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3 messages
3 total messages Started by Julia Vine Wed, 24 Dec 2008 14:14
Help with getting taunt soundpacks to run from a server
#191431
Author: Julia Vine
Date: Wed, 24 Dec 2008 14:14
29 lines
2673 bytes
Hi everyone

I ran a UT server a couple of years ago quite successfully. I am trying to 
get one going for the new year, but struggling a bit - It is amazing how 
much knowledge you lose so quickly!

Anyway, I would like to add a few soundpacks (.UAX) on the server to act as 
taunts - ie. someone says 'lol' and they hear a laughing sound - Or someone 
types 'monsterkill' and they get the announcer, they type 'arnie' and get 
the sound 'I'll be back' etc

Anyway, I have a soundpack that I know works (other servers run it ok).
I have added it into the ServerPackages in the ini file.
All is good - When I select a sound from this pack as the Intro sound, it 
works fine.
e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome)
I hear the sound.

BUT when I use the 'say' command to say the comment in-game e.g. lol, hello, 
arnie etc, which I know are in the soundpack, they don't get played.

Does anyone know how I can do this please? Is it something to do with adding 
the pack as a Mutator or Actor? I did try this, but it didn't seem to work.

I am familiar with the TriggerText options, but I don't recall having to 
fiddle with this stuff when I original got my old server going.

Thank you for any help
Julia x
Re: Help with getting taunt soundpacks to run from a server
#191432
Author: goPostal
Date: Wed, 24 Dec 2008 14:40
43 lines
3109 bytes
"Julia Vine" <juliavine@talktalk.net> wrote in message 
news:9MidnTGj1dFE3s_UnZ2dnUVZ8rydnZ2d@bt.com...
> Hi everyone
>
> I ran a UT server a couple of years ago quite successfully. I am trying to 
> get one going for the new year, but struggling a bit - It is amazing how 
> much knowledge you lose so quickly!
>
> Anyway, I would like to add a few soundpacks (.UAX) on the server to act 
> as taunts - ie. someone says 'lol' and they hear a laughing sound - Or 
> someone types 'monsterkill' and they get the announcer, they type 'arnie' 
> and get the sound 'I'll be back' etc
>
> Anyway, I have a soundpack that I know works (other servers run it ok).
> I have added it into the ServerPackages in the ini file.
> All is good - When I select a sound from this pack as the Intro sound, it 
> works fine.
> e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome)
> I hear the sound.
>
> BUT when I use the 'say' command to say the comment in-game e.g. lol, 
> hello, arnie etc, which I know are in the soundpack, they don't get 
> played.
>
> Does anyone know how I can do this please? Is it something to do with 
> adding the pack as a Mutator or Actor? I did try this, but it didn't seem 
> to work.
>
> I am familiar with the TriggerText options, but I don't recall having to 
> fiddle with this stuff when I original got my old server going.
>
> Thank you for any help
> Julia x
>

Sounds like a "zounds" sort of program. If you add raw sound files, you'll 
have to have some sort of program that calls them within the game. It works 
on the entry sound because you are declaring a package/file name. However 
when you "say" it there's no reference for the engine to use. The mods that 
do this add the reference for you and play the chosen sounds.

Probably a quick google will get you what you need.
Re: Help with getting taunt soundpacks to run from a server
#191433
Author: duffguy
Date: Wed, 24 Dec 2008 23:23
53 lines
3123 bytes
goPostal schrieb:
> "Julia Vine" <juliavine@talktalk.net> wrote in message 
> news:9MidnTGj1dFE3s_UnZ2dnUVZ8rydnZ2d@bt.com...
>> Hi everyone
>>
>> I ran a UT server a couple of years ago quite successfully. I am trying to 
>> get one going for the new year, but struggling a bit - It is amazing how 
>> much knowledge you lose so quickly!
>>
>> Anyway, I would like to add a few soundpacks (.UAX) on the server to act 
>> as taunts - ie. someone says 'lol' and they hear a laughing sound - Or 
>> someone types 'monsterkill' and they get the announcer, they type 'arnie' 
>> and get the sound 'I'll be back' etc
>>
>> Anyway, I have a soundpack that I know works (other servers run it ok).
>> I have added it into the ServerPackages in the ini file.
>> All is good - When I select a sound from this pack as the Intro sound, it 
>> works fine.
>> e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome)
>> I hear the sound.
>>
>> BUT when I use the 'say' command to say the comment in-game e.g. lol, 
>> hello, arnie etc, which I know are in the soundpack, they don't get 
>> played.
>>
>> Does anyone know how I can do this please? Is it something to do with 
>> adding the pack as a Mutator or Actor? I did try this, but it didn't seem 
>> to work.
>>
>> I am familiar with the TriggerText options, but I don't recall having to 
>> fiddle with this stuff when I original got my old server going.
>>
>> Thank you for any help
>> Julia x
>>
> 
> Sounds like a "zounds" sort of program. If you add raw sound files, you'll 
> have to have some sort of program that calls them within the game. It works 
> on the entry sound because you are declaring a package/file name. However 
> when you "say" it there's no reference for the engine to use. The mods that 
> do this add the reference for you and play the chosen sounds.
> 
> Probably a quick google will get you what you need.
> 
> 
Dunno, if that helps... On the [SNC] Servers is a mutator, which does
exactly what you want. On the console, u have to type 'mutate fusom' to
get a list with supported keywords.

SNC: www.supernature-clan.de  (UT Classic FFA server in the table)

hth
duff
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