Thread View: alt.games.unreal.tournament
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4 total messages
Started by Ehud Shapira
Tue, 09 Jan 2007 23:04
Any way to fix ugly fog in UT99?
Author: Ehud Shapira
Date: Tue, 09 Jan 2007 23:04
Date: Tue, 09 Jan 2007 23:04
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I'm running UT v436 on an nVIDIA 5200. The fog (volumetric lighting) looks banded and blocky, like it's 16-bit (though it's not). It happens both with the default D3D renderer and with UTGLR (which is OpenGL). The color depth is set to 32-bit on the desktop, in the game, the textures, etc. Does anyone know how to fix it?
Re: Any way to fix ugly fog in UT99?
Author: nut
Date: Mon, 15 Jan 2007 23:54
Date: Mon, 15 Jan 2007 23:54
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"Ehud Shapira" <ehudshapira@hotmail.com> wrote in news:1168383879.293020.98950@p59g2000hsd.googlegroups.com: > I'm running UT v436 on an nVIDIA 5200. The fog (volumetric lighting) > looks banded and blocky, like it's 16-bit (though it's not). It happens > both with the default D3D renderer and with UTGLR (which is OpenGL). > The color depth is set to 32-bit on the desktop, in the game, the > textures, etc. > > Does anyone know how to fix it? > > have you tried the direct x 8 driver? or the updated open gl driver?
Re: Any way to fix ugly fog in UT99?
Author: Ehud Shapira
Date: Tue, 06 Feb 2007 22:42
Date: Tue, 06 Feb 2007 22:42
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> have you tried the direct x 8 driver? or the updated open gl driver? UTGLR is the most updated OpenGL renderer, and is of no help. I haven't tried the DX8 one. I guess I will try it, but if it'd solved the problem, I suppose the OpenGL would too, being from the same author.
Re: Any way to fix ugly fog in UT99?
Author: Ehud Shapira
Date: Tue, 06 Feb 2007 22:55
Date: Tue, 06 Feb 2007 22:55
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Checked it now. Same with the D3D8 renderer from Chris Dohnal.
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