Article View: alt.games.unreal
Article #119Re: Finished Unreal: Impressions
From: elany
Date: Wed, 27 May 1998 00:00
Date: Wed, 27 May 1998 00:00
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Well Said!!!!!!! My thoughts exactly!!!! A very good game but no Quake2 killer.. Bill Williams wrote: > I just finished Unreal (took about 30 hours on medium skill) and here are > some of the thoughts I had. First here is the system I used: > Pentium 200 (non-mmx) > 64 mb Sdram > Diamond Viper v330 > CL Voodoo2 (12 mb) > CL SB Awe 64 Gold > > Performance: I started out running in 800x600 which looked very nice but I > got too many slowdowns to be playable. Ran the rest of the way in 640 x480. > Still had a few slowdowns but it was very playable. Had a problem a few > times when in areas with lots of fog. Framerate would be so slow I couldn't > make certain jumps over lava. Turned volumetric lighting off and performance > improved considerably. > > Weapons: To be blunt, the weapons suck. Only one or two are actually useful. > I ended up using the flak gun, eightball (which is still lame) and ASMD (or > whatever it's called) most of the time. None of the weapons pack enough > punch. The weapons in Quake2 completely blow Unreal away. IMO, Unreal needs > something like the Supershotgun or Railgun, something that will take out any > of the little monsters with one hit. > > Monsters: I was only really impressed with two of the monsters. 1) the > skaarj and all their variations. 2) The Krall. The models for both of these > were very nice looking: good animation, sorta scary looking. The AI was > pretty good too. The rest of the monsters are ok. I was kinda surprised when > the spiders were tougher than some of the larger monsters. They are really > just annoying (kinda like the flyer in Quake2; don't do alot of damage, just > annoy the hell out of you). The different Boss monsters seem well done. > Although the inclusion of one of them is kinda strange. I don't want to ruin > it for anyone, but lets just say the thing in the big red cavern seemed > really out of place with the rest of the game(shoulda been in Hexen2). > > Level Design: Level design was sporadic at best. Some of the levels are > incredible, while others are really lame. There was a lag in quality of the > levels around the 8th or 9th until about 13th. (I wasn't counting, but that > seems about right). The outdoor areas a just plain huge which was nice, but > it led to a few problems(like wandering around forever and not knowing where > you are supposed to be going). Also, some of the levels only have 2 or 3 > monsters in them. They seem to be more of a transition area than anything > else. A few of the levels are really, really huge (such as the castle and > the bell tower levels) and you really have no idea what to do. You end up > visiting the same place 3 or 4 times. Another thing that was annoying was > constantly going back and forth from one genre to the next. For example, you > start out in a tech level, then go to a native outdoor level, then into a > combo tech + native level. This continues on throughout the game. Once or > twice would have been fine, but every third level you are in a different > genre. One more thing, whoever thought that running through the dark and > trying to fight monsters was a good idea needs to have their head examined. > I think it could be ok for MP, but the player is at a distinct disadvantage > when the monsters know right where you are and you are running around like a > chicken with your head cutoff. It took me like 15 restores to finally beat > that idiot level. It stopped being fun and got tedious. BTW: the game is way > too long. It could have been ten levels shorter and been fine. I just kept > hoping it would end. > > Controls: The controls are pretty good. You can pretty much use the setup > you use with all other FPS. I had to turn off dodging after I went off this > big ass cliff in the bell tower level. I think it would be more useful in MP > though. One big problem with your characters movement is how slow he swims. > It seems like you are swimming through molasses. This is a huge problem in > the Bell tower level because of all the water. It takes forever to get > anywhere (and this is a huge level). > > Special Effects: I was impressed with some of the special effects. The > engine is really nice. Trains that move as well as rotate, lens flares, > fire, water ripples, etc. This is the new benchmark in 3d engines. There are > also some cool effects in the later levels that reminded me of 2001(warps > and such). I would have liked to hop into one of those biosuits though. That > would have been sweet. > > Overall: It is a very good game. Is it the best game ever made? Who knows. > The true test is how many times you will replay a game. For Example: Jedi > Knight was a really good game too, but after winning it as both light and > dark jedi, I had no desire to go back and play it again. Same thing with > Hexen2. I still go back and play SP Quake2 occasionally, and I play the Hell > out of it in MP (especially CTF). In a month or two, I'll know better how > much I like it, by how much I'm playing it. Hopefully, Epic will have the MP > problems worked out by then. > > Replies Welcome. > -- > remove nospam from my email address to reply (damn spammers) > bsw...@mpinet.nospam.net
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From: elany <el...@concentric.net> Subject: Re: Finished Unreal: Impressions Date: 1998/05/27 Message-ID: <356CDEC5.390D1CE6@concentric.net> X-Deja-AN: 357182792 References: <6kffu6$bab$1@usenet11.supernews.com> Mime-Version: 1.0 Reply-To: here...@hotmail.com To: Bill Williams <bsw...@mpinet.nospam.net> Organization: Concentric Internet Services Newsgroups: alt.games.unreal Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit