Thread View: alt.games.unreal.tournament
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Started by suspendednight
Sun, 24 May 2009 02:09
Any Uscriptors interested in working on a CTF Mod?
Author: suspendednight
Date: Sun, 24 May 2009 02:09
Date: Sun, 24 May 2009 02:09
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I know it's an old game. but many people are still playing it. I'm looking to recruit serious unreal scriptors for a CTF Mod, If anyone is interested, gte back to me at suspendednight@gmail.com
Re: Any Uscriptors interested in working on a CTF Mod?
Author: lol_internet
Date: Mon, 25 May 2009 04:45
Date: Mon, 25 May 2009 04:45
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Old game? For sure. Still good? Definitely! As for CTF mods, I wouldn't mind seeing another one. UT servers are always a blast, modded or vanilla. I you're looking for cool CTF mods, I recommend the "Dr. Strangelove" mod. http://www.moddb.com/mods/strangelove-2 Not the most practical idea, but loads of fun if you just want to dick around! <suspendednight@gmail.com> wrote in message news:6873f677-e87e-430a-abdd-f69e9bd693ef@i6g2000yqj.googlegroups.com... >I know it's an old game. but many people are still playing it. I'm > looking to recruit serious unreal scriptors for a CTF Mod, If anyone > is interested, gte back to me at suspendednight@gmail.com
Re: Any Uscriptors interested in working on a CTF Mod?
Author: Todd
Date: Mon, 25 May 2009 20:44
Date: Mon, 25 May 2009 20:44
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suspendednight@gmail.com wrote: >I know it's an old game. but many people are still playing it. I'm >looking to recruit serious unreal scriptors for a CTF Mod, If anyone >is interested, gte back to me at suspendednight@gmail.com I know nothing about Unreal Script, so I'm responding in the newsgroup. I'm curious what you've got in mind, though. CTF is my preferred mode of play, though I prefer it when you have to actually carry the flag back to base. And UT's original scoring model (7 points for the actual cap, and nothing for anything else) was kind of crappy. It assumed the person who capped was the person who took the flag from the enemy base, and that isn't necessarily true. Both of those mods already exist, and are pretty decent. (But the Carry mod on 2k4 is kind of crappy. I often find the enemy team has scored, even though I know I was carrying a flag.)
Re: Any Uscriptors interested in working on a CTF Mod?
Author: Folk
Date: Fri, 29 May 2009 16:07
Date: Fri, 29 May 2009 16:07
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On Mon, 25 May 2009 13:44:53 -0700, Todd <noone@nowhere.com> wrote: >And UT's original scoring model (7 points for the actual cap, and >nothing for anything else) was kind of crappy. It assumed the person >who capped was the person who took the flag from the enemy base, and >that isn't necessarily true. So why do you care about individual points in a team game? :P
Re: Any Uscriptors interested in working on a CTF Mod?
Author: ยงฤรdarts
Date: Sun, 31 May 2009 04:03
Date: Sun, 31 May 2009 04:03
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On 23-May-2009, suspendednight@gmail.com wrote: > I'm > looking to recruit serious unreal scriptors for a CTF Mod, http://tinyurl.com/lyumtd
Re: Any Uscriptors interested in working on a CTF Mod?
Author: goPostal
Date: Sun, 31 May 2009 11:40
Date: Sun, 31 May 2009 11:40
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"Folk" <Folk@folk.com.invalid> wrote in message news:b12025lqiebq0ogm1cvcjdup0a8cb4g4g9@4ax.com... > On Mon, 25 May 2009 13:44:53 -0700, Todd <noone@nowhere.com> wrote: > > >>And UT's original scoring model (7 points for the actual cap, and >>nothing for anything else) was kind of crappy. It assumed the person >>who capped was the person who took the flag from the enemy base, and >>that isn't necessarily true. > > So why do you care about individual points in a team game? :P OMG Folk you wouldn't believe....Monsterhunt is a "get to the goal" game like assault (sorta) but the points system is a spot of constant debate. Players really care about score even when it has no real game relevance.
Re: Any Uscriptors interested in working on a CTF Mod?
Author: Folk
Date: Mon, 01 Jun 2009 16:23
Date: Mon, 01 Jun 2009 16:23
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On Sun, 31 May 2009 04:40:36 -0700, "goPostal" <agutgopostal@hotmail.com> wrote: > >"Folk" <Folk@folk.com.invalid> wrote in message >news:b12025lqiebq0ogm1cvcjdup0a8cb4g4g9@4ax.com... >> On Mon, 25 May 2009 13:44:53 -0700, Todd <noone@nowhere.com> wrote: >> >> >>>And UT's original scoring model (7 points for the actual cap, and >>>nothing for anything else) was kind of crappy. It assumed the person >>>who capped was the person who took the flag from the enemy base, and >>>that isn't necessarily true. >> >> So why do you care about individual points in a team game? :P > >OMG Folk you wouldn't believe....Monsterhunt is a "get to the goal" game >like assault (sorta) but the points system is a spot of constant debate. >Players really care about score even when it has no real game relevance. I'm sure. Twas always true in CTF or any other team based version of UT. I'm just chain yanking. :)
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