Thread View: alt.games.unreal.tournament
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3 total messages
Started by Julia Vine
Wed, 24 Dec 2008 14:14
Help with getting taunt soundpacks to run from a server
Author: Julia Vine
Date: Wed, 24 Dec 2008 14:14
Date: Wed, 24 Dec 2008 14:14
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Hi everyone I ran a UT server a couple of years ago quite successfully. I am trying to get one going for the new year, but struggling a bit - It is amazing how much knowledge you lose so quickly! Anyway, I would like to add a few soundpacks (.UAX) on the server to act as taunts - ie. someone says 'lol' and they hear a laughing sound - Or someone types 'monsterkill' and they get the announcer, they type 'arnie' and get the sound 'I'll be back' etc Anyway, I have a soundpack that I know works (other servers run it ok). I have added it into the ServerPackages in the ini file. All is good - When I select a sound from this pack as the Intro sound, it works fine. e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome) I hear the sound. BUT when I use the 'say' command to say the comment in-game e.g. lol, hello, arnie etc, which I know are in the soundpack, they don't get played. Does anyone know how I can do this please? Is it something to do with adding the pack as a Mutator or Actor? I did try this, but it didn't seem to work. I am familiar with the TriggerText options, but I don't recall having to fiddle with this stuff when I original got my old server going. Thank you for any help Julia x
Re: Help with getting taunt soundpacks to run from a server
Author: goPostal
Date: Wed, 24 Dec 2008 14:40
Date: Wed, 24 Dec 2008 14:40
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"Julia Vine" <juliavine@talktalk.net> wrote in message news:9MidnTGj1dFE3s_UnZ2dnUVZ8rydnZ2d@bt.com... > Hi everyone > > I ran a UT server a couple of years ago quite successfully. I am trying to > get one going for the new year, but struggling a bit - It is amazing how > much knowledge you lose so quickly! > > Anyway, I would like to add a few soundpacks (.UAX) on the server to act > as taunts - ie. someone says 'lol' and they hear a laughing sound - Or > someone types 'monsterkill' and they get the announcer, they type 'arnie' > and get the sound 'I'll be back' etc > > Anyway, I have a soundpack that I know works (other servers run it ok). > I have added it into the ServerPackages in the ini file. > All is good - When I select a sound from this pack as the Intro sound, it > works fine. > e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome) > I hear the sound. > > BUT when I use the 'say' command to say the comment in-game e.g. lol, > hello, arnie etc, which I know are in the soundpack, they don't get > played. > > Does anyone know how I can do this please? Is it something to do with > adding the pack as a Mutator or Actor? I did try this, but it didn't seem > to work. > > I am familiar with the TriggerText options, but I don't recall having to > fiddle with this stuff when I original got my old server going. > > Thank you for any help > Julia x > Sounds like a "zounds" sort of program. If you add raw sound files, you'll have to have some sort of program that calls them within the game. It works on the entry sound because you are declaring a package/file name. However when you "say" it there's no reference for the engine to use. The mods that do this add the reference for you and play the chosen sounds. Probably a quick google will get you what you need.
Re: Help with getting taunt soundpacks to run from a server
Author: duffguy
Date: Wed, 24 Dec 2008 23:23
Date: Wed, 24 Dec 2008 23:23
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goPostal schrieb: > "Julia Vine" <juliavine@talktalk.net> wrote in message > news:9MidnTGj1dFE3s_UnZ2dnUVZ8rydnZ2d@bt.com... >> Hi everyone >> >> I ran a UT server a couple of years ago quite successfully. I am trying to >> get one going for the new year, but struggling a bit - It is amazing how >> much knowledge you lose so quickly! >> >> Anyway, I would like to add a few soundpacks (.UAX) on the server to act >> as taunts - ie. someone says 'lol' and they hear a laughing sound - Or >> someone types 'monsterkill' and they get the announcer, they type 'arnie' >> and get the sound 'I'll be back' etc >> >> Anyway, I have a soundpack that I know works (other servers run it ok). >> I have added it into the ServerPackages in the ini file. >> All is good - When I select a sound from this pack as the Intro sound, it >> works fine. >> e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome) >> I hear the sound. >> >> BUT when I use the 'say' command to say the comment in-game e.g. lol, >> hello, arnie etc, which I know are in the soundpack, they don't get >> played. >> >> Does anyone know how I can do this please? Is it something to do with >> adding the pack as a Mutator or Actor? I did try this, but it didn't seem >> to work. >> >> I am familiar with the TriggerText options, but I don't recall having to >> fiddle with this stuff when I original got my old server going. >> >> Thank you for any help >> Julia x >> > > Sounds like a "zounds" sort of program. If you add raw sound files, you'll > have to have some sort of program that calls them within the game. It works > on the entry sound because you are declaring a package/file name. However > when you "say" it there's no reference for the engine to use. The mods that > do this add the reference for you and play the chosen sounds. > > Probably a quick google will get you what you need. > > Dunno, if that helps... On the [SNC] Servers is a mutator, which does exactly what you want. On the console, u have to type 'mutate fusom' to get a list with supported keywords. SNC: www.supernature-clan.de (UT Classic FFA server in the table) hth duff
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