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Article #191491

Re: Any Uscriptors interested in working on a CTF Mod?

#191491
From: Folk
Date: Mon, 01 Jun 2009 16:23
22 lines
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On Sun, 31 May 2009 04:40:36 -0700, "goPostal" <agutgopostal@hotmail.com>
wrote:

>
>"Folk" <Folk@folk.com.invalid> wrote in message 
>news:b12025lqiebq0ogm1cvcjdup0a8cb4g4g9@4ax.com...
>> On Mon, 25 May 2009 13:44:53 -0700, Todd <noone@nowhere.com> wrote:
>>
>>
>>>And UT's original scoring model (7 points for the actual cap, and
>>>nothing for anything else) was kind of crappy.  It assumed the person
>>>who capped was the person who took the flag from the enemy base, and
>>>that isn't necessarily true.
>>
>> So why do you care about individual points in a team game?  :P
>
>OMG Folk you wouldn't believe....Monsterhunt is a "get to the goal" game 
>like assault (sorta) but the points system is a spot of constant debate. 
>Players really care about score even when it has no real game relevance. 

I'm sure.  Twas always true in CTF or any other team based version of UT.
I'm just chain yanking.  :)
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From: Folk <Folk@folk.com.invalid>
Newsgroups: alt.games.unreal.tournament
Subject: Re: Any Uscriptors interested in working on a CTF Mod?
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