Article View: alt.games.unreal
Article #120Re: Multiplayer Unreal
From: b... Keith Barbour
Date: Tue, 26 May 1998 00:00
Date: Tue, 26 May 1998 00:00
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2142 bytes
On Tue, 26 May 1998 01:09:25 -0600, "David Gokey" <da...@pcisys.net>
wrote:
>I have to start off by saying I have a p2 333 with 96MB of syncdram and two
>Voodoo blasters 8mb running in sli mode... The game is awesome in single
>player mode, but hopelessly unplayable in multiplayer. I have tried
>everything out there right now to improve speed with minimal luck, but no
>real improvement. Fix this and its the best first person shooter on the
>market....
>
>dave g
This is courtesy of bluesnews (http://www.bluesnews.com)
Server settings:
Set default bytes as high as it can go. This is a server. Duh.
Set max client bytes to about 5000-10000. 5000 if you have mostly
modem players, 10000 if
you have lots of isdn and cable players. The byte value is not as
critical as ticks.
Max Ticks Per Second: THIS IS EXTREMELY IMPORTANT. The default
value is 35. This is
WAY too HIGH. Set this down to a range of 10-20 on the server. 15
is ideal. This means a tick
every 66ms. All but T1+ players will never notice it, and even
then it will be minimal. This
reduces the network over head drastically, and cuts packet loss
from approx 80% to near
ZERO.
Client settings:
Default bytes per sec: Set this equal to your modem speed /10.
i.e. 28.8k = 2800, 33.6k =
3300, 56k = 5500, ISDN 128k = 12000. Most good servers will limit
you anyway.
Max Ticks Per Second: again, EXTREMELY IMPORTANT. Set this to 1.
YES ONE. I've tested
settings from 1-100 and this DOES have an influence on the client
side. 1 is the optimum value.
0 seems to default back to 35. This can even improve your
performance on high tick servers but
it works best when coupled with a server ticking at about 10-20.
Technical Details
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From: b...@gamewood.net (Keith Barbour) Subject: Re: Multiplayer Unreal Date: 1998/05/26 Message-ID: <356aad3a.50377586@news.gamewood.net> X-Deja-AN: 356600719 References: <6kdprj$dug$1@newman.pcisys.net> Newsgroups: alt.games.unreal MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit