Article View: alt.games.unreal
Article #174589Re: Unreal Engine 4 - has been in dev for 2 years !!
From: Drew
Date: Sat, 20 Aug 2005 15:12
Date: Sat, 20 Aug 2005 15:12
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9286 bytes
It better give some type of sexual pleasure > in short, the current engine, Unreal Engine 3, is for PCs from year-2005 > forward, for Xbox2 ( Xbox 360) > and for Playstation3. > > but Epic has been working on Unreal Engine 4 for two years. obviously > UE4 and games based on this engine are NOT going to be for this upcoming > generation of systems, but for systems futher away: year-2010 and later > PCs, Xbox3 and Playstation4 > > no joke > > > okay here's the actual article: > > > http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=123639 > > REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS" > > Epic's VP announces Unreal 4 to the world and appeals for extra manpower > and firepower to seal global dominance! > > Not content with ruling the next gen with its all conquering Unreal Engine > 3 - which has been licensed by Microsoft for the 360, Sony for the PS3 and > just about every serious next gen PC developer worth their salt - Epic > Games has already begun the march to global hegemony in the next next > generation, with work on the previously unheard of Unreal Engine 4, now > revealed to have begun over two years ago. > > "Unreal Engine 4 will be totally groundbreaking and the way games will be > done in the future," Rein continued. I don't expect it to be staffed up as > a full team for several years. But when people come to work at Epic, they > can come here with the knowledge that we're always keeping one eye on the > future and they're going to be helping to shape the future of the > videogame business" continued Rein. > > Well our gobs were well and truly smacked at this bombshell, because we've > seen what Unreal Engine 3 can do already and we're only at the beginning > of it's potential going into the next gen. Imagine what it'll be like in > three year's time when developers have got a full handle on it and can use > it to maximum potential with Epic's mature toolset. > > But Unreal Engine 4? Our minds veritably boggle at the prospect. God alone > knows what Epic are cooking up there, but if it's the generational leap > forward that Unreal Engine 3 is, then world look out. Rein hinted that > it's designed for the next next generation of hardware. Epic feels they > got a two to three year headstart on this generation when they started > Unreal Engine 3 and aimed it for hardware that was only in the planning > stages at the time. Their gamble paid off when Microsoft and Sony chose > that level of hardware to power their upcoming next-gen consoles. Rein > says the focus for Unreal Engine 4 is getting a leg up on the competition > for the next major paradigm shift in computing hardware that is likely to > see the light in future PCs and console systems that are mere concepts > today. > > So why tantalize us with the possibilities of Unreal Engine 4 when Unreal > Engine 3 still has years of development and progress remaining? Talent. > It's all about attracting talent to come and work at Epic Games. Rein says > he's issuing a plea to developers everywhere to consider joining the team > at Epic to help shape that future. Epic are currently on a recruitment > drive for both US and international developer signings and he issued the > following cheeky challenge: "We're really looking to hire the best in the > industry. Nobody should imagine they're paid too well now or that they're > too entry level to apply. We want to talk to anyone who has the potential > to be at the top of industry. We're looking for talent. Top talent." > > Warming to his theme, Rein advises potential development stars to hit the > Epic Games web site and mail in their CV. "We have several job openings > right now and we'll consider any application, for an advertised job or > not, if we think the person will be a genuine asset to our team. We're > looking for programmers, engine developers, animators, artists > ...everyone. We want quality people with world-class skills that can be a > good fit with our team and our goals on both sides of our business - games > and engine technology." > > "We really want the best of the best, people who today, maybe aren't even > looking to change jobs, but who want to work on the cutting edge, who want > to work on the future of gaming, and who want to work with the industry's > best and brightest." Rein also aims a sideswipe at the industry's code > treadmill, "There are insanely great developers sitting behind cubicles > working soul-draining hours for big corporations that ultimately treat > those developers as disposable resources. I like to think the most > talented among them are secretly harbouring the same passion and intensity > for technology and gaming innovation that we do. We want them to realize > that Epic is looking for people like them and that we're secure and > prosperous and could be the long-term career they're dreaming of but don't > know it yet. We view people as our key assets and we have a compensation > structure that reflects that with a bonus plan, working environment and > benefits that are second to none. We want people to join our team > expecting a lifelong career rather than just a job. At around 60 people > we're not a big faceless company. The fact that we have two game teams and > an engine team at that size shows that our philosophy is to out-think our > competitors rather than out muscle them. The Unreal Engine, and the huge > investment in tools we've made for it, is the secret weapon that allows us > to do more with fewer people and then redirect the fruits of our work back > into the hands of those people. But our plans are bigger than our staff > and we have the room so now is the time for smart expansion." > > Epic Games' expansion will be fuelled by a move to a new HQ in Cary NC, > USA in October. Epic say they have designed and built a building that they > feel will be a great place to work. Rein says it's a fairly modest but > extremely comfortable 30,000 square foot building. Approximately 7,500 > square feet are devoted to Epic's in-house motion capture facility which > is roughly double the size of what they have now. Rein says the building > is designed around productivity and comfort with features such as > individually adjustable heating/cooling per office, a gymnasium with > individual showers, sports field, power generator capable of powering the > entire building indefinitely, proper audio & high-definition video > studios, multiple kitchens, a terrace overlooking a large grassed area and > single-person bathrooms like what you have in your home rather than what > you normally see in office buildings. "Nobody is going to come through the > new office and think it's overly extravagant but rather they're going to > feel that we've created an environment that is enjoyable to work in and > has a little room to grow. Although we've moved only about two miles from > where we were we now benefit from being within a very short walk to a > number of great stores and restaurants and even a 20-screen movie > theatre". Rein is quick to point out that building their own building > provides costs savings because the mortgage payment will actually be less > than what they would have paid to rent the amount of space they currently > require. He also says that space in the new office is set aside for when > hardware manufacturers' technical staff need to be on site or Unreal > Engine licensees visit for support or training. > > So how will it all pan out? Epic's Gears of War has widely been touted as > the flagship franchise for Xbox360 - possibly a Halo for the next > generation? Add to that the very popular Unreal Tournament franchise set > to go next-gen with UT2007 as well as Unreal Engine's runaway success and > the future looks bright. > > Remember developers, Epic want you! >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!atl-c02.usenetserver.com!news.usenetserver.com!atl-c06.usenetserver.com!news.usenetserver.com!news.infoave.net!not-for-mail From: "Drew" <drew@.nospam.drewclayton.com> Newsgroups: alt.games.unreal, alt.games.video.sony-playstation2, alt.games.video.xbox, comp.sys.ibm.pc.games.action, microsoft.public.xbox Subject: Re: Unreal Engine 4 - has been in dev for 2 years !! Date: Sat, 20 Aug 2005 10:12:38 -0500 Organization: Info Avenue Internet Services, LLC Lines: 138 Message-ID: <de7h8p$al2m$1@news3.infoave.net> References: <IsydnT59rp6TvZjeRVn-3Q@comcast.com> NNTP-Posting-Host: dsl-165.grp3.tnmmrl.infoave.net X-Trace: news3.infoave.net 1124550745 349270 64.53.82.165 (20 Aug 2005 15:12:25 GMT) X-Complaints-To: abuse@infoave.net NNTP-Posting-Date: Sat, 20 Aug 2005 15:12:25 +0000 (UTC) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-RFC2646: Format=Flowed; Response X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit