🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.unreal
Article #464

Re: ANOTHER FLAME FOR UNREAL

#464
From: Andre
Date: Thu, 28 May 1998 00:00
46 lines
2195 bytes
Yeah, I agree the weapons do lack power.  I feel like i'm throwing things at
people, rather than shooting them.  There is a bit softness in the Unreal
deathmatch.  Improved weapons like you said, with improved character deaths and
damage would make the game kick ass.

Also yeah, I'd love to see someone port some weapons from other games like
Quake, doom, quake2, duke nukem, etc.

-AT

Merc wrote:

> Gotta be the pathetic weapon models and their puny sound effects.
> Not to mention the lack of a feeling of power when using the weapons.
>
> I guess I'm just used to the deep whoopass sounds of a rocket launcher
> splattering someone in Quake2, and being able to do kickass rocket jumps
> over someone's head while they splatter under you.  In unreal, the rocket
> jumps are more like little rocket hops.
>
> The unreal weapons (the weapon models) just don't look nice.  For instance,
> the 8-ball weapon looks a bit like the rocket launcher in Quake (part 1)...a
> piece of log.  There is just basic lack of detail! VERY strange considering
> so much went into creating the actual Unreal environment.
>
> All the weapon models are like that, along with the weapon sounds (just too
> weak and synthetic.)
>
> My question is this.  Is it possible to create a "quake2" set of weapon
> models to use with Unreal?  And if so, how would one go about making them?
>
> I'm talking about the full monty.  The weapon models, the sound effects, the
> particles, etc.
>
> ANOTHER very missed feature is the FOV.  I just loved being able to zoom in
> and out using a scroll mouse, or a button....Or playing at a FOV of 105.
> Too bad for that.
>
> Other than that. Great game.  Walks ALL OVER Quake2.
>
> Thanks for the info.
>
> Merc
>
> (remove the 2 *FILTER* to reply via e-mail)
Technical Details
Message-ID: <356D1269.90F010A@ix.netcom.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <6kj2hb$6f8$1@supernews.com>

Show Full Headers
Complete Article Headers
From: Andre <garbagete...@ix.netcom.com>
Subject: Re: ANOTHER FLAME FOR UNREAL
Date: 1998/05/28
Message-ID: <356D1269.90F010A@ix.netcom.com>
X-Deja-AN: 357226277
References: <6kj2hb$6f8$1@supernews.com>
Organization: EarthLink Network, Inc.
Mime-Version: 1.0
Newsgroups: alt.games.unreal
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit