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Article #524

Re: Unreal on P133

#524
From: Matt
Date: Thu, 28 May 1998 00:00
59 lines
3145 bytes
Erik E. Anderson wrote:
> 
> I'm more than a little disappointed in the performance I'm getting -  I
> expected my machine to age a little more gracefully than this.
> 
> Plus, I'm FAR from convinced that UNREAL is the game that'll make me belch up
> the cash for a P2. Quake2 is still silky smooth, Forsaken's pretty good, and
> Lara Croft's, um, kneecaps look just fine. Plus, with a few more Q2-engine
> games coming, I think I'll hold off and put UNREAL on the shelf.
> 
> Why does it suck? When I'm facing a wall 2 inches from my virtual face, things
> move nice & smooth. But the second I turn around a face a room, an outdoor
> area, or (worst of all) a moving enemy, I'm down to some abysmal frame rate
> that I won't try to estimate (I DO know that it's really cruddy). Gaseous
> effects, volumetric lighting, and 3d audio are indeed impressive, but even
> after turning them off, the game moves WAY too jerk-illy. Maybe UNREAL wants
> BOTH an MMX and a 3Dfx. Maybe it wants a P2 and a 3Dfx. But either of those
> are beyond my budget at this time.
> 
> What REALLY gets me is how fast this jump happened. The last three games I've
> purchased have been BattleZone, StarCraft and Army Men. All three of those
> work just fine, and I'm WELL above the minimum requirements. In particular,
> BattleZone's outdoor playfields, massive textures, and lens-flare lighting
> effects look awesome. Now suddenly, I'm obselete (according to Epic
> Megagames). I realize that the gaming industry ALWAYS pushes the envelope, but
> this little stunt is bound to hurt sales of this game. At least, I HOPE it
> does.
> 
> There's still a large market of wussy little <= 200MHz, non-MMX PC's in the
> world, and we do enjoy games. Too bad I'm not part of Epic's target market
> anymore. Too bad, that is, for them, since I'm taking my game back to the
> store...
> 
> BTW: system specs are...
> P166 (no MMX)
> Monster 3D (the original)
> 64mb RAM
> 
> -EA
> 
> ----------------------
> Sean Barton wrote:
> 

You should be interested to know that Quake3, id's current project due
out later this year I believe, will REQUIRE hardware accelleration, and
they are recommending at least a PII with a Voodoo2.  It's not just Epic
that is utilizing more of the higher end systems.  I hardly see how you
can say it sucks just because your system is listed as the MINIMUM
system requrements.  All you can justifiably say is that Epic did not
cater enough to the lower end systems.    If you are dis-satisfied,
please do take the game back, as everyplace I know is sold out at the
moment, and you would make one gamer very happy indeed :) 
-- 

-Matt

mspauld at mindspring dot com
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From: Matt <no@spam.here>
Subject: Re: Unreal on P133
Date: 1998/05/28
Message-ID: <356CA05D.114B@spam.here>
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