Article View: alt.games.unreal
Article #525Re: Unreal on P133
From: John T. Moran
Date: Wed, 27 May 1998 00:00
Date: Wed, 27 May 1998 00:00
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I just read on some sight that Quake 3 could be up to two years coming. I hope they aren't right? John Matt wrote: > > Erik E. Anderson wrote: > > > > I'm more than a little disappointed in the performance I'm getting - I > > expected my machine to age a little more gracefully than this. > > > > Plus, I'm FAR from convinced that UNREAL is the game that'll make me belch up > > the cash for a P2. Quake2 is still silky smooth, Forsaken's pretty good, and > > Lara Croft's, um, kneecaps look just fine. Plus, with a few more Q2-engine > > games coming, I think I'll hold off and put UNREAL on the shelf. > > > > Why does it suck? When I'm facing a wall 2 inches from my virtual face, things > > move nice & smooth. But the second I turn around a face a room, an outdoor > > area, or (worst of all) a moving enemy, I'm down to some abysmal frame rate > > that I won't try to estimate (I DO know that it's really cruddy). Gaseous > > effects, volumetric lighting, and 3d audio are indeed impressive, but even > > after turning them off, the game moves WAY too jerk-illy. Maybe UNREAL wants > > BOTH an MMX and a 3Dfx. Maybe it wants a P2 and a 3Dfx. But either of those > > are beyond my budget at this time. > > > > What REALLY gets me is how fast this jump happened. The last three games I've > > purchased have been BattleZone, StarCraft and Army Men. All three of those > > work just fine, and I'm WELL above the minimum requirements. In particular, > > BattleZone's outdoor playfields, massive textures, and lens-flare lighting > > effects look awesome. Now suddenly, I'm obselete (according to Epic > > Megagames). I realize that the gaming industry ALWAYS pushes the envelope, but > > this little stunt is bound to hurt sales of this game. At least, I HOPE it > > does. > > > > There's still a large market of wussy little <= 200MHz, non-MMX PC's in the > > world, and we do enjoy games. Too bad I'm not part of Epic's target market > > anymore. Too bad, that is, for them, since I'm taking my game back to the > > store... > > > > BTW: system specs are... > > P166 (no MMX) > > Monster 3D (the original) > > 64mb RAM > > > > -EA > > > > ---------------------- > > Sean Barton wrote: > > > > You should be interested to know that Quake3, id's current project due > out later this year I believe, will REQUIRE hardware accelleration, and > they are recommending at least a PII with a Voodoo2. It's not just Epic > that is utilizing more of the higher end systems. I hardly see how you > can say it sucks just because your system is listed as the MINIMUM > system requrements. All you can justifiably say is that Epic did not > cater enough to the lower end systems. If you are dis-satisfied, > please do take the game back, as everyplace I know is sold out at the > moment, and you would make one gamer very happy indeed :) > -- > > -Matt > > mspauld at mindspring dot com
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From: "John T. Moran" <jtm@*no-spam*primenet.com> Subject: Re: Unreal on P133 Date: 1998/05/27 Message-ID: <6kirdk$i15@nntp02.primenet.com> X-Deja-AN: 357195138 References: <6ki2ak$moc$1@nntp2.uunet.ca> <356CE43D.33C632B3@spamfree.visi.com> <356CA05D.114B@spam.here> MIME-Version: 1.0 Reply-To: j...@primenet.com Organization: Primenet Services for the Internet X-Posted-By: @206.165.54.198 (jtm) Newsgroups: alt.games.unreal Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit