🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.unreal
Article #174589

Re: Unreal Engine 4 - has been in dev for 2 years !!

#174589
From: Drew
Date: Sat, 20 Aug 2005 15:12
136 lines
9286 bytes
It better give some type of sexual pleasure




> in short, the current engine,  Unreal Engine 3, is for PCs from year-2005 
> forward, for Xbox2 ( Xbox 360)
> and for Playstation3.
>
> but Epic has been working on Unreal Engine 4  for two years.   obviously 
> UE4 and games based on this engine are NOT going to be for this upcoming 
> generation of systems, but for systems futher away:  year-2010 and later 
> PCs, Xbox3 and Playstation4
>
> no joke
>
>
> okay here's the actual article:
>
>
> http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=123639
>
> REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS"
>
> Epic's VP announces Unreal 4 to the world and appeals for extra manpower 
> and firepower to seal global dominance!
>
> Not content with ruling the next gen with its all conquering Unreal Engine 
> 3 - which has been licensed by Microsoft for the 360, Sony for the PS3 and 
> just about every serious next gen PC developer worth their salt - Epic 
> Games has already begun the march to global hegemony in the next next 
> generation, with work on the previously unheard of Unreal Engine 4, now 
> revealed to have begun over two years ago.
>
> "Unreal Engine 4 will be totally groundbreaking and the way games will be 
> done in the future," Rein continued. I don't expect it to be staffed up as 
> a full team for several years. But when people come to work at Epic, they 
> can come here with the knowledge that we're always keeping one eye on the 
> future and they're going to be helping to shape the future of the 
> videogame business" continued Rein.
>
> Well our gobs were well and truly smacked at this bombshell, because we've 
> seen what Unreal Engine 3 can do already and we're only at the beginning 
> of it's potential going into the next gen. Imagine what it'll be like in 
> three year's time when developers have got a full handle on it and can use 
> it to maximum potential with Epic's mature toolset.
>
> But Unreal Engine 4? Our minds veritably boggle at the prospect. God alone 
> knows what Epic are cooking up there, but if it's the generational leap 
> forward that Unreal Engine 3 is, then world look out. Rein hinted that 
> it's designed for the next next generation of hardware. Epic feels they 
> got a two to three year headstart on this generation when they started 
> Unreal Engine 3 and aimed it for hardware that was only in the planning 
> stages at the time. Their gamble paid off when Microsoft and Sony chose 
> that level of hardware to power their upcoming next-gen consoles. Rein 
> says the focus for Unreal Engine 4 is getting a leg up on the competition 
> for the next major paradigm shift in computing hardware that is likely to 
> see the light in future PCs and console systems that are mere concepts 
> today.
>
> So why tantalize us with the possibilities of Unreal Engine 4 when Unreal 
> Engine 3 still has years of development and progress remaining? Talent. 
> It's all about attracting talent to come and work at Epic Games. Rein says 
> he's issuing a plea to developers everywhere to consider joining the team 
> at Epic to help shape that future. Epic are currently on a recruitment 
> drive for both US and international developer signings and he issued the 
> following cheeky challenge: "We're really looking to hire the best in the 
> industry. Nobody should imagine they're paid too well now or that they're 
> too entry level to apply. We want to talk to anyone who has the potential 
> to be at the top of industry. We're looking for talent. Top talent."
>
> Warming to his theme, Rein advises potential development stars to hit the 
> Epic Games web site and mail in their CV. "We have several job openings 
> right now and we'll consider any application, for an advertised job or 
> not, if we think the person will be a genuine asset to our team. We're 
> looking for programmers, engine developers, animators, artists 
> ...everyone. We want quality people with world-class skills that can be a 
> good fit with our team and our goals on both sides of our business - games 
> and engine technology."
>
> "We really want the best of the best, people who today, maybe aren't even 
> looking to change jobs, but who want to work on the cutting edge, who want 
> to work on the future of gaming, and who want to work with the industry's 
> best and brightest." Rein also aims a sideswipe at the industry's code 
> treadmill, "There are insanely great developers sitting behind cubicles 
> working soul-draining hours for big corporations that ultimately treat 
> those developers as disposable resources. I like to think the most 
> talented among them are secretly harbouring the same passion and intensity 
> for technology and gaming innovation that we do. We want them to realize 
> that Epic is looking for people like them and that we're secure and 
> prosperous and could be the long-term career they're dreaming of but don't 
> know it yet. We view people as our key assets and we have a compensation 
> structure that reflects that with a bonus plan, working environment and 
> benefits that are second to none. We want people to join our team 
> expecting a lifelong career rather than just a job. At around 60 people 
> we're not a big faceless company. The fact that we have two game teams and 
> an engine team at that size shows that our philosophy is to out-think our 
> competitors rather than out muscle them. The Unreal Engine, and the huge 
> investment in tools we've made for it, is the secret weapon that allows us 
> to do more with fewer people and then redirect the fruits of our work back 
> into the hands of those people. But our plans are bigger than our staff 
> and we have the room so now is the time for smart expansion."
>
> Epic Games' expansion will be fuelled by a move to a new HQ in Cary NC, 
> USA in October. Epic say they have designed and built a building that they 
> feel will be a great place to work. Rein says it's a fairly modest but 
> extremely comfortable 30,000 square foot building. Approximately 7,500 
> square feet are devoted to Epic's in-house motion capture facility which 
> is roughly double the size of what they have now. Rein says the building 
> is designed around productivity and comfort with features such as 
> individually adjustable heating/cooling per office, a gymnasium with 
> individual showers, sports field, power generator capable of powering the 
> entire building indefinitely, proper audio & high-definition video 
> studios, multiple kitchens, a terrace overlooking a large grassed area and 
> single-person bathrooms like what you have in your home rather than what 
> you normally see in office buildings. "Nobody is going to come through the 
> new office and think it's overly extravagant but rather they're going to 
> feel that we've created an environment that is enjoyable to work in and 
> has a little room to grow. Although we've moved only about two miles from 
> where we were we now benefit from being within a very short walk to a 
> number of great stores and restaurants and even a 20-screen movie 
> theatre". Rein is quick to point out that building their own building 
> provides costs savings because the mortgage payment will actually be less 
> than what they would have paid to rent the amount of space they currently 
> require. He also says that space in the new office is set aside for when 
> hardware manufacturers' technical staff need to be on site or Unreal 
> Engine licensees visit for support or training.
>
> So how will it all pan out? Epic's Gears of War has widely been touted as 
> the flagship franchise for Xbox360 - possibly a Halo for the next 
> generation? Add to that the very popular Unreal Tournament franchise set 
> to go next-gen with UT2007 as well as Unreal Engine's runaway success and 
> the future looks bright.
>
> Remember developers, Epic want you!
> 
Technical Details
Message-ID: <de7h8p$al2m$1@news3.infoave.net>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!atl-c02.usenetserver.com!news.usenetserver.com!atl-c06.usenetserver.com!news.usenetserver.com!news.infoave.net!not-for-mail
References: <IsydnT59rp6TvZjeRVn-3Q@comcast.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!atl-c02.usenetserver.com!news.usenetserver.com!atl-c06.usenetserver.com!news.usenetserver.com!news.infoave.net!not-for-mail
From: "Drew" <drew@.nospam.drewclayton.com>
Newsgroups: alt.games.unreal, alt.games.video.sony-playstation2, alt.games.video.xbox, comp.sys.ibm.pc.games.action, microsoft.public.xbox
Subject: Re: Unreal Engine 4 - has been in dev for 2 years !!
Date: Sat, 20 Aug 2005 10:12:38 -0500
Organization: Info Avenue Internet Services, LLC
Lines: 138
Message-ID: <de7h8p$al2m$1@news3.infoave.net>
References: <IsydnT59rp6TvZjeRVn-3Q@comcast.com>
NNTP-Posting-Host: dsl-165.grp3.tnmmrl.infoave.net
X-Trace: news3.infoave.net 1124550745 349270 64.53.82.165 (20 Aug 2005 15:12:25 GMT)
X-Complaints-To: abuse@infoave.net
NNTP-Posting-Date: Sat, 20 Aug 2005 15:12:25 +0000 (UTC)
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2180
X-RFC2646: Format=Flowed; Response
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit