Article View: alt.games.unreal
Article #174675Re: SW to use for Map design
From: goPostal
Date: Thu, 29 Mar 2007 16:51
Date: Thu, 29 Mar 2007 16:51
58 lines
3225 bytes
3225 bytes
"Kosta Xonis" <ChaosKosta@web.de> wrote in message news:eugifg$kh1$03$1@news.t-online.com... > McG. schrieb: >> "Kosta Xonis" <ChaosKosta@web.de> wrote in message >> news:esv5h4$bvl$00$1@news.t-online.com... >> >>>Hi, >>> >>>so there is at least _some_ life in here ! ;) >>> >>>I was wondering if there is a short 'n' quick summary, what software to >>>use to design a map, other than 3ds... >>> >>>I am used to blender, and would like to make a "walk-around" of a >>>buildings cluster to show visitors around. And using UnrealED to do the >>>architectural parts seems to be a PITA to me... (Well, I am used to an >>>other UI approach for construction-like software) >>> >>>Alternatively I'd appreciate hints to (SORRY) other engines also... >>> >>>Thanks a lot, and sorry for the NOISE CAUSED ! (SCNR!! ;) ) >>> >>>-- >>>Kosta >>> >> >> >> Sounds like you're talking about building a walk around scene with any >> kind of engine. What about Vue? Carrara? Could Bryce 5 (free >> unrestricted version) be used for something like that? >> >> But sounds like you're needing something where you can create a "level" >> in, the load it in a game engine and leave it running. So wouldn't >> just about any game level editor do this? >> McG. > > Yes, close to what I had in mind. But I also want to have some > "interactivity" in it. Like left alone for 5 minutes it "walks" by itself, > and if some one want to know how to get to point B from where he/she is > right now, or just "explore" the site, it comes out of kiosk mode and you > can use keys/joystick to navigate around. > > I have the architectural data ready in DWG, and am toooo lazy to do it > once again in UnrealED, let alone it uses another approach (BSP) which is > very unused and somehow irritating to me yet. > > Does anyone know, if the new "Unreal * 2007" will still have an editor > bundled, any details known about it ?? > > Thanks again for your patience... > > -- > Kosta "XAKiChaos" > Yes, it will ship with all tools used to make it. (From an interview with Mark Rein)
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nx01.iad01.newshosting.com!newshosting.com!130.81.64.211.MISMATCH!cycny01.gnilink.net!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.lga!newsfe02.lga.POSTED!53ab2750!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal References: <esv5h4$bvl$00$1@news.t-online.com> <45f8b112$0$503$4c368faf@roadrunner.com> <eugifg$kh1$03$1@news.t-online.com> Subject: Re: SW to use for Map design Lines: 60 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-RFC2646: Format=Flowed; Response Message-ID: <v8SOh.5798$1W5.1119@newsfe02.lga> X-Trace: nphhjmdkmllhpdkelhbgfpgcdpepfmkgnkbjmbbcpbcokcdihgcffmjlbphajefgbnpophakdjhgemdophajffgfhlmkocjamfkgalbbliglelkhamheoplffaocnofhhlimokjclcciclpf NNTP-Posting-Date: Thu, 29 Mar 2007 09:51:39 MST Date: Thu, 29 Mar 2007 09:51:48 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit