Article View: alt.games.unreal.tournament
Article #190647Re: Effect of connection speed on Net Play (UT2004)
From: Kyle
Date: Wed, 23 May 2007 16:30
Date: Wed, 23 May 2007 16:30
45 lines
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3213 bytes
"Ron Gibson" <rsgibson@verizon.net> wrote in message news:pan.2007.05.22.21.33.30.59332@verizon.net... | On Tue, 22 May 2007 22:26:33 +0100, Andrew wrote: | | >>So I got to wondering what would be acceptable as the slowest line speed. | | > As a client, probably 128k, maybe 256k. Ping, lag and packet loss are far | > more important than raw download speed. | | Oh boy. Thanx for the quick answer. I am familar witrh those terms but | have not ever measured lag or packet loss. | | Guess I got a new project now, huh :-) | | ...I DID read "Networking for Dummies" ! | Hey Ron, I forgot you mentioned your UT addiction. Get pingplotter, a great tool for diagnosing network latency. www.pingplotter.com And yes, I'm a UT addict also, tho my playing time has slowly faded due to undesirable network latency experienced on both of my broadband connections (comcast and ATT DSL). It's not the connection speed that matters as much as the routing to the game server. Also, asymmetric routing is a source of weird or undesirable gaming response. I finally resigned myself to the fact that being routed through Chicago was simply going to be a PITA until major network improvements were made. I experience a lot of ping spikes during online gaming, even when playing on Chicagoland game servers. Much of this is attributable to Level3 and Cogent networks (and other "2nd tier" providers) who use odd routing algorithms that create "alternating routes" to the game servers. IOW, my data does not flow to the server over the same route, and when this alternating routing occurs, the games don't seem to like the small yet identifiable differences in latency. Cogent network routing is almost a guarantee of considerable spiking during the evening hours. -- Best regards, Kyle
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local01.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 23 May 2007 11:29:26 -0500 Reply-To: "Kyle" <me@privacy.net> From: "Kyle" <me@privacy.net> Newsgroups: alt.games.unreal.tournament References: <pan.2007.05.22.21.15.44.886907@verizon.net> <grn6535hdp1a1jh8c3kfursck21ran7bo0@4ax.com> <pan.2007.05.22.21.33.30.59332@verizon.net> Subject: Re: Effect of connection speed on Net Play (UT2004) Date: Wed, 23 May 2007 12:30:04 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1807 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1807 Message-ID: <u9CdnV16Q9B69snbnZ2dnUVZ_jCdnZ2d@comcast.com> Lines: 46 NNTP-Posting-Host: 68.58.67.142 X-Trace: sv3-Jf9YQABEayE4DLaeyuXHFg3QiX4LgHYN2F3TA2cHKyO9UW3WJOa6/LUwRuteDM++QdK+Ij1qFumRLwQ!q16iTx/kf+xyE6i3DMopQthz2QQltrjUExmyRqopWb5XTWVxWJPxQS8Huwif+RlxwWe1s2PW4YK1!THTuLqOczjInSvW+7EDp6f25Yzo2 X-Complaints-To: abuse@comcast.net X-DMCA-Complaints-To: dmca@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.34 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit