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Thread View: alt.games.unreal.tournament
4 messages
4 total messages Started by Ehud Shapira Tue, 09 Jan 2007 23:04
Any way to fix ugly fog in UT99?
#190402
Author: Ehud Shapira
Date: Tue, 09 Jan 2007 23:04
7 lines
1390 bytes
I'm running UT v436 on an nVIDIA 5200. The fog (volumetric lighting)
looks banded and blocky, like it's 16-bit (though it's not). It happens
both with the default D3D renderer and with UTGLR (which is OpenGL).
The color depth is set to 32-bit on the desktop, in the game, the
textures, etc.

Does anyone know how to fix it?
Re: Any way to fix ugly fog in UT99?
#190403
Author: nut
Date: Mon, 15 Jan 2007 23:54
14 lines
1372 bytes
"Ehud Shapira" <ehudshapira@hotmail.com> wrote in 
news:1168383879.293020.98950@p59g2000hsd.googlegroups.com:

> I'm running UT v436 on an nVIDIA 5200. The fog (volumetric lighting)
> looks banded and blocky, like it's 16-bit (though it's not). It happens
> both with the default D3D renderer and with UTGLR (which is OpenGL).
> The color depth is set to 32-bit on the desktop, in the game, the
> textures, etc.
> 
> Does anyone know how to fix it?
> 
> 

have you tried the direct x 8 driver? or the updated open gl driver?
Re: Any way to fix ugly fog in UT99?
#190404
Author: Ehud Shapira
Date: Tue, 06 Feb 2007 22:42
5 lines
1511 bytes
> have you tried the direct x 8 driver? or the updated open gl driver?
UTGLR is the most updated OpenGL renderer, and is of no help. I
haven't tried the DX8 one. I guess I will try it, but if it'd solved
the problem, I suppose the OpenGL would too, being from the same
author.
Re: Any way to fix ugly fog in UT99?
#190405
Author: Ehud Shapira
Date: Tue, 06 Feb 2007 22:55
1 lines
1294 bytes
Checked it now. Same with the D3D8 renderer from Chris Dohnal.
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