🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.unreal
Article #525

Re: Unreal on P133

#525
From: John T. Moran
Date: Wed, 27 May 1998 00:00
67 lines
3473 bytes
I just read on some sight that Quake 3 could be up to two years coming.
I hope they aren't right? 

John


Matt wrote:
> 
> Erik E. Anderson wrote:
> >
> > I'm more than a little disappointed in the performance I'm getting -  I
> > expected my machine to age a little more gracefully than this.
> >
> > Plus, I'm FAR from convinced that UNREAL is the game that'll make me belch up
> > the cash for a P2. Quake2 is still silky smooth, Forsaken's pretty good, and
> > Lara Croft's, um, kneecaps look just fine. Plus, with a few more Q2-engine
> > games coming, I think I'll hold off and put UNREAL on the shelf.
> >
> > Why does it suck? When I'm facing a wall 2 inches from my virtual face, things
> > move nice & smooth. But the second I turn around a face a room, an outdoor
> > area, or (worst of all) a moving enemy, I'm down to some abysmal frame rate
> > that I won't try to estimate (I DO know that it's really cruddy). Gaseous
> > effects, volumetric lighting, and 3d audio are indeed impressive, but even
> > after turning them off, the game moves WAY too jerk-illy. Maybe UNREAL wants
> > BOTH an MMX and a 3Dfx. Maybe it wants a P2 and a 3Dfx. But either of those
> > are beyond my budget at this time.
> >
> > What REALLY gets me is how fast this jump happened. The last three games I've
> > purchased have been BattleZone, StarCraft and Army Men. All three of those
> > work just fine, and I'm WELL above the minimum requirements. In particular,
> > BattleZone's outdoor playfields, massive textures, and lens-flare lighting
> > effects look awesome. Now suddenly, I'm obselete (according to Epic
> > Megagames). I realize that the gaming industry ALWAYS pushes the envelope, but
> > this little stunt is bound to hurt sales of this game. At least, I HOPE it
> > does.
> >
> > There's still a large market of wussy little <= 200MHz, non-MMX PC's in the
> > world, and we do enjoy games. Too bad I'm not part of Epic's target market
> > anymore. Too bad, that is, for them, since I'm taking my game back to the
> > store...
> >
> > BTW: system specs are...
> > P166 (no MMX)
> > Monster 3D (the original)
> > 64mb RAM
> >
> > -EA
> >
> > ----------------------
> > Sean Barton wrote:
> >
> 
> You should be interested to know that Quake3, id's current project due
> out later this year I believe, will REQUIRE hardware accelleration, and
> they are recommending at least a PII with a Voodoo2.  It's not just Epic
> that is utilizing more of the higher end systems.  I hardly see how you
> can say it sucks just because your system is listed as the MINIMUM
> system requrements.  All you can justifiably say is that Epic did not
> cater enough to the lower end systems.    If you are dis-satisfied,
> please do take the game back, as everyplace I know is sold out at the
> moment, and you would make one gamer very happy indeed :)
> --
> 
> -Matt
> 
> mspauld at mindspring dot com
Technical Details
Message-ID: <6kirdk$i15@nntp02.primenet.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <6ki2ak$moc$1@nntp2.uunet.ca> <356CE43D.33C632B3@spamfree.visi.com> <356CA05D.114B@spam.here>

Show Full Headers
Complete Article Headers
From: "John T. Moran" <jtm@*no-spam*primenet.com>
Subject: Re: Unreal on P133
Date: 1998/05/27
Message-ID: <6kirdk$i15@nntp02.primenet.com>
X-Deja-AN: 357195138
References: <6ki2ak$moc$1@nntp2.uunet.ca> <356CE43D.33C632B3@spamfree.visi.com> <356CA05D.114B@spam.here>
MIME-Version: 1.0
Reply-To: j...@primenet.com
Organization: Primenet Services for the Internet
X-Posted-By: @206.165.54.198 (jtm)
Newsgroups: alt.games.unreal
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit