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Article #191431

Help with getting taunt soundpacks to run from a server

#191431
From: Julia Vine
Date: Wed, 24 Dec 2008 14:14
29 lines
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Hi everyone

I ran a UT server a couple of years ago quite successfully. I am trying to 
get one going for the new year, but struggling a bit - It is amazing how 
much knowledge you lose so quickly!

Anyway, I would like to add a few soundpacks (.UAX) on the server to act as 
taunts - ie. someone says 'lol' and they hear a laughing sound - Or someone 
types 'monsterkill' and they get the announcer, they type 'arnie' and get 
the sound 'I'll be back' etc

Anyway, I have a soundpack that I know works (other servers run it ok).
I have added it into the ServerPackages in the ini file.
All is good - When I select a sound from this pack as the Intro sound, it 
works fine.
e.g. (In TostClient of the Ini file - WelcomeSound=MySounds1.welcome)
I hear the sound.

BUT when I use the 'say' command to say the comment in-game e.g. lol, hello, 
arnie etc, which I know are in the soundpack, they don't get played.

Does anyone know how I can do this please? Is it something to do with adding 
the pack as a Mutator or Actor? I did try this, but it didn't seem to work.

I am familiar with the TriggerText options, but I don't recall having to 
fiddle with this stuff when I original got my old server going.

Thank you for any help
Julia x
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Reply-To: "Julia Vine" <juliavine@talktalk.net>
From: "Julia Vine" <juliavine@talktalk.net>
Newsgroups: alt.games.unreal.tournament
Subject: Help with getting taunt soundpacks to run from a server
Date: Wed, 24 Dec 2008 14:14:49 -0000
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