware. Epic feels they 
> got a two to three year headstart on this generation when they started 
> Unreal Engine 3 and aimed it for hardware that was only in the planning 
> stages at the time. Their gamble paid off when Microsoft and Sony chose 
> that level of hardware to power their upcoming next-gen consoles. Rein 
> says the focus for Unreal Engine 4 is getting a leg up on the competition 
> for the next major paradigm shift in computing hardware that is likely to 
> see the light in future PCs and console systems that are mere concepts 
> today.
>
> So why tantalize us with the possibilities of Unreal Engine 4 when Unreal 
> Engine 3 still has years of development and progress remaining? Talent. 
> It's all about attracting talent to come and work at Epic Games. Rein says 
> he's issuing a plea to developers everywhere to consider joining the team 
> at Epic to help shape that future. Epic are currently on a recruitment 
> drive for both US and international developer signings and he issued the 
> following cheeky challenge: "We're really looking to hire the best in the 
> industry. Nobody should imagine they're paid too well now or that they're 
> too entry level to apply. We want to talk to anyone who has the potential 
> to be at the top of industry. We're looking for talent. Top talent."
>
> Warming to his theme, Rein advises potential development stars to hit the 
> Epic Games web site and mail in their CV. "We have several job openings 
> right now and we'll consider any application, for an advertised job or 
> not, if we think the person will be a genuine asset to our team. We're 
> looking for programmers, engine developers, animators, artists 
> ...everyone. We want quality people with world-class skills that can be a 
> good fit with our team and our goals on both sides of our business - games 
> and engine technology."
>
> "We really want the best of the best, people who today, maybe aren't even 
> looking to change jobs, but who want to work on the cutting edge, who want 
> to work on the future of gaming, and who want to work with the industry's 
> best and brightest." Rein also aims a sideswipe at the industry's code 
> treadmill, "There are insanely great developers sitting behind cubicles 
> working soul-draining hours for big corporations that ultimately treat 
> those developers as disposable resources. I like to think the most 
> talented among them are secretly harbouring the same passion and intensity 
> for technology and gaming innovation that we do. We want them to realize 
> that Epic is looking for people like them and that we're secure and 
> prosperous and could be the long-term career they're dreaming of but don't 
> know it yet. We view people as our key assets and we have a compensation 
> structure that reflects that with a bonus plan, working environment and 
> benefits that are second to none. We want people to join our team 
> expecting a lifelong career rather than just a job. At around 60 people 
> we're not a big faceless company. The fact that we have two game teams and 
> an engine team at that size shows that our philosophy is to out-think our 
> competitors rather than out muscle them. The Unreal Engine, and the huge 
> investment in tools we've made for it, is the secret weapon that allows us 
> to do more with fewer people and then redirect the fruits of our work back 
> into the hands of those people. But our plans are bigger than our staff 
> and we have the room so now is the time for smart expansion."
>
> Epic Games' expansion will be fuelled by a move to a new HQ in Cary NC, 
> USA in October. Epic say they have designed and built a building that they 
> feel will be a great place to work. Rein says it's a fairly modest but 
> extremely comfortable 30,000 square foot building. Approximately 7,500 
> square feet are devoted to Epic's in-house motion capture facility which 
> is roughly double the size of what they have now. Rein says the building 
> is designed around productivity and comfort with features such as 
> individually adjustable heating/cooling per office, a gymnasium with 
> individual showers, sports field, power generator capable of powering the 
> entire building indefinitely, proper audio & high-definition video 
> studios, multiple kitchens, a terrace overlooking a large grassed area and 
> single-person bathrooms like what you have in your home rather than what 
> you normally see in office buildings. "Nobody is going to come through the 
> new office and think it's overly extravagant but rather they're going to 
> feel that we've created an environment that is enjoyable to work in and 
> has a little room to grow. Although we've moved only about two miles from 
> where we were we now benefit from being within a very short walk to a 
> number of great stores and restaurants and even a 20-screen movie 
> theatre". Rein is quick to point out that building their own building 
> provides costs savings because the mortgage payment will actually be less 
> than what they would have paid to rent the amount of space they currently 
> require. He also says that space in the new office is set aside for when 
> hardware manufacturers' technical staff need to be on site or Unreal 
> Engine licensees visit for support or training.
>
> So how will it all pan out? Epic's Gears of War has widely been touted as 
> the flagship franchise for Xbox360 - possibly a Halo for the next 
> generation? Add to that the very popular Unreal Tournament franchise set 
> to go next-gen with UT2007 as well as Unreal Engine's runaway success and 
> the future looks bright.
>
> Remember developers, Epic want you!
> 
Re: Unreal Engine 4 - has been in dev for 2 years !!
#174588
Author: McGrandpa
Date: Sun, 28 Aug 2005 23:59
37 lines
2738 bytes
"steamKILLER" <sayNO2steam@yahoo.com> wrote in message 
news:1124428343.368097.16940@g43g2000cwa.googlegroups.com...

> <removed crap console related groups from post cause i don't
> want my writing in there>
>
> Highlander wrote:
>
>> Unreal Engine 3, is for PCs from year-2005 forward
>
> i simply don't believe in this statement
> it can't be true
> so basically you are saying a unreal 3 engine will only run in
> a pc with a geforce 7800 or higher and 64 bit multi core cpu or
> higher?
> totally impossible!
> unreal tournament 2007 will use the unreal 3 engine and will be
> released in the beginning of 2006 so less than 6 months from now
> and you except it to have those insane system requirements?
> so who will be able to buy and play the game?
> how many pc gamers have system bought in 2005 with technology
> from 2005? a miniscule minority!
> so no way will that statement be true
> i bet you unreal tournament 2007 will have system requirements
> similar to doom 3 so the large majority of us will be able to
> play and enjoy it fully
>
> --
He's saying Unreal Engine 3 will be able to utilize current and near future 
hardware.  64 bit dual core processors are here, now, and gaining in 
popularity because of much lowered price points at the entry level for these 
units.  And AMD's TOP dual core isn't really that pricey right now at just 
under $1000 US.  Sure, Unreal Engine 3 will surely run fine on lower spec 
systems than that.  But like Doom3, to get ALL the goodies, you will run top 
spec now.  The buzzword here would be "scalable".
McG. 
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