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14 messages
14 total messages Started by nut Sun, 11 Mar 2007 04:26
how can you tell if you are useing the hi-res textures?
#190517
Author: nut
Date: Sun, 11 Mar 2007 04:26
5 lines
989 bytes
how can you tell if you are useing the hi-res textures from cd2 of the GOTY 
pack?  how can you turn them on and off?

nut
(yes i know its an old question but i never really thought about it before)
Re: how can you tell if you are useing the hi-res textures?
#190518
Author: Dan C
Date: Sun, 11 Mar 2007 04:59
14 lines
1446 bytes
On Sun, 11 Mar 2007 04:26:20 +0000, nut@nut.com wrote:

> how can you tell if you are useing the hi-res textures from cd2 of the GOTY 
> pack?  how can you turn them on and off?
> 
> nut
> (yes i know its an old question but i never really thought about it before)

Well, perhaps you should think about it then.

You can't look in your settings, and tell?

-- 
"Ubuntu" -- an African word, meaning "Slackware is too hard for me".
Re: how can you tell if you are useing the hi-res textures?
#190520
Author: ian wilkinson
Date: Sun, 11 Mar 2007 12:14
13 lines
1487 bytes
i thought they were for old savage video cards?

Ian

<nut@nut.com> wrote in message 
news:Xns98EFCFEE1C767nutnutcom@199.185.223.78...
> how can you tell if you are useing the hi-res textures from cd2 of the 
> GOTY
> pack?  how can you turn them on and off?
>
> nut
> (yes i know its an old question but i never really thought about it 
> before) 
Re: how can you tell if you are useing the hi-res textures?
#190519
Author: nut
Date: Sun, 11 Mar 2007 17:53
21 lines
1531 bytes
Dan C <youmustbejoking@lan.invalid> wrote in
news:pan.2007.03.11.04.59.04.579070@lan.invalid: 

> You can't look in your settings, and tell?
> 

not that i have found..
but then i could be blind and just not see it.
i always thought they only worked on s3 video cards..
but i never really looked into it a lot.

i did some tweaks a while back in the ini file after reading some 
instructions on the net but the game never looked diffrent.

so i was hopeing someone on here could point to a setting that is
"the setting for hi res textures" since old ut stuff is harder and harder 
to find.

any help is always welcome

nut
Re: how can you tell if you are useing the hi-res textures?
#190530
Author: huFFamOOse
Date: Sun, 11 Mar 2007 21:06
18 lines
1778 bytes
I don't know for sure, but maybe you can tell by just looking at the walls 
of some levels, the cd2 textures make them really bump-mapped like. I don't 
think there's a way of switching between them either. Wish there was as I 
use them and on some servers still get the ol' dead bodies standing up, 
players skating around problems.

--
huFFamOOse

<nut@nut.com> wrote in message 
news:Xns98EFCFEE1C767nutnutcom@199.185.223.78...
> how can you tell if you are useing the hi-res textures from cd2 of the 
> GOTY
> pack?  how can you turn them on and off?
>
> nut
> (yes i know its an old question but i never really thought about it 
> before) 
Re: how can you tell if you are useing the hi-res textures?
#190522
Author: Kyle
Date: Sun, 11 Mar 2007 21:52
19 lines
2047 bytes
Heh, the best way to tell is connect your machine to a server on the
internet running a standard map like "Face", and if the players seem
to have frozen bodies skating around the map, then you have the hi-res
textures.  One of the severe drawbacks of the hi-res textures is if a
server is not using them also, the players "skate" around with frozen
body positions or in unanimated fashion, really funny looking.

-- 
Best regards,
Kyle
<nut@nut.com> wrote in message
news:Xns98EFCFEE1C767nutnutcom@199.185.223.78...
| how can you tell if you are useing the hi-res textures from cd2 of
the GOTY
| pack?  how can you turn them on and off?
|
| nut
| (yes i know its an old question but i never really thought about it
before)
Re: how can you tell if you are useing the hi-res textures?
#190523
Author: Folk
Date: Mon, 12 Mar 2007 16:31
11 lines
1785 bytes
On Sun, 11 Mar 2007 17:52:10 -0400, "Kyle" <me@privacy.net> wrote:

>Heh, the best way to tell is connect your machine to a server on the
>internet running a standard map like "Face", and if the players seem
>to have frozen bodies skating around the map, then you have the hi-res
>textures.  One of the severe drawbacks of the hi-res textures is if a
>server is not using them also, the players "skate" around with frozen
>body positions or in unanimated fashion, really funny looking.

Which was always a show-stopper for me since I always played online. I
would only recommended them to someone who always played offline.
Re: how can you tell if you are useing the hi-res textures?
#190521
Author: Bruno
Date: Mon, 12 Mar 2007 22:58
16 lines
1573 bytes
ian wilkinson wrote:
> i thought they were for old savage video cards?
> 

Could be it was like at first but they work just fine with current 
OpenGL render engines.

To see if they are on run one of the original maps and if there is like 
fx. cracks in concrete floors then you have them on - also look for a 
setting in the UT settings-file. I think the key is something like S3TC 
and it's in the OepnGL renderer section (if I recall correctly).

Let me know if details are needed and Iยดll try to dig them up some where.

Kind regards
Bruno
Re: how can you tell if you are useing the hi-res textures?
#190524
Author: Bruno
Date: Mon, 12 Mar 2007 22:59
12 lines
1531 bytes
Kyle wrote:
> Heh, the best way to tell is connect your machine to a server on the
> internet running a standard map like "Face", and if the players seem
> to have frozen bodies skating around the map, then you have the hi-res
> textures.  One of the severe drawbacks of the hi-res textures is if a
> server is not using them also, the players "skate" around with frozen
> body positions or in unanimated fashion, really funny looking.
> 
Not all servers does that - not sure what makes the difference.

Kind regards
Bruno
Re: how can you tell if you are useing the hi-res textures?
#190525
Author: Folk
Date: Tue, 13 Mar 2007 16:06
16 lines
1936 bytes
On Mon, 12 Mar 2007 23:59:29 +0100, Bruno <dont.use@this.address.ever>
wrote:

>Kyle wrote:
>> Heh, the best way to tell is connect your machine to a server on the
>> internet running a standard map like "Face", and if the players seem
>> to have frozen bodies skating around the map, then you have the hi-res
>> textures.  One of the severe drawbacks of the hi-res textures is if a
>> server is not using them also, the players "skate" around with frozen
>> body positions or in unanimated fashion, really funny looking.
>> 
>Not all servers does that - not sure what makes the difference.

The difference is whether or not the *server* has the textures loaded.
If yes, all is good.  If not, (and I would guess that the majority
does not have them loaded) then you get the weirdness.
Re: how can you tell if you are useing the hi-res textures?
#190526
Author: Kyle
Date: Tue, 13 Mar 2007 18:06
35 lines
2813 bytes
"Folk" <Folk@folk.com> wrote in message
news:3uidv259rg33gfvb0hg20crshbs3r0ilq1@4ax.com...
| On Mon, 12 Mar 2007 23:59:29 +0100, Bruno
<dont.use@this.address.ever>
| wrote:
|
| >Kyle wrote:
| >> Heh, the best way to tell is connect your machine to a server on
the
| >> internet running a standard map like "Face", and if the players
seem
| >> to have frozen bodies skating around the map, then you have the
hi-res
| >> textures.  One of the severe drawbacks of the hi-res textures is
if a
| >> server is not using them also, the players "skate" around with
frozen
| >> body positions or in unanimated fashion, really funny looking.
| >>
| >Not all servers does that - not sure what makes the difference.
|
| The difference is whether or not the *server* has the textures
loaded.
| If yes, all is good.  If not, (and I would guess that the majority
| does not have them loaded) then you get the weirdness.

And, since the dedicated server install package does NOT include the
hi-res textures, you will see nearly all servers run by game server
companies do not have the hi-res textures.  I liked the hi-res
textures, they looked great, but unfortunately, I could not find any
servers that used them.  One interesting aspect of this situation is
it seemed to me to be easier to shoot the "skating" players, lol.
-- 
Best regards,
Kyle
Re: how can you tell if you are useing the hi-res textures?
#190527
Author: Folk
Date: Wed, 14 Mar 2007 16:43
6 lines
1374 bytes
On Tue, 13 Mar 2007 14:06:51 -0400, "Kyle" <me@privacy.net> wrote:

> One interesting aspect of this situation is
>it seemed to me to be easier to shoot the "skating" players, lol.

Hax !!!
Re: how can you tell if you are useing the hi-res textures?
#190528
Author: goPostal
Date: Wed, 14 Mar 2007 23:41
11 lines
1607 bytes
"Folk" <Folk@folk.com> wrote in message 
news:eh9gv21u58h540kjf6mi94829tdj1u2e0d@4ax.com...
> On Tue, 13 Mar 2007 14:06:51 -0400, "Kyle" <me@privacy.net> wrote:
>
>> One interesting aspect of this situation is
>>it seemed to me to be easier to shoot the "skating" players, lol.
>
> Hax !!!

Lol!! 
Re: how can you tell if you are useing the hi-res textures?
#190529
Author: Kyle
Date: Thu, 15 Mar 2007 14:23
13 lines
1872 bytes
"Folk" <Folk@folk.com> wrote in message
news:eh9gv21u58h540kjf6mi94829tdj1u2e0d@4ax.com...
| On Tue, 13 Mar 2007 14:06:51 -0400, "Kyle" <me@privacy.net> wrote:
|
| > One interesting aspect of this situation is
| >it seemed to me to be easier to shoot the "skating" players, lol.
|
| Hax !!!

Shhhh!
-- 
Best regards,
Kyle
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