Thread View: alt.games.unreal.tournament
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Started by Ron Gibson
Tue, 22 May 2007 21:16
Effect of connection speed on Net Play (UT2004)
Author: Ron Gibson
Date: Tue, 22 May 2007 21:16
Date: Tue, 22 May 2007 21:16
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Anyone using a 768 (down) ADSL connection to play online? I usually play Onslaught and just had my speed increased from 1.5Mb/s to 3Mb/s. I noticed very little increase in "play-ability" except the Minotaur tank seems to steer better. As you might know that thing is a PITA to drive. So I got to wondering what would be acceptable as the slowest line speed. Around here a 768Kb/s ADSL line is only $20/month, as cheap as dial up. BTW, the 3Mb/s is $29.95. So if you got a 768 line how is your online experience? Would you say "just fine"? -- Linux Help: http://rsgibson.com/linux.htm Email - rsgibson@verizon.borg Replace borg with net
Re: Effect of connection speed on Net Play (UT2004)
Author: Andrew
Date: Tue, 22 May 2007 21:26
Date: Tue, 22 May 2007 21:26
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On Tue, 22 May 2007 21:16:43 GMT, Ron Gibson <rsgibson@verizon.net> wrote: >So I got to wondering what would be acceptable as the slowest line >speed. As a client, probably 128k, maybe 256k. Ping, lag and packet loss are far more important than raw download speed. -- Andrew, contact via http://interpleb.googlepages.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question.
Re: Effect of connection speed on Net Play (UT2004)
Author: Ron Gibson
Date: Tue, 22 May 2007 21:34
Date: Tue, 22 May 2007 21:34
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On Tue, 22 May 2007 22:26:33 +0100, Andrew wrote: >>So I got to wondering what would be acceptable as the slowest line speed. > As a client, probably 128k, maybe 256k. Ping, lag and packet loss are far > more important than raw download speed. Oh boy. Thanx for the quick answer. I am familar witrh those terms but have not ever measured lag or packet loss. Guess I got a new project now, huh :-) ...I DID read "Networking for Dummies" ! -- Linux Help: http://rsgibson.com/linux.htm Email - rsgibson@verizon.borg Replace borg with net
Re: Effect of connection speed on Net Play (UT2004)
Author: Kyle
Date: Wed, 23 May 2007 16:30
Date: Wed, 23 May 2007 16:30
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"Ron Gibson" <rsgibson@verizon.net> wrote in message news:pan.2007.05.22.21.33.30.59332@verizon.net... | On Tue, 22 May 2007 22:26:33 +0100, Andrew wrote: | | >>So I got to wondering what would be acceptable as the slowest line speed. | | > As a client, probably 128k, maybe 256k. Ping, lag and packet loss are far | > more important than raw download speed. | | Oh boy. Thanx for the quick answer. I am familar witrh those terms but | have not ever measured lag or packet loss. | | Guess I got a new project now, huh :-) | | ...I DID read "Networking for Dummies" ! | Hey Ron, I forgot you mentioned your UT addiction. Get pingplotter, a great tool for diagnosing network latency. www.pingplotter.com And yes, I'm a UT addict also, tho my playing time has slowly faded due to undesirable network latency experienced on both of my broadband connections (comcast and ATT DSL). It's not the connection speed that matters as much as the routing to the game server. Also, asymmetric routing is a source of weird or undesirable gaming response. I finally resigned myself to the fact that being routed through Chicago was simply going to be a PITA until major network improvements were made. I experience a lot of ping spikes during online gaming, even when playing on Chicagoland game servers. Much of this is attributable to Level3 and Cogent networks (and other "2nd tier" providers) who use odd routing algorithms that create "alternating routes" to the game servers. IOW, my data does not flow to the server over the same route, and when this alternating routing occurs, the games don't seem to like the small yet identifiable differences in latency. Cogent network routing is almost a guarantee of considerable spiking during the evening hours. -- Best regards, Kyle
Re: Effect of connection speed on Net Play (UT2004)
Author: Ron Gibson
Date: Wed, 23 May 2007 23:12
Date: Wed, 23 May 2007 23:12
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On Wed, 23 May 2007 12:30:04 -0400, Kyle wrote: > Hey Ron, I forgot you mentioned your UT addiction. Is there a 12 Step Group :( > Get pingplotter, a great tool for diagnosing network latency. > www.pingplotter.com OK. > And yes, I'm a UT addict also, tho my playing time has slowly faded due to > undesirable network latency experienced on both of my broadband > connections (comcast and ATT DSL). I usually play Onslaught on Omnipotent or theutpub. I use the name *000000* (Accept no substitutes :) I'm an above average player although I usually don't go just for kills. Sometimes I'll finish building a second critical node while others are attacking the core or often do kamikaze attacks. Makes me mad to see players standing around waiting for a shiny tank when they can be attacking on foot. And in Onslaught every second counts ! > to like the small yet identifiable differences in latency. Cogent > network routing is almost a guarantee of considerable spiking during > the evening hours. I understand that partly. Apparently Verizon has a pretty good "route" as about the only problem I ever see is a server crash. -- Linux Help: http://rsgibson.com/linux.htm Email - rsgibson@verizon.borg Replace borg with net
Re: Effect of connection speed on Net Play (UT2004)
Author: Alfred Kaufmann
Date: Sun, 27 May 2007 18:25
Date: Sun, 27 May 2007 18:25
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On Wed, 23 May 2007 12:30:04 -0400, "Kyle" <me@privacy.net> wrote: >And yes, I'm a UT addict also, tho my playing time has slowly faded >due to undesirable network latency experienced on both of my broadband >connections (comcast and ATT DSL). I have been a long time Unreal Tournament player but really don't play much online now. Very seldon do I find a server where players have similar pings. With a ping of around 150-250 I can't compete against players that have pings in 25-50 range or better. I hope that 2007 will allow me to setup a server and set up a minimum ping so that you don't get a few more money than brains players spoiling it for everyone. Al
Re: Effect of connection speed on Net Play (UT2004)
Author: Folk
Date: Tue, 29 May 2007 17:58
Date: Tue, 29 May 2007 17:58
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On Sun, 27 May 2007 11:25:33 -0700, Alfred Kaufmann <al_kaufmann@hotmail.com> wrote: >On Wed, 23 May 2007 12:30:04 -0400, "Kyle" <me@privacy.net> wrote: > >>And yes, I'm a UT addict also, tho my playing time has slowly faded >>due to undesirable network latency experienced on both of my broadband >>connections (comcast and ATT DSL). > >I have been a long time Unreal Tournament player but really don't play >much online now. Very seldon do I find a server where players have >similar pings. With a ping of around 150-250 I can't compete against >players that have pings in 25-50 range or better. I hope that 2007 >will allow me to setup a server and set up a minimum ping so that you >don't get a few more money than brains players spoiling it for >everyone. Virtually everyone pings < 100 these days. It's not a question of money, when DSL connections can be had for $25/month.
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